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How do i start a server ??

by Loki@sauerbraten on 05/06/2008 12:47, 33 messages, last message: 06/19/2008 17:53, 8852 views, last view: 04/29/2024 00:48

Hi i was wondering how the hell i start a server because ive put in the right ports for port forwarding
i have done everything i know of that might allow for me to make a server so can someone please tell me how i may i start a server

Problem

1: when i forward to the right port its still not working

2: i have got a mac

3: Firewalls should be shot and for ever bern in hell

4: Macs should bern along side firewall in hell except in allot more pain

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#14: Re: ..

by Loki@sauerbraten on 05/19/2008 06:24, refers to #13

know any ?

reply to this message

#15: server script

by TB|Matthias on 05/20/2008 01:01

i have a server the team blue server and i was wondering how to make a \"welcome <urname><country> blah blah etc
well could someone post and applescript script for that cause i really want it or if i can get it from a website plz post a link

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#16: ..

by ACCESS{-}DENIED on 05/20/2008 01:29

its server side mod by Graham 3.0 is expected to be released with the next sauer Linux only atm iirc

/me digs around for a link

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#17: Re: server script

by Quin on 05/20/2008 20:18, refers to #15

This is not possible with the vanilla Sauerbraten sources. Please note that the masterserver EULA forbids modified servers from registering with it, it is recommended that you use the game as it was intended to be used.

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#18: Re: ..

by ACCESS{-}DENIED on 05/22/2008 05:55, refers to #16

found it
http://hopmod.e-topic.info/pundit/download/
and quin its just a server admin mod its widely use and if you wanna take it out your gonna need to ban most of the clan servers Id like to see you try =/

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#19: Re: ..

by Quin on 05/22/2008 08:46, refers to #18

hopmod is indeed a good example of an acceptable server modification, so I should point out that only modifications that do not modify existing gameplay/mechanics are "tolerated".

Unfortunately, too many people get carried away when they start modding stuff, and it produces undesired/undefined results when regular players use that server. They then often take this to be a problem with Sauerbraten, and not that specific server, which then creates a false representation of the engine.

So for the most part, when making a modified server or client, you should always change the fpsserver.h:getdefaultmaster() function to point to your own (or a third party) master server.

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#20: OMFG

by ACCESS{-}DENIED on 05/22/2008 18:51

Unfortunately, too many people get carried away when they start modding stuff, and it produces undesired/undefined results when regular players use that server. They then often take this to be a problem with Sauerbraten, and not that specific server, which then creates a Unfortunately, too many people get carried away when they start modding stuff, and it produces undesired/undefined results when regular players use that server. They then often take this to be a problem with Sauerbraten, and not that specific server, which then creates a false representation of the engine.
only if your a Pucking n00b that can't tell that there running a server side mod and even if your a n00b most n00bs are smarter then that. & I have seen some cool server side game play mod's that where fun and a good change of pace gezz this is how quake III and most other games work is that you can change stuff on the server 2 effect game play or script whole new game mode
if this is the reason cuz there worried about some n00b making a hey hey look at me mod then you have had nothing to be worried about only about 25% of the players can CODE and most are great guys with common sense and I just DO not SEE how a mod even a BAD one
would "would create a false representation of the engine." "< thats some funny stuff you have do you do comedy ?"
gezz so wat if you have some n00b let saying his pc crashed when he plays on server X running mod Y its part of playing its not YOUR problem its no different that some n00b crying cuz his 10 year old pc can't run cube as it well

this is open Src game and Regardless of WHO WAT AND Where the master server is run not letting people that don't have the resonances to start a full blown mod that may have made something great and enjoyable is way worse then the OFF chance a mod may or may not go bad and some n00b comes crying here

bottom line I think you all paranoid and its hurting us

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#21: Re: *sigh*

by tentus_ on 05/22/2008 18:56, refers to #20

I think your ignorance and disrespect for the vets is hurting the community, but do you see us banning you? No, we try around here to let things slide. But some things, such as the topic at hand, is the kind of thing we regulate more carefully, for DAMN GOOD REASONS. If you can't wrap your mind around those reasons, then please just stop talking.

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#22: ..

by ACCESS{-}DENIED on 05/22/2008 19:13

I would love 2 but other then wat quin said I don't see you posting them maby there a myth :D
?

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#23: Re: ..

by Quin on 05/23/2008 01:34, refers to #22

I give up trying to reason with you completely, it's wasted effort better spend coding.

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#24: Re: ..

by a~baby~rabbit on 05/23/2008 01:52, refers to #23

oh but it's entertainment value as long you realise not to take it too seriously ;-)

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#25: Message censored by administrator

by ACCESS{-}DENIED on 05/23/2008 04:39

#26: ..

by scasd on 05/25/2008 02:24

http://eatourbrains.com/EoB/wp-c7ontent/uploads/2007/05/troll.jpg

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#27: ..

by scasd on 05/25/2008 02:28

erm http://eatourbrains.com/EoB/wp-content/uploads/2007/05/troll.jpg

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#28: command line configuration..

by Slackwarrior on 05/27/2008 17:06


Hello!

Anyone know if there is some undocumented trick to getting Sauerbraten to load a s pecific map on start?
example:
sauerbraten -d -c4 -lbase/mymap -n name -ppassword
starts but with the default map.. not mine. I have tried many combinations of the command line order and path to map..

Thanks so much!

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#29: Re: command line configuration..

by demosthenes on 05/27/2008 20:21, refers to #28

Pretty sure you don't need to specify the base folder.

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#30: Re: command line configuration..

by SheeEttin on 05/27/2008 23:32, refers to #29

Yep. Just (e.g.) "-lmetl4".

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#31: Re: command line configuration..

by Quin on 05/28/2008 03:53, refers to #28

You can only tell a loading client what map to load, not a (dedicated) server. In Sauerbraten, the player chooses what map they play on when they connect, or when they vote for a new map.

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#32: ..

by Slackwarrior on 05/28/2008 10:10


Thanks all!

-l and many combinations of directory structure tried.. all failed.
Looks like Quin has it. sigh. not terribly bad, just a minor nuisance for myself. When my son logged on the game we realized he did not have the map... easy to fix in a lan. Thanks again, all the best.

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#33: Message censored by administrator

by Loki@sauerbraten on 06/19/2008 17:53

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