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Texturing

by ZoundZ on 07/30/2008 10:30, 3 messages, last message: 08/01/2008 13:49, 904 views, last view: 04/25/2024 07:37

I'm working on my first map, and I have the basic map worked out. Now that I have that done I'm going to work on texturing, detailing, and lighting. Can anyone post some texturing tips? I'm running into problems lift and right. Here are my main problems:

1. On a ramp, adding a texture takes the angle out of my cube, but if I change the cube size to the one I used to make that section of the ramp, it won't. But, then the texture might not be going the same direction as on other parts of the ramp.

2. I can't change the size of a texture. Sometimes it just seems like I should be able to.

3. Textures on diagonal walls are much like textures on ramps.

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#1: No help?

by ZoundZ- can't login on 08/01/2008 11:37

I realize that there's the command texrotate, and texscale, but I don't see any result when I use them. Any ideas?

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#2: ..

by Hirato Kirata on 08/01/2008 12:30

There commands ONLY affect the LAST LOADED texture slot.

the last loaded texture slot, is the last texture loaded with /texture

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#3: Re: No help?

by SephoD on 08/01/2008 13:49, refers to #1

You will see the difference if you try:

texturereset

setshader stdworld

texture 0 "yourtexturehere.jpg"

texture 0 "yourtexturehere.jpg"
texrotate 2
texscale 0.2
texoffset 10

try this in the cfg for a map and see the difference between the 2 textures

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