Bug Reports |
by eihrul
on 09/03/2008 01:41, 1171 messages, last message: 08/15/2021 02:13, 713269 views, last view: 12/09/2021 04:25 |
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Please post your bug reports in here.
With your bug report, please submit the following information:
1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.
2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.
3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.
4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.
5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.
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Board Index

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#241: Re: Game won't start |
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by Hirato Kirata
on 06/05/2009 00:17, refers to #240
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first response:
install OpenGL drivers :P (aka, the ones from ATI)
and if using non-microsoft ones doesn't make a difference, I dunno
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#242: Re: Game won't start |
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by )FC($k!llz_
on 06/05/2009 05:57, refers to #240
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try turning off catalyst AI in CCC
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#243: Re: Game won\\\\\\\'t start |
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by unkown123
on 06/07/2009 17:01, refers to #240
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Open GL drive is installed and i tried disablind Catalyst AI, noone of it worked.
Any other ideas? :/
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#244: Re: Game won't start |
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by MeatROme
on 06/07/2009 18:47, refers to #241
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Read http://cube.wikispaces.com/Performance+Guide
You might have (some) luck if you run the game with:
-a0 -f0 -w640 -h800 -b16 -z24 (-t)
the (-t) is to indicate this as an optional parameter .. don't use the parentheses for real ;-)
You mentioned in #240 that your running this on an ATI Mobility HD 2600 .. maybe that card is just too weak!?! Do other OpenGL games work (not (!!) DirectX) !?!
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#245: .. |
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by mrpiddly
on 06/07/2009 18:48
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Editing instantly crashes every time on a OSX 10.5.7 iMac with trooper edition.
Crash Log: http://pastebin.com/m785972
System specs: http://pastebin.com/d53597ec8
I have tried a clean install of sauerbraten, but that did not fix the problem.
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#246: Re: Game won't start |
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by MeatROme
on 06/07/2009 18:48, refers to #244
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Oups - typo .. make it:
-w640 -h480
or
-w800 -h600
Wrong parameters here can be funny, weird or fail completely!
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#247: Re: .. |
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by MeatROme
on 06/07/2009 18:50, refers to #245
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ATI drivers seem to have undergone another backstep on Mac OS X .. at least I heard something about this on the AssaultCube IRC-channel.
You might want to either upgrade or downgrade your drivers .. see if that helps.
But hopefully a fellow Mac'er can give you a more knowlegeable reply.
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#248: Re: .. |
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by baby~rabbit
on 06/08/2009 00:20, refers to #245
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I'm unable to replicate these recent osx crashing issues on any of the machines here...
Thank you for the crash logs, sadly I can see no sensible reason why it crashes at these locations other than "driver bug", and I'm unable to offer workarounds at this stage.
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#249: multiplayer edit copy lost |
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by Zama
on 06/09/2009 08:47
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A problem occurs when other players join a map and edit at the same time I edit. I copy a project paste it to another part of the map and then pieces are missing or all the project!
specs
3 gig ram
1.60 ghz over clocked to 1.72
(cpu set normal useually)
graphics accelerator 945
network speed 1meg sec
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#250: Re: Game won\'t start |
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by unkown123
on 06/09/2009 11:14, refers to #244
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umh Ati radeon mobility 2600HD is a really good graphic card ;)
Crysis works like a charm, than all the newest games work at least at medium setting. So i\'m 101% sure its not too weak :P
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#251: Re: Game won't start |
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by unkown123
on 06/09/2009 11:17, refers to #244
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PS: I tried with the parameter you gave me. It still won't start... the dos window pops up, than i get a black screen for less than a sec and bang, back to desktop everything shuts down.
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#252: fix |
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by UnStable$ubstanc3
on 06/09/2009 19:25
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http://www.microsoft.com/downloads/details.aspx?familyid=32bc1bee-a3f9-4c13-9c99-220b62a191ee&displaylang=en
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#253: Mac OS update |
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by fispaul
on 06/10/2009 11:55
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Mac OS X 10.5.7
imac 2008
I don't know what exact chips, etc., but I am assuming it's not that important because the game always ran perfectly well and I had a lot of fun, but since I upgraded to 10.5.7. from 10.5.6, it keeps crashing just after I open it. How can I stop this?
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#254: Re: Mac OS update |
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by fispaul
on 06/10/2009 11:56, refers to #253
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oh yeah its the trooper edition
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#255: Re: Mac OS update |
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by baby~rabbit
on 06/10/2009 11:59, refers to #254
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Always press the [send report] button on the crash dialog to send the bug report to apple... at this stage we have no solution
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#256: Re: Mac OS update |
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by fispaul
on 06/11/2009 10:38, refers to #255
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Oh yeah good point I havent pressed that button in ages xD
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#257: Odd rendering in edit mode. |
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by Stotto
on 06/14/2009 05:13
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Windows XP SP3
Radeon 9500 / Current drivers off ati.amd.com (OpenGL Version 6.14.10.5819)
Trooper edition.
When I go into edit mode, on many of the standard maps, much of the map gets
textured with skybox texture, in irregular patches, which may have ragged edges and which may flicker rapidly between skybox and the intended texture.
Skybox texture is shown regardless of what is actually behind the surface.
academy, metl2, metl3, refuge & reissen all do this - complex, douze, ot, nmp8
& wdcd don't.
Screenshot: http://tinypic.com/view.php?pic=256v5nn&s=5
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#258: Re: Odd rendering in edit mode. |
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by Hirato Kirata
on 06/14/2009 05:36, refers to #257
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catalyst AI is known to cause issues...
is it turned off?
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#259: Re: Odd rendering in edit mode. |
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by Stotto
on 06/14/2009 06:05, refers to #258
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I can't find any reference to catalyst AI in the Control Centre - perhaps only later Radeons have this ?
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#260: Re: Odd rendering in edit mode. |
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by Quin
on 06/14/2009 06:16, refers to #259
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You need to use the advanced interface in ATI-CC.
You can also try 'ati_skybox_bug 1' in your autoexec.cfg
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