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Bug Reports

by eihrul on 09/03/2008 01:41, 1171 messages, last message: 08/15/2021 02:13, 713238 views, last view: 12/09/2021 02:42

Please post your bug reports in here.

With your bug report, please submit the following information:

1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.

2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.

3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.

4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.

5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.

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#140: Message censored by administrator

by hgkdfopo on 03/26/2009 17:37, refers to #139

#141: ..

by tentus_ on 03/28/2009 04:52

1) OS: Windows Vista (32 bit)

2) 3D card: GeForce 9500M GS/PCI/SSE2

3) SVN 918 (March 27 2009)

4) n/a

5) I took a screenshot of a ragdoll problem (model getting hung over a ledge by only kneecaps http://tsholden.com/games/kneecaps.jpg), and after I clicked to resume play, Sauer stuttered to a halt. I gave it a minute and then closed it out. Not error popups or anything, ran fine when I restarted it immediately after.

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#142: xfire

by maximusw00t on 03/31/2009 21:04

ive noticed a bug with xifre, it happened to me once but it doesnt happen often.

what happened was the xfire logo went purple and stuck to all textures in the game it was transparent and i could still see all the textures but the transparent xifre logo was stuck over everything

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#143: ..

by sdsad on 04/01/2009 00:22

thats a xfire bug not a sauer bug

xfire sucks anyway

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#144: Message censored by administrator

by maximusw00t on 04/01/2009 01:29, refers to #143

#145: ..

by Maxime -Max of S2D- Lebled on 04/01/2009 23:00

Fog and waterfog are set to their minimal value on a newmap that\'s just been saved and reloaded.

SVN, Revision 852.

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#146: ..

by Maxime -Max of S2D- Lebled on 04/02/2009 17:29

A ragdoll's do-not-move-after-x-secods is inappopriate if the ragdoll is underwater.

It'll just freeze in a really wrong way.

/kill yourself in thor, you'll understand.

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#147: Two graphical glitches

by Maxime -Max of S2D- Lebled on 04/03/2009 09:38

1) The return of the glitchy reflections

- Get underwater
- Get back above water, but really SLIGHTLY, so that your view is just about to clip into the water.
- Look around
- Profit

Actually, the reflect doesn't get updated if you're too close to the water. I had already reported this glitch and it was fixed... so it reappeared, somehow.

2) You can see waterfall through 3D grass.

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#148: Re: Two graphical glitches

by Maxime -Max of S2D- Lebled on 04/03/2009 21:08, refers to #147

Screenshots of the 2nd bug mentioned above with a little, pesky variant:

http://maxofs2d.free.fr/files/alphabug1.jpg
http://maxofs2d.free.fr/files/alphabug2.jpg

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#149: Re: Two graphical glitches

by Hirato Kirata on 04/04/2009 00:46, refers to #148

that's a bug that probably wont ever be fixed, I've told eihrul ages ago, and he's been aware of it even before that

the reason is that grass is before the materials in the render chain, so the grass is rendered and then materials follow, painting over the grass.

if you swapped these two, you'd ALWAYS see the grass over the materials, even when the materials should clearly be in front

if you can figure out a solution, I'm sure eihrul would be happy to accept it :P

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#150: Editing surprise.

by Stotto on 04/04/2009 00:48

Can anyone explain to me the _slightly_ odd result when
you chop the top four (default sized) cubes off this pyramid ?

Best viewed from the pebble side, and a safe distance.

(And while you're there, maybe try and give the square pillar
a missing corner like the other one)


(march 10 sourceforge version on windows XP home, just in case it matters)

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#151: Re: Editing surprise.

by Stotto on 04/04/2009 00:51, refers to #150

Would have helped if I'd put a link in, wouldn't it ?

http://www.datafilehost.com/download-c4c6bfd5.html

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#152: Re: Two graphical glitches

by SheeEttin on 04/04/2009 00:56, refers to #149

I think you're more likely to see grass in front of a material, rather than the other way around.

The only instance I can think of where a material would be in front of grass would be if someone was in a waterfall cave, looking out at grass.

But I play with grass off, so it's a non-issue for me. :P

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#153: Message censored by administrator

by maximusw00t on 04/05/2009 02:58

#154: Re: Editing surprise.

by Stotto on 04/05/2009 05:56, refers to #151

This rather lovely bug is also present in the SVN version.

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#155: Re: Two graphical glitches

by eihrul on 04/05/2009 23:56, refers to #147

Fixed the water surface issue.

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#156: Re: Two graphical glitches

by Maxime -Max of S2D- Lebled on 04/06/2009 10:46, refers to #149

Swap rendering priorities in and out of water?

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#157: ..

by [SKY]Luziferius on 04/09/2009 15:59

Hi,
for all who have the mouse-probleme and cant exit sauerbraten... simply try '/quit' ^^
-----
1) Linux(Ubuntu 8.04, 64bit)

2)ATI HD4870 with fglrx(latest version) (works fine, no problems with it)

3)CVS 04/06/2009

4)$ ./sauerbraten_unix
Using home directory: /home/thomas/.sauerbraten

init: sdl
init: net
init: game
init: video: mode
Stencil buffer not supported - disabling
init: video: misc
init: gl
Renderer: ATI Radeon HD 4800 Series (ATI Technologies Inc.)
Driver: 2.1.8543 Release
Rendering using the OpenGL GLSL shader path.
init: console
init: gl: effects
init: world
init: sound
init: cfg
init: mainloop
read map packages/base/metl2.ogz (0.0 seconds)
Elsinore by metlslime
game mode is coop edit
Cooperative Editing: Edit maps with multiple players simultaneously.
Segmentation fault

5)
I switch to edit-mode and fly through ents(ammo, light, teleporters... whatever) and sauerbraten crashes in most cases.

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#158: Problem dropping out of full screen, loosing mouse & kbd

by georgew on 04/09/2009 18:02

I have a fresh installation on an Ubuntu 8.04 LTS system (that is up to date with all OS updates). A dell 530 with 4g of ram.

The game loads and runs fine, and looks great, using only the motherboard video.

I'll be in the game for about 10 minutes, when it will suddenly drop out of full screen mode. The game is still running, but it is holding onto the keyboard and mouse still, but not accepting keystrokes, and only slightly responsive to the mouse.

This is sort of like a lockup, in that I no longer have control of the system... But the game appears to still be running.

Is there a way to get it to release the keyboard and mouse? If so, I could hit the button to go back into fullscreen mode, and continue gameplay.

The game in unplayable in this state.


Thanks!

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#159: Re: Problem dropping out of full screen, loosing mouse & kbd

by MovingTarget on 04/09/2009 20:19, refers to #158

You're not, by any chance, using Compiz? In other words, are you using desktop effects? If so... install the Compiz-Fusion Icon and switch over to the Metacity WM whenever gaming.

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