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Contributions for Iron Fist?

by L. Tempris on 08/03/2008 03:04, 31 messages, last message: 04/18/2009 22:17, 14137 views, last view: 05/18/2024 23:03

I am currently putting together a game called Iron Fist. I am in a fix right now, and I cant seem to have time for completing this task. This game is a 25-30 level single player game. There are three parts too so do not worry.

This will be posted on quadropolis when completed.
Dead line is set to be 7/28/09.
Right now I am designing level 1.

How this level begins:

You wake up to find the monsters in your house. They have taken over the whole neighborhood.

I need two things:

1) I need to find out how to get a creative commons or something of that sort.

2) I need people to contribute houses for the neighborhood. Only the architecture is needed, but you are welcome to texture it.

Chances are I will be using other textures for them anyway.

And of course you will be credited for your help!

Thanks for the help.

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#1: wow

by $k!llz on 08/03/2008 04:40

Wow it seems kool. you wake up and monsters take over your neighbourhood FTW it is the bomb it remakes singlplayer.

i always wished that would happen to me.

explain to me #1 i dont know what it means.

#2 i mapping i think so i am willing to help. im pretty good at mapping but im also slow and add a lot of detail to them.

can u also explain to me what PVS means?

)FC($k!llz


o ya if you want my help email at shawn@idl.net


and dont mind my spelling i can spell great but im the kinda dude who likes to get done fast to i dont hit backspace

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#2: Re: In short, lazy.

by tentus_ on 08/03/2008 05:08, refers to #1

http://sauerbraten.org/docs/editref.html#pvs_culling

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#3: ..

by SheeEttin on 08/03/2008 05:43

Put it up somewhere, and allocate space for houses (e.g. one cube at gridpower X, build a house there).

Someone did a project like this once... Search for "metropolis" on Quadropolis (huur, rhyme).

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#4: ..

by Quin on 08/03/2008 20:14

http://cube.wikispaces.com/How+not+to+start+a+mod

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#5: ..

by Acord on 08/03/2008 20:33

That is not enough time, and that is *way* too many levels to do a good job with all of them.

I'm not saying it's impossible, but for *multi-player* levels you should alot something like a weak of creation, testing and tweaking.

SP levels should be a minimum of two to three weeks each, since you'll need to put in triggers, suprises, secrets etc.

And if it's a really big level, it might take you nearly a month.

I would suggest that you start with 5 levels or so - because I can tell you from experience that until you have something substantial to show that you won't get any help, so you'll need to learn things as you go.

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#6: Yes.

by L. Tempris on 08/03/2008 23:39

You are correct. Based on your ideas of one...
but I am releasing it in parts. I only expect part one to be done by then. Part one will have 12 levels. Each is medium in multiplayer's eyes. So part one is doable.


"SP levels should be a minimum of two to three weeks each, since you'll need to put in triggers, suprises, secrets etc."

And if it's a really big level, it might take you nearly a month. How many days are you speaking of anyway?

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#7: Re: wow

by L. Tempris on 08/04/2008 00:00, refers to #1

PVS- have no idea.

Cool your in then?

Heres what I need so far.
If you or someone else could help me find these things that will be great!



Level 1 Wish-List:


+neighborhood style houses (X 10)
+play areas for kids (X2)
+garden settings (X2)

+mapmodels needed (or maped w/cubes):
---train's rail car(X2)
---cars(X2)
---doors that swing open(X5)
---TVs(X3)
---mirrors?(X3)*IF POSSIBLE*
---tables(X1)
---chairs(X1)
---posters(X3)*simple texture of this*
---beds(X1)
---hedges
---fences
---street lights


Textures of:

road
sidewalk
yellow road lines
white road lines
any hose textures
paint of the various colors
damaged road
damaged side walk
damaged walls of the various colors

*or any textures you think would help*


I prefer these but I could cut corners, but if you have any of these that you did for fun and didn't already use, you are welcome to email them to me via email at:
l._tempris@hotmail.com

Also *you do not have to go out of your way to help unless you want to.*

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#8: PS

by L. Tempris on 08/04/2008 00:01

the "(X2)" means that many different styles of that thing.

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#9: Also again

by L. Tempris on 08/04/2008 00:14

I do expect to do all of it myself anyways.
I do believe that it is possible because this is a game from sauer for sauer and not a game in itself.
Yet I would like to have my own special character and monsters for it.

So to do so what program do I need?

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#10: Re: wow

by $k!llz on 08/04/2008 00:34, refers to #7

k i will help. so as far as i know you want me to make a neighbourhood with

Level 1 Wish-List:


+neighborhood style houses (X 10)
+play areas for kids (X2)
+garden settings (X2)

+mapmodels needed (or maped w/cubes):
---train's rail car(X2)
---cars(X2)
---doors that swing open(X5)
---TVs(X3)
---mirrors?(X3)*IF POSSIBLE*
---tables(X1)
---chairs(X1)
---posters(X3)*simple texture of this*
---beds(X1)
---hedges
---fences
---street lights


Textures of:

road
sidewalk
yellow road lines
white road lines
any hose textures
paint of the various colors
damaged road
damaged side walk
damaged walls of the various colors

*or any textures you think would help*

just what is any hose texture. do u mean a garden hose for watering?

if u need anything email at shawn@idl.net

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#11: ..

by Acord on 08/04/2008 10:59

I will tell you that models use box collision - meaning that there's just a big box around them. So for complicated structures, build them in the level editor and duplicate them here and there. Otherwise the collision makes them useless.

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#12: Re: wow

by L. Tempris on 08/04/2008 18:09, refers to #10

Well no, I meant to say house. -_^
And I do not want you to make the neighborhood, I just want those things.

I can make them myself but I just need a helping hand to make this go supper fast.

Just see what you would like to help with and I'll do the rest.

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#13: Re: ..

by L. Tempris on 08/04/2008 18:14, refers to #11

I knew that models used box collision, but I thought that it would be useful if I could have them as mapmodels so I could use them as platforms.

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#14: Re: wow

by Quin on 08/05/2008 05:40, refers to #12

You need to have something to show people before you ask for help, did you read the wiki link at all, or is this just another wasted effort?

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#15: ..

by L. Tempris on 08/06/2008 07:45

I will have something to show soon right now i'm working on the game textures and such. menus are also in progress. I am thinking of a separate executable in order to create maps that way you just don't fly threw the single player maps. They would loose their purpose...

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#16: Re: ..

by SheeEttin on 08/06/2008 15:25, refers to #15

So you're trying to separate the game and the editor?
Why?! That's one of the main selling points of Sauerbraten!!

If people don't want to play the SP map, they don't have to.

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#17: hellow?

by L. Tempris on 08/11/2008 02:08

Where is skillz?

I sent him some layouts not too long ago via email. maybe 2 weeks ago? well anyways, I'm gonna post some news soon so don't worry.

but i think that I'm going to postpone the production of iron fist till 2 months from now because of some computer problems. I know whats going on with it but its going to take a while to fix it.

either that or reformat my hard drive and lose everything. :(

Well other than that, I made a texture pack for the game and it turned out to be over 200 MB large! How can I reduce this without messing up the resolution on them?

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#18: Re: hello?

by tentus_ on 08/11/2008 04:15, refers to #17

I assume that you're using jpegs. If you're using photoshop to produce them, save your production copy as compression 12 (unless you're saving them as a different lossless format, which is usually a good idea if you have the space), but save the publication version using "save for web" (shortcut is ctrl-alt-shift-s) and usually a compression of 50 is good enough. Be sure to clear out any guides or other useless information that jpeg holds on to, even after save for web.

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#19: ..

by dsfdfs on 08/12/2008 15:34

50% jpgs look like ass. I´d never save a texture lower than 90%.

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#20: Re: ..

by tentus_ on 08/12/2008 15:55, refers to #19

As a graphic designer, I disagree. You're welcome to your own opinion, but I have been very pleased with compression 50. Don't confuse sfw compression with standard compression though, especially not on other programs. Jpeg has wildly different results on different codecs (give the Better JPEG codec a spin if you're displeased with the default jpg save plugin for photoshop, it does improve quality somewhat).

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