Building structures as models and then importing them |
by Hinchman
on 07/28/2008 06:50, 4 messages, last message: 07/28/2008 21:43, 1002 views, last view: 04/29/2024 12:08 |
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Would it be possible to build structures or even fully rigged buildings and then import them into the editor as a model. And use the model or at least parts of it as a map?
I'm thinking of using the editor in Cube2 to do the terrain, lights, and the sky box.
But everything else would be imported as separate models, such as buildings and structures.
Would this work? Would the lighting light up the inside of the model if it were a building?
Thanks in advance.
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#1: Not likely. |
by demosthenes
on 07/28/2008 07:40
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The models are lit evenly, if I recall correctly, and the collision is one rectangular prism per model.
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#2: Re: Not likely. |
by JadeMatrix
on 07/28/2008 07:44, refers to #1
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I remember hearing about per-poly clipping/collision detection in some other thread about non-cube maps.
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#3: .. |
by Hinchman
on 07/28/2008 08:53
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Are the models really lit evenly?
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#4: Re: Not likely. |
by SheeEttin
on 07/28/2008 21:43, refers to #2
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I think Cube or Sauer once did per-poly clipping long, long ago, and it was removed...
What you CAN do is set the model to not clip at all, and kind of fill the model with geometry, which is, of course, deformable, and which the player will collide against.
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