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Cube & Cube 2 FORUM
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Your problems are solved!!! |
by L. Tempris
on 08/01/2008 20:24, 52 messages, last message: 08/19/2009 19:08, 15620 views, last view: 12/09/2021 01:08, closed on 08/20/2009 10:07 |
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Heres how this goes. Once we solve a problem then we go to the next one. OK. Here is my idea:
People of Sauerbraten have asked about molding glass. I have figured out how to do so.
If we could make a cube transparent
then we could texture it blue
then mold it and give that texture a reflectiveness
then it would be just like glass but molded!
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#48: Re: just wondering |
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by |ice|sub-zero|L
on 08/06/2009 00:18, refers to #47
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first off: for something like a jet-pack, seems rather hard to put in due to the "gravity" in the game, you'd need to make a model of the jetpack, then you'd need to add actions, such as up and down, forward, left, and right. also on that note, you'd need to have a way to get off the jet-pack (if it is not connected to you) and that just brings up another thing, if it is connected to you, youd have to make separate controls, and if it is not, there would still hvae to be a limit of how many can be in a certan sized map. also with all of that, if it goes as fast as running, it wouldn't help too much because you'd be still going at the same speed and so you just wasted more time. also along all this stuff, the "re-coil" of the gun makes something known as "trick-jumpping" or "gun-jumpping", this would rid us of the use of it because now you can fly to the place that you want to trick-jump to (see map europium, for example) also, this would get rid of most of the use in jumppads. thats a whole list on the jet-pack idea that makes it even more unlikly to happen than cars and tanks in sauer. ontop of all that you have to figure what happnes to the jet pac if someone gets shot in the air and dies, (esp. if it falls where there is no land, (the boundres of the map)). my point is, tanks and such, possible... but unlikly. jet-packs, no chance. beyond all of that to the game, there is a way you can fly (without actually flying), you use jumppads, i made a map that had a trail of jumppads that led all the way across the map with making you fall. beside all of that, the glass texture idea, good, but unlikly to happen unless you work real hard.
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#49: turrets... |
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by |ice|sub-zero|L
on 08/06/2009 01:07
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i have found something that may make the turrets better if anyone ever makes them. in: C:\Program Files\Sauerbraten\src\fpsgame it holds a .cpp file known as "ai" (bots) edit this code and now it will reconise friend from ennmy. also to add to that if this idea does come about, if it should seem a goot idea, you can give them certan weps (such as rockets or sniper rifle) along with all of that, you can set how well they aim. to add to all of that it can actually be supported in MP because it is using the bots code.
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#50: 3rd person and quick fist |
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by shua
on 08/18/2009 17:09
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these are just some minor changes i'm trying to do and i need some help.
1. in third person view your person is in the way of anything you're trying to see. could we have, instead of the person in the direct center of 3rd person view have them on the bottom center? just a thought
2. i'm trying to script it so when i press LSHIFT it changes to chainsaw then onrelease it changes back to the gun i was using, but i need some kind of way to tell what gun i'm using, 1-7. is there a weapon variable that i can store before i change to saw that i can get back to after?
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#51: Re: just wondering |
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by shua
on 08/18/2009 17:56, refers to #48
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first, for the vehicle idea, you don't have to put vehicles into maps you don't want to. if you want to have a map with a bunch of gun-jump places go ahead and don't use vehicles; im using halo as an example because the only other fps i play a lot, but halo has trick-jump places and vehicles,they just have different levels, some with trick jump places; some with banshees. second, for the jetpack idea i was thinking more along the line of when you press a button you move up then when you let go you start falling again, and that it would have a limit so you could put your trick jump places too far for someone with a jetpack to reach. you'd still be able to move forward, back, left, and right you'd just be able to boost up. so like the way you move when you're falling.
third, if that would just be too terrible to possibly have what about a super jump that's more along the lines of a little more than a rifle jump but less than a rocket jump. and it would have a time limit.
lastly, these are the mapmakers' choice. you don't have to use any of them if you don't like. they would just add a wider selection to your options. it's not like someones going to make a cool map like europioum or uban_c with good gun jump spots, than be like "hmm i want to null all my hard work and add something that renders weapon jumping and jumppads useless." that would be stupid, but there are maps that would be cool with flying vehicles or jetpacks, maps like nmp10 or island.
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#52: Message censored by administrator |
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by |ice|sub-zero|L
on 08/19/2009 19:08, refers to #51
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