new hudguns m2k release \ |
by marvin2k
on 01/17/2008 20:12, 11 messages, last message: 02/22/2008 19:35, 1561 views, last view: 04/04/2024 09:12 |
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Hi guys, i promise you a new release of my hudguns, from now V2 will named solaris.
schenshot:
http://www.quadropolis.us/files/solarisbeta.jpg
you can download from beta tester:
http://www.quadropolis.us/node/1082
plase make comments to update it.
PD. i try to use new bump maping of assain edition but it carsh my sauer. i will update the next release with alphablending, that work fine from now. i don,t have vwep, i will made soon.
thank and bye.
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#1: .. |
by scasd
on 01/18/2008 00:43
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hi, the screenshot is looking nice but i get an error when loading with sauerbraten assasin edition (patched) - here is the last output:
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read map packages/base/metl4.ogz (0.0 seconds)
Mining Station by metlslime
could not load packages/models/hudguns/shotg/blue/shot.md3
Segmentation fault
it seems like a model is messed up...
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#2: .. |
by scasd
on 01/18/2008 00:58
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ok, it is the path i think - the chaingun model for example loads well after renaming and putting it into the right directory... for the shotgun the path should be packages/models/hudguns/shotg/shot.md3
not ../blue/shotg/shot.md3
so far - happy debug :P
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#3: Re: .. |
by hampus_
on 01/18/2008 13:46, refers to #2
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You have to change the first line in packages/models/hudguns/shotg/md3.cfg to md3load ../shot.md3
Or else it will fail to load. The same with some of the other weapons too.
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#4: Re: .. |
by hampus_
on 01/18/2008 13:48, refers to #3
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Sorry wrong directory, this is the correct: packages/models/hudguns/shotg/blue/md3.cfg
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#5: .. |
by marvin2k
on 01/18/2008 17:15
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thanks a lot. i fix the problem,
the correct directory was ../shot.md3
;-)
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#6: .. |
by scasd
on 01/22/2008 20:41
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currently the grey skins are looking a bit like plastic to me - if you rebuild the skins so they look more blackish the weapons would perfecly fit to geartroopers vweaps and are a good base for a new class based regen-capture mode where you have something like soldier/rocketeer/scout/engineer classes with different weapons and possibilities (for example creating ammo/health depots or moving faster)
such a game mode would be nice to see - the needed models are nearly finished with that weaponset i think
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#7: .. |
by willy111111111
on 02/08/2008 00:40
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Ive downloaded the hudweps but they dont show up nor do the sounds wwork, how do i get them to work?????
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#8: Re: .. |
by MovingTarget
on 02/08/2008 01:14, refers to #7
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ummmmmm... you did unzip the folder to the Sauerbraten base didn't you?
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#9: Urg. |
by willy111111111
on 02/11/2008 00:09
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OK ive got the sounds on there but not the guns, but ill do that later, but when i try to shoot its says something like "failed to load sample:Hudgun:*what ever kind of gun i was using* HELP!
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#10: .. |
by marvin2k
on 02/11/2008 07:40
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tray deletiting all the hudguns directory EXCEPT the "first" hudgun, and them add the new hudguns. to do this go to sauer/base/models/hudgun ... directory.
To load music try to delete sound.cfg file from base folder and add the new from zip.
maybe this can solve problems.
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#11: .. |
by marvin2k
on 02/22/2008 19:35
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i just add normal maps to models (bump maping)
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