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SP Mod more control from cubescript

by rknigh21 on 08/02/2008 22:09, 3 messages, last message: 08/08/2008 21:42, 984 views, last view: 04/27/2024 06:14

Hi all

As promised here is a slightly moded suaer with some of the ideas we discussed earlier implemented.

Screen shots
http://www.clearcrystal.co.uk/marines1.jpg
http://www.clearcrystal.co.uk/mutant3.jpg
http://www.clearcrystal.co.uk/menu1.jpg

Download here http://www.clearcrystal.co.uk/sauer.html and on quadropolis at http://www.quadropolis.us/node/1501.

This is a beta release, that needs some tidying up but seems pretty stable on my pc.

The changes are :-

1)Change all parameters for the 9 standard monsters (including models) from cubescript.
2)Added pick up for the second parameter to the “newent monster” command to allow monsters to be tagged into groups.
3)Added code to allow script to change the state of all monsters with a specific tag.
4)The monster ai calls a piece of script each refresh. Each tag can have its own script. This currently does nothing useful but proves it works.

The download includes the moded exe called sauerbraten_rk1.exe (for windows only), a batch file to start it sauerbraten_rk1.bat, the sauce code (all in monster.h commented). A few extra models, a smallish sp map called sp_thefarm and the instructions in sp_thefarm_docs\about_theFarm.html. It should not overwrite anything on your existing installation however I take no responsibility for anything it does to you pc (or even you head!)

The included demo map includes “in game menus” that allows the player to operate things in the game (doors?). This is not part of the mod it is standard sauer.

To install download the zip file and unpack into you sauer directory.

This also includes the fix for the dancing monster bug!

Have fun Robin

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#1: Linux package with correct source files

by CC_machine#928346198 on 08/03/2008 00:45

packaged for Linux:
www.clearcrystal.co.uk/sauer_rk_aimod_linux.tar.gz

this has the correct modded .h files to go in /src/fpsgame to compile (the first windows upload was missing 1 file). however, the windows package is updated now so it should all be there.

sorry that we forgot to calc the PVS. if your machine needs it you can run "/genpvs" while on the map (then savemap) to calculate it. should only take ~5 minutes. :-)

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#2: ..

by scanf on 08/05/2008 05:59

Cool, I just did a quick run through. I'll be playing some more later to give you feedback.

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#3: proof of concept

by CC_machine#928346198 on 08/08/2008 21:42

this is more of a proof-of-concept than a playable map, but i did enjoy playing through it.

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