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Your problems are solved!!!

by L. Tempris on 08/01/2008 20:24, 52 messages, last message: 08/19/2009 19:08, 15625 views, last view: 12/09/2021 02:32, closed on 08/20/2009 10:07

Heres how this goes. Once we solve a problem then we go to the next one. OK. Here is my idea:

People of Sauerbraten have asked about molding glass. I have figured out how to do so.

If we could make a cube transparent
then we could texture it blue
then mold it and give that texture a reflectiveness

then it would be just like glass but molded!

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#50: 3rd person and quick fist

by shua on 08/18/2009 17:09

these are just some minor changes i'm trying to do and i need some help.

1. in third person view your person is in the way of anything you're trying to see. could we have, instead of the person in the direct center of 3rd person view have them on the bottom center? just a thought

2. i'm trying to script it so when i press LSHIFT it changes to chainsaw then onrelease it changes back to the gun i was using, but i need some kind of way to tell what gun i'm using, 1-7. is there a weapon variable that i can store before i change to saw that i can get back to after?

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#51: Re: just wondering

by shua on 08/18/2009 17:56, refers to #48

first, for the vehicle idea, you don't have to put vehicles into maps you don't want to. if you want to have a map with a bunch of gun-jump places go ahead and don't use vehicles; im using halo as an example because the only other fps i play a lot, but halo has trick-jump places and vehicles,they just have different levels, some with trick jump places; some with banshees. second, for the jetpack idea i was thinking more along the line of when you press a button you move up then when you let go you start falling again, and that it would have a limit so you could put your trick jump places too far for someone with a jetpack to reach. you'd still be able to move forward, back, left, and right you'd just be able to boost up. so like the way you move when you're falling.
third, if that would just be too terrible to possibly have what about a super jump that's more along the lines of a little more than a rifle jump but less than a rocket jump. and it would have a time limit.
lastly, these are the mapmakers' choice. you don't have to use any of them if you don't like. they would just add a wider selection to your options. it's not like someones going to make a cool map like europioum or uban_c with good gun jump spots, than be like "hmm i want to null all my hard work and add something that renders weapon jumping and jumppads useless." that would be stupid, but there are maps that would be cool with flying vehicles or jetpacks, maps like nmp10 or island.

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#52: Message censored by administrator

by |ice|sub-zero|L on 08/19/2009 19:08, refers to #51

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