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Nice water with GL_ATI_fragment_shader

by arkadi_t on 01/23/2008 01:42, 2 messages, last message: 01/23/2008 16:50, 1010 views, last view: 05/04/2024 14:23, closed on 01/23/2008 03:18

Is it possible, taking in account Cube fixed rendering pipeline, to add some effects to water surfaces using GL_ATI_fragment_shader?
What do you think?
Preferrably without glCopyTexImage/FBO used by reflect and refract, because its not accelerated/supported by Linux DRI.
I own Radeon 8500 and would like to code a small hack to refresh rusty OpenGL skills.

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#1: ..

by arkadi_t on 01/23/2008 02:04

Well, I hope that something more intense can be coded, in the style of what Sauerbraten do on more modern cards.
There also significant visual artefacts I see in current implementation.
And it slows DRI drivers down to 4fps playing Thor.

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#2: ..

by arkadi on 01/23/2008 16:50

Is it some kind of forum database corruption that closes the threads for no aparent reason?

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