Making maps |
by keres
on 06/16/2008 01:50, 21 messages, last message: 06/26/2008 01:21, 3742 views, last view: 05/05/2024 05:42 |
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is there any way to make maps using like gtkradiant? or something else, i find the editing mode in the game way crazy for me, and i would like to make some maps for you all that would look good. :)
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#2: .. |
by Osbios
on 06/16/2008 02:07
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Read this for the beginning: http://sauerbraten.org/docs/editing.html
The basic editing is easy and intuitive.
You will see it work great after you learn the basics.
But it also has limits. Because of that it wont work with any kind of map-editor you know so far.
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#3: Re: .. |
by noerrorsfound!?(*#$
on 06/16/2008 02:21, refers to #2
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Detailed answer
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#4: .. |
by keres
on 06/16/2008 04:16
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if i made an md5 model of a map would it automatically clip itself?
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#5: .. |
by smartalco
on 06/16/2008 04:19
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you wouldn\'t want to do that anyway
make the map in the sauerbraten editor
if you want more detail, then go use a modeler to make some more detailed stuff for it
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#6: Re: .. |
by fhdskjconrhfjdks
on 06/16/2008 04:30, refers to #4
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not automatically, but you can do that in the cfg.
I have wanted to see someone try this even though it is taking sauerbraten in the wrong direction.
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#7: Re: .. |
by tman_elite
on 06/16/2008 04:48, refers to #4
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I think currently you can only either have a bounding box for the model or have it completely noclipped (you dont collide at all.) The only way to make it work would be to make it noclipped then use the sauer map editor to clip the places that you dont want to be able to pass through.
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#8: .. |
by leim1901
on 06/16/2008 05:03
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I personally find the Sauerbraten editor to be very powerful (despite some limitations) once you get used to it. Also, there are some great new features in the CVS version that allow even more precise cube detail (such as size 0 cubes), I got some pretty detailed objects (such as a good looking sink and faucet) with these sized cubes.
I donno, personal preference I guess.
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#9: Re: .. |
by fhdskjconrhfjdks
on 06/16/2008 07:59, refers to #7
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You can have the model clip based on it's triangles if you want.
Inside the Model CFG :
mdlcollide 1
That works
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#10: Re: .. |
by tman_elite
on 06/16/2008 17:40, refers to #9
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I thought this made the player collide with its bounding box.
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#11: Re: .. |
by JadeMatrix
on 06/16/2008 19:26, refers to #6
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But wouldn't using a mapmodel as the map create culling problems? That is, unless Sauer culls mapmodel tris; I don't know.
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#12: Re: .. |
by SheeEttin
on 06/16/2008 21:28, refers to #11
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Dunno.
For clipping, all you'd have to do is put some geometry inside the model, sky-texture it, and set "skytexture 0" in your cfg.
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#13: Re: .. |
by tentus___
on 06/16/2008 21:41, refers to #11
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I'm fairly sure that backface culling for models has been around for a couple of years... in fact, I think I remember there being something in shader edition that allows models to be rendered without backface culling, allowing for more efficient vegetation models. I was more into the modelling stuff back then, and was concerned about complications with the cel outlining technique (I was considering redoing CL with a cel-shaded art style at the time).
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#14: Re: .. |
by fjdksconorfhdsjk
on 06/16/2008 22:06, refers to #10
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That might not be the right command, but I am 99% sure that there is a command to do this
i think it is mdltricollide
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#15: Re: .. |
by Quin
on 06/17/2008 00:31, refers to #14
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mdltricollide was removed.
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#16: Re: .. |
by pistolwhipper
on 06/23/2008 01:56, refers to #15
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how do i save my maps, i\\\'m new so i\'m not sure...
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#17: savemap |
by SATAN!@#
on 06/23/2008 02:05
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bring up the console (` will bring it up with a leading "/" , t will bring it up without)
and enter /savemap MAPNAME
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#18: weapons |
by jetttered
on 06/26/2008 01:06
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when i put a weapon into my map and get ou of editing mode its not there and when i go back into editing mode its show the box? why isnt it showing up?
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#19: Re: weapons |
by tman_elite
on 06/26/2008 01:13, refers to #18
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I'm pretty sure weapons (and a few other things) only show up if you save the map then re-load it.
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#20: Re: weapons |
by jetttered
on 06/26/2008 01:21, refers to #19
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how do u reload it?
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#21: Re: weapons |
by SheeEttin
on 06/26/2008 01:21, refers to #20
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/savemap MAP; map MAP
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