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Cube & Cube 2 FORUM
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Texturing |
by ZoundZ
on 07/30/2008 10:30, 3 messages, last message: 08/01/2008 13:49, 904 views, last view: 04/25/2024 07:37 |
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I'm working on my first map, and I have the basic map worked out. Now that I have that done I'm going to work on texturing, detailing, and lighting. Can anyone post some texturing tips? I'm running into problems lift and right. Here are my main problems:
1. On a ramp, adding a texture takes the angle out of my cube, but if I change the cube size to the one I used to make that section of the ramp, it won't. But, then the texture might not be going the same direction as on other parts of the ramp.
2. I can't change the size of a texture. Sometimes it just seems like I should be able to.
3. Textures on diagonal walls are much like textures on ramps.
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#1: No help? |
by ZoundZ- can't login
on 08/01/2008 11:37
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I realize that there's the command texrotate, and texscale, but I don't see any result when I use them. Any ideas?
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#2: .. |
by Hirato Kirata
on 08/01/2008 12:30
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There commands ONLY affect the LAST LOADED texture slot.
the last loaded texture slot, is the last texture loaded with /texture
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#3: Re: No help? |
by SephoD
on 08/01/2008 13:49, refers to #1
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You will see the difference if you try:
texturereset
setshader stdworld
texture 0 "yourtexturehere.jpg"
texture 0 "yourtexturehere.jpg"
texrotate 2
texscale 0.2
texoffset 10
try this in the cfg for a map and see the difference between the 2 textures
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