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My cube mod

by TetrisMaster512 on 06/30/2008 21:01, 38 messages, last message: 07/08/2008 05:34, 7492 views, last view: 05/18/2024 04:00

I have been making maps all around a central "campaign" on and off for a while now. Now it is time for me to ask for help. I will release the current version of the campaign ASAP, I need to find a site to upload it at. If anyone is interested in giving me a hand, know that I need all the help I can get, coding, graphics, and any general helping out would be appreciated. When the current map pack is released, look at the TODO file and get an idea of what needs to be done, make changes and make sure to give it back to me so I can look through it and apply any changes that I really like. If you have any resources send them all to me.

Thanks,
TetrisMaster512
tetrismaster512@hotmail.com

I will give the link to the map pack as soon as I upload it.

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#1: Here it is

by TetrisMaster512 on 06/30/2008 21:20

Here is "Milestone 1 Release Candidate 1" of the Assassin of Ambia map pack. I know, Megaupload isn't the greatest.

http://www.megaupload.com/?d=4EZGP8D0

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#2: ..

by {Qs}Homicidal on 06/30/2008 21:36

are you kidding mega upload pwns rappidshit you get free unlimited downloads after 9pm-3am est if you install there toolbar+ file manger a good deal considering the download speed

downloading now

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#3: Re: ..

by TetrisMaster512 on 06/30/2008 21:38, refers to #2

I meant it isn't the greatest as in I would rather have my own FTP, but oh well. Enjoy.

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#4: Rapitshare

by Osbios on 06/30/2008 22:00

@{Qs}Homicidal:
Rapitshare has happy hours. And together with the RSD downloader it is quite usable.

But I wouldn't install a toolbar or other software that probably is spyware for that.

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#5: Plz note

by TetrisMaster512 on 06/30/2008 22:06

Please note that this was designed on the Cube 1 Engine, and from what I've seen looks horrible when imported into sauer. I will soon update it to just Milestone 1. And realize that new resources would be more helpful than map edits, which I might ignore, unless it really, really shines. I want to have the cube engine (1) modded, when i update the package, look at the new TODO, it's much more organized. Hang tight.

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#6: Re: Plz note

by fhdskjconorfhjksd on 06/30/2008 22:25, refers to #5

Want me to upload the file to my site?

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#7: Re: Here it is

by SheeEttin on 06/30/2008 22:29, refers to #1

I like MediaFire.
http://www.mediafire.com/

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#8: Milestone 1

by TetrisMaster512 on 06/30/2008 22:55

This is Milestone 1. The last file I uploaded was a little old (2 days). This one marks the entrance into a full-on mod. Now I need some help. To make it a full mod in my eyes is making a new "packages" folder, and making a few changes to the engine. Look at the TODO list. And yes, fhdskjconorfhjksd, if you have an ftp, upload it and tell me the link. I would also prefer ftp access, if possible. I do, please note, use a Mac (G3, plays cube at very slow speeds), and will need assistance compiling any modded code. Eventually I want a mysterious, and slightly horrific feel.

http://www.megaupload.com/?d=NM0KKO69

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#9: Re: Milestone 1

by Quin on 07/01/2008 07:52, refers to #8

Try Quadropolis, http://www.quadropolis.us/ - or for a larger project (especially if you're interested in recruiting) create a project at SourceForge, http://sourceforge.net/

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#10: Re: Milestone 1

by TetrisMaster512 on 07/01/2008 07:59, refers to #9

I'm familiar with SourceForge, but it only hosts opensource projects, my mod would be opensource/closed. The engine under a ZLIB, but any textures/models donated would (most likely) not be opensource. Any feedback would be extremely appreciated. Thanks.

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#11: Re: Milestone 1

by SheeEttin on 07/01/2008 16:14, refers to #10

That's fine. Sauer does the exact same thing.

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#12: ..

by freegamer on 07/01/2008 21:06

There's plenty of open source or freeware textures out there - you should not release it if it includes (other than your own) totally unfree media.

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#13: Re: ..

by TetrisMaster512 on 07/01/2008 21:32, refers to #12

By that do you mean the music? Those are under a Creative Commons attribution liscence, and I gave attribution in the readme. I also need some feedback, how does everyone like it?

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#14: Re: Milestone 1

by Quin on 07/02/2008 05:15, refers to #10

And we're doing the same thing in BF, Acord owns all the content. It's fairly common in the FPS world these days, just look at Q1-Q3 now, open source the engine, keep ownership of the rest.

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#15: Re: Milestone 1

by TetrisMaster512 on 07/02/2008 05:43, refers to #14

yeah good luck with Alpha 2!
Has anyone yet tried my maps?

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#16: Textures, Models, and More

by TetrisMaster512 on 07/02/2008 20:43

I'm still looking for textures, and models for guns. For textures I might look to the FreeDOOM or FreeQuake Projects, as all resources are open source. I am no modeller, so if anyone could help in that department, I need futuristic weapons as I'll try to mod the engine and make weapon fire look more similar to Halo's Plasma rifle. Does anyone want to help me with this?

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#17: Re: Textures, Models, and More

by tman_elite on 07/02/2008 21:19, refers to #16

Well I'm no good at that stuff either. But as far as the weapons fire, you should look into doing this with projectiles. If you look at the ogros, knights, and goblins, it wouldn't be too much of a stretch to get the effect you want if you speed up the projectile and make it smaller.

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#18: Compiling

by TetrisMaster512 on 07/03/2008 01:02

To make sure I could make an executable. I tried compiling the engine in Xcode, it fails when linking the executable, for some reason, it said invalid symbols. And it failed.

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#19: Re: Compiling

by MovingTarget on 07/03/2008 01:38, refers to #18

Post the compiler errors, usually whatever the compiler spouts out about linkage is pretty revealing, unless Mac does it differently.

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#20: Re: Compiling

by TetrisMaster512 on 07/03/2008 02:06, refers to #19

This is it, happens right after a few compiler warnings.

/usr/lib/gcc/darwin/3.3/libgcc.a(_fixunssfdi.o) illegal reference to symbol: ___cmpdi2 defined in indirectly referenced dynamic library /usr/lib/libgcc_s.1.dylib

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