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Bug Reports

by eihrul on 09/03/2008 01:41, 1175 messages, last message: 12/31/2023 08:39, 915808 views, last view: 03/29/2024 13:52

Please post your bug reports in here.

With your bug report, please submit the following information:

1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.

2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.

3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.

4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.

5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.

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#175: Re: Editing surprise.

by Stotto on 04/29/2009 00:21, refers to #173

The reason for the little pillars on the example map was to show that subdivision fails even for cases where the division is a single level and the desired outcome is simple and unambiguous and exactly representable using the smaller cubes. A bug, and one worth fixing, surely ? As it is, living with the problem seems to entail not making *any* large off-axis surfaces, because any attempt to edit them later may turn them into goo.

Is there a document anywhere which describes the intended mathematics for cube subdivison ? I would be willing to check that the implementation conforms to it, if there is.

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#176: Subdivision bug again.

by Stotto on 05/01/2009 09:28

Here's the simplest possible testcase of this bug, being just a cube with one corner pushed in. With it is the nearest possible match using smaller cubes. The engine's effort at doing the same is....interesting.

http://www.datafilehost.com/download-cdb01933.html

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#177: Water

by tentus_ on 05/02/2009 20:25

This isn't really a bug, but kinda annoying little detail... when you kill someone underwater in the SVN version, they hold whatever pose they were in, more or less. It'd be nice if they slumped or something, to visually indicate that that they're dead. Otherwise you waste a couple seconds and some ammo still firing at someone you've successfully killed.

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#178: Re: Subdivision bug again.

by Gilt on 05/04/2009 03:59, refers to #176

Any case that does not have a perfect solution cannot be considered simple.

That being said I know for a fact that there exists previous versions where this actually produced the desired result, so something regressed here.

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#179: HELP!!!!!! WINDOWS ERROR

by Shinigami on 05/04/2009 21:00

I've just installed the new version of sauer the installer is ok but as i run it appears this error message """"cube 2 sauerbraten win32 exception 0xc0000005[0x3818000]"""" HELP!!! i'm desperate =(

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#180: Message censored by administrator

by $k!llz on 05/05/2009 04:43, refers to #179

#181: Re: HELP!!!!!! WINDOWS ERROR

by svchb on 05/06/2009 10:43, refers to #179

Same error here...
PC specs:
Windows Vista 64bit Sp1
ATI 4870, driver 9.4
Intel Q6600
4 GB Ram
Intel P45 chipset

I recompiled the included source with MS Visual Studio 2008 but that didn't help...
I am going to recompile from svn later today....

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#182: Re: HELP!!!!!! WINDOWS ERROR

by eihrul on 05/06/2009 11:33, refers to #181

Try using an older version of ATI Catalyst. Newer versions are very buggy.

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#183: have the same win bug

by Sombo on 05/06/2009 13:33

my system:
vista 64 Sp1
Intel® Graphics Media Accelerator X3100

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#184: Re: have the same win bug

by svchb on 05/06/2009 14:16, refers to #183

well that's seems to be more like it's caused by vista 64 sp1 then by catalyst...

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#185: Re: have the same win bug

by eihrul on 05/06/2009 14:30, refers to #184

Intel's graphics drivers are even worse than ATI's in this matter, so it doesn't mean that it both of these drivers aren't both buggy in different ways, with the same error in the end. But yes, Vista seems to be a common thread in these reports. However, Linux 64 bit works fine with Sauerbraten, so it doesn't seem to be a problem with our source code.

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#186: Re: have the same win bug

by svchb on 05/06/2009 15:09, refers to #185

in my last project i had a bug that only occured on linux if it was compiled with certain gcc builds...
so i would never rule out anything...

anyway i tried it also with catalyst 9.1 same error message...
and i also tried svn...
last release was working for me with catalyst 9.1...

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#187: Re: have the same win bug

by svchb on 05/06/2009 15:46, refers to #186

i tried it with rev. 63...

exception actual build on init:gl:effects
exception with rev. 63 on init: world

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#188: Re: have the same win bug

by eihrul on 05/06/2009 20:49, refers to #187

I have had reports of Sauer working fine on Vista 64 with Nvidia graphics. So the problem is still ATI/Intel not knowing how to write drivers.

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#189: old guns in trooper edition

by 16bitPh34r on 05/06/2009 21:53

i see the new wepons in 1st person but when i go into 3rd person or see someone else i see the old CTF edition guns!

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#190: Re: old guns in trooper edition

by eihrul on 05/06/2009 21:55, refers to #189

That's not a bug. Delete the old install before reinstalling or install to a different directory.

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#191: OMG OMG OMG OMG!!! IVE FOUND IT!!!!!!!!!11!!!!!!!ONEONE

by $k!llz on 05/07/2009 01:35

OK IM SOO EXITED IT WORKS NOW IVE FIGURED IT OUT.
THIS IS FOR THE PEOPLE GETTING THE WINDOWS ERROR WITH ATI GRAPHIC CARDS. IN CCC, YOU NEED TO DISABLE ADVANCED CATAYST AI. IT WORKS NOW, SHOULD FOR U TO, SRY FOR CAPS, IM SOOOO EXITED

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#192: ..

by Maxime -Max of S2D- Lebled on 05/07/2009 06:41

ALL CAPS IS CRUISE CONTROL FOR COOL

Confirming Sauer working fine with Intel Graphics on Windows 2000 SP4 and XP SP2

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#193: Windows freezes

by gpeg on 05/09/2009 09:26

OS: Win2k3 SP2
GP: EliteGroup Xabre200
ED: Cube 2: Sauerbraten Trooper Ed.
ERROR:
There is no error message. The System just freezes. CTLR+ALT+DEL doesn't work, as well as ALT+F4 doesn't. Only thing that helps is Reset -(. Sound plays forth. The error is not reproducible to my understanding, it just happens "sometimes", at least in the campains mode, campain no. 1. I didn't try the others. It first happened right in the first room, when running backwards, second time it happened, when I came out of the room with the water pool, that contains the first respawn point. The framerate did not drop significantly in both cases.

The Xabre200 is only ready for DirectX v8.1, but not v9 yet. Could this be the reason?

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#194: Re: Windows freezes

by unstablemind on 05/09/2009 10:13, refers to #193

I cube 2 use open gl not direct x

2 yes indeed I suspect your Igpu is at fault here

3 things


1. add -f0 to the sauerbraten.bat file using notepadd

2. try a lower res

3. upgrade ?

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