Bug Reports |
by eihrul
on 09/03/2008 01:41, 1171 messages, last message: 08/15/2021 02:13, 713247 views, last view: 12/09/2021 03:07 |
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Please post your bug reports in here.
With your bug report, please submit the following information:
1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.
2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.
3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.
4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.
5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.
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Board Index

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#1069: Re: SP Monstercheck |
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by Razgriz
on 05/13/2013 11:43, refers to #1068
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1) Not sure what you're missing since you didn't describe what's wrong with it, which leads to..
2) use pastebin because my eyes hurt trying to read it on this site :P
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#1070: Re: SP Monstercheck |
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by Pyccna
on 05/13/2013 19:44, refers to #1069
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1.) Basically it's just not working... at all, don't know why.
(Yes, I'm on SP Mode)
2.) Okay, just download entire cfg:
http://www.mediafire.com/?k1w692ui2rb9u1f
might be easier of everyone can just test it on sauer >_<
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#1071: Re: SP Monstercheck |
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by Razgriz
on 05/21/2013 01:27, refers to #1070
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Well yes. Given how i've pretty much no idea of SP/trigger/monster related stuff, explaining what its supposed to do (perhaps by commenting) should help me (and others) to see what goes wrong.
Looking at it, it looks solid enough, except i don't know what it's supposed to be doing to tell you what is wrong :)
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#1072: Re: SP Monstercheck |
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by Pyccna
on 05/21/2013 06:23, refers to #1071
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When the monsters with tag #1 die, it should trigger the echo (text on the console), but for some reason, it's not working. It's the exact same script used in Redon's Lost (I use that as a guide) & my Warzone4. I honestly can't figure it out & am about to give up. :(
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#1073: messed up my graphic settings =/ |
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by IncognitoCat
on 06/08/2013 15:12
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Hey everyone! :D
my sauer ran just fine, until I chose highest graphic settings, apply laters, closed sauer, restarted, and now it always shows a black screen and closes right after that.
removing all the cfgs or renaming .sauerbraten/ didn't help =(
This is my bash output of ./sauerbraten_unix
init: sdl
Library: SDL 1.2.15
init: net
init: game
init: video: mode
init: video: misc
init: gl
Renderer: Gallium 0.4 on NVAC (nouveau)
Driver: 3.0 Mesa 9.2.0
Rendering using the OpenGL GLSL shader path.
init: console
Speicherzugriffsfehler (Speicherabzug geschrieben)
(last one would be something like: memory access failure (memory copy written)
please help! I'm an addict and need my fix!! xOOOO
love, IncognitoCat =(
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#1074: Re: messed up my graphic settings =/ |
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by IncognitoCat
on 06/08/2013 15:31, refers to #1073
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nevermind guise! xDD
I read some in the forum, and starting with
./sauerbraten_unix -f
fixed it for me!! xDDD (maybe you could add an automatic fallback mode or something =)
Sauer truly is my favorite game. Thank you so much for it! =)
love, me.. umn. IncognitoCat :D
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#1075: Re: SP Monstercheck |
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by mayhem
on 06/17/2013 01:02, refers to #1072
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Hi Pyccna
I know what's wrong with your script.
Maybe you've figured it out already, but I thought I'd let you know anyway. You have set up the monstercheck1 alias, but you haven't called it.
Simply putting monstercheck1 at the bottom of your script makes it work perfectly. Hope that helps you.
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#1076: Re: SP Monstercheck |
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by Pyccna
on 06/21/2013 22:45, refers to #1075
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Thank you so much! I can finally get back to work on Warzone Ch2 now <3
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#1077: tesseract |
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by testing
on 07/18/2013 20:41
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The downloaded Tesseract tarball package does not extract properly. Is it only me or just the Website ?
Also my prealpha-mod aims to be Sauer, Tesseract and Bananabread compatible. The new folderlayout is completely different. Do I have to stuck with the old Tesseract version to keep compatibility ?
package-scripts are completely incompatible.
I ran a modified Bananabread successfully on Cortex-A9 mobile-processors and I want to fully support from phone to high-end computers.
Or is it planned to port the shadow-stuff back to Sauer ?
There is a light-filter in old Shadow-Edition of Sauer which filters only 4 biggest lights so that could speedup maps with 1001 micro-lights in it.
Throwing away the fixed-function render pipe in Tesseract is a mess of hardware independency.
Anyway, sorry for posting here about Tesseract.
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#1078: Re: tesseract |
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by eihrul
on 07/19/2013 08:30, refers to #1077
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What tarball? There is no Tesseract tarball anymore, only the SVN repository.
I have repeatedly stated the goal of Tesseract is to be a stand-alone game. And where possible, things that I couldn't do in Sauerbraten because of backwards compatibility concerns but that I and others wanted to have done will and are get done in Tesseract.
And really, the entire point of Tesseract to start with is the new rendering pipeline. There is absolutely no point in supporting the fixed-function renderer anymore, not even really in Sauerbraten either, because the hardware hasn't worked that way for over a decade. A 5 year old discrete GPU will run Tesseract just fine, and even recent IGPs will run it as well.
New OpenGL drivers don't even properly support fixed-function rendering as they are generally filled with plenty of bugs if the support is present, and in other cases the support is simply not present at all if you want to simultaneously access new OpenGL features (i.e. Apple, Mesa).
Tesseract is kinda already in orbit, and you seem to have missed the launch.
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#1079: bux |
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by tests
on 07/19/2013 14:13
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On the tuxfamily.org webpage at tesseract_main is a ''download tarball'' button which allows to download the whole project. I do want to install as less software as possible which includes svn and serveral libs as well for security reasons.
Why they have this button when the tarball isn't working ?
At map-compatibility. Nearly every good Sauer map uses exec packages...cfg commands. So config-compatibility of maps wont be kept ?
Well, i did miss that and I will keep the old Tesseract until a working handheld (javascript) version is out. I kinda update only every year.
I overrid the push-pop commands earlier when they changed and I will override the exec command too to support both media and packages folders. Thats a nasty solution on downwards compatibility but who cares ^.^
Maybe I gonna install svn later but downloading the whole thing takes ten times as long with svn. Downloading tars of each folder works for some, but the bigger archieves still failing to extract.
Good work so far.
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#1080: 'failed adding to system tray' for servers |
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by KevinJ
on 07/31/2013 09:54
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Previous versions do not have this error, only the most recent version.
Is there a way to disable the system tray icon feature using a command line argument or similar?
I get 'failed adding to system tray'
when starting a dedicated server with:
bin64\\sauerbraten.exe -d -i198.0.10.10 -j28785 -c8 -gserver.log
and
bin\\sauerbraten.exe -d -i198.0.10.10 -j28785 -c8 -gserver.log
And the server won't start.
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#1081: 2 Errors |
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by Pyccna
on 08/09/2013 01:18
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1) OS: Windows 7
2) 3D card: Intel (R) HD Graphics Family
3) Collect Edition
4) Error information:
Error 1: Cube 2: Sauerbraten Win32 Exception: 0xc0000005 [0xb016b296]
Error 2: Cube 2 Sauerbraten Win32 Exception: 0xc0000005 [0xb4a723fe]
5)Problems with Warzone Ch2 package: maps class, warzone6 & 7, loading/reloading them cause these errors.
Download link: (only download if you can possibly fix it!) http://www.mediafire.com/download/y40xuk0cr76ydlf/warzone2.zip
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#1082: Re: 2 Errors |
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by eihrul
on 08/09/2013 16:54, refers to #1081
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Loads fine for me. The only things I can see is that you keep trying to exec packages/pyccna/recruit/recruittex.cfg even though it is actually in packages/textures/pyccna/recruit/recruittex.cfg
You also have a missing ] on line 185 of warzone6.cfg
Really, you should check the console logs some time. :)
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#1083: Re: 2 Errors |
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by Pyccna
on 08/10/2013 03:16, refers to #1082
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Forget the cfg, can you at least tell me what the errors are/mean so I can at least know what's causing them?
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#1084: Re: 2 Errors |
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by eihrul
on 08/10/2013 04:49, refers to #1081
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All that really means is that your driver crashed for reasons that re mostly unknowable. Your best bet is to fix those problems and see if it helps. If not, nothing I can really do.
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#1085: Validating account |
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by fabio2
on 10/08/2013 12:49
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I am trying to validate my account but I don't get any mail. Is there some problem?
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#1086: Re: Validating account |
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by Zamwa
on 10/15/2013 02:14, refers to #1085
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If your using google gmail check the spam section for >www-data< email validation! I don't why google auto marked it as spam?!
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#1087: .. |
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by TheLove
on 10/24/2013 18:35
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Bug on OS X 10.9 Mavericks causes high fps lag, and freeze. used the default binary and still.
http://pastebin.com/vLFMwvEn
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#1088: Re: .. |
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by suicizer01
on 10/25/2013 19:28, refers to #1087
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High FPS lag; so you suddenly get more frames per second as you used to play?
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