home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Sauerbraten rated worst Open Source FPS?

by SanHolo on 12/30/2007 22:54, 132 messages, last message: 11/25/2017 23:24, 93782 views, last view: 12/09/2021 04:09, closed on 11/25/2017 23:38

There's an article over at Slashdot that links a report of linux-gamers.net which compared 7 open source shooters. Since the site is slashdotted ATM, all I can get from /. is the ranking: (best to worst) Warsow, Tremulous, World of Padman, Nexuiz, Alien Arena, OpenArena, and Sauerbraten.

I hope the site will be back online soon to see their arguments... :P

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#11: ..

by Acord on 12/31/2007 09:48

Besides which, there are a shit ton of free FPS games. That puts sauer in the top ten, which makes me warm inside.

Can anyone tell that I started drinking already? It's not too obvious, is it?

reply to this message

#12: Re: ..

by JadeMatrix on 12/31/2007 14:02, refers to #10

What kind of showpiece?

reply to this message

#13: RE:

by +DarkStar+ on 12/31/2007 16:28

Tremulous is awful compared to SB. The only features I enjoyed were the aliens ability to crawl on walls and the concept of building things.
The controls were awkward and crippling, most of the textures are also used by SB, and the range of levels were pretty dull.

Single Player needs development, and after a while of taking pot shots at each other it\\\'s a little wearing, but with so many people throwing new ideas and concepts into the cooking pot, it\\\'s really got potential to grow into something just as good as a commercial game.

reply to this message

#14: ..

by Drakas on 12/31/2007 22:54

Let's see...
OpenArena - what the hell..
Alien Arena - seriously, just boring
Nexuiz - Erm, boring as well
Padman - Haven't tried
Tremulous - Absolutely horrible
Warsow - pretty sweet
Sauerbraten - pwnage of all :)

my review done :)

reply to this message

#15: Re: ..

by Drakas on 12/31/2007 22:57, refers to #14

Geez, how could I miss AssaultCube? It's #1!

reply to this message

#16: ..

by HashBox2 on 01/01/2008 00:24

Just for the hell of it I'll copy Drakas and give my own small review also.

OpenArena - Good idea, handy project if you're looking to create a standalone game based off Quake 3 (can just use the textures from here)
Alien Arena - Engine wise, not bad, for a Quake 2 engine, has some shader effects etc, but the game itself wasn't much to me.
Nexuiz - I liked the look and feel of the game, but it ran too horribly on my system to be worth playing.
Padman - Haven't tried this but doesn't look terrible special.
Tremulous - Quite liked this, but never played online so I cant actually comment on the gameplay.
Warsow - One of my most favourite games, has the only type of FPS movement I really enjoy.
Sauerbraten - Even though I cant play with shaders on, Sauerbraten has the coolest feature of any FPS, inbuilt map editing :D especially coop editing :D

reply to this message

#17: Re: ..

by Quin on 01/01/2008 07:52, refers to #16

"Warsow - pretty sweet"

"Warsow - One of my most favourite games, has the only type of FPS movement I really enjoy."

I'd be interested in an elaboration on that, as research for Blood Frontier's gameplay and dynamics.

What makes it that fun? What does it hold over Cube style of play? What suggestions would you make?

Yes I've played Warsow briefly, so no need to be too verbose, but I am interested in an evaluation from a Cuber's point of view.

reply to this message

#18: Re: ..

by jbuk2k7 somewhere else on 01/01/2008 16:26, refers to #17

I hate Warsow's movement style. I would prefer it if you just ran all the time, and had to press a key to walk rather than to run. Also, all the characters look stupid and have stupid pain sounds.

reply to this message

#19: ..

by James007 on 01/01/2008 17:43

i dont think its worth arguing over which of the free open fps's are better. each have there good and bad points. i honestly dont see whats so dang special about warsow tho, it didnt seem that cool to me.

reply to this message

#20: Re: ..

by MovingTarget on 01/01/2008 18:02, refers to #17

What's so cool about WarSow's movement?

Well, for one, it provides you with so many options to get away from someone, dodge, etc., all crucial to staying alive.

With Sauer, all you can do is run at a fixed speed, maybe do some bunnyhopping (doh!), or turn around and shoot the h*** out of the f****** bastard that is trying to kill you (preferable).

With WarSow, if there is a ramp near, do a ramp jump, if you are in a hall, strafe jumping with a few wall jumps stuck in, circle jump, if you are in front of a wall and have the mg, climb up, etc.

Plus it introduces the 'race' mode, where it is required for you to have trick-jumping skillz.

Those are some of the things I thought of right now.

reply to this message

#21: Re: ..

by Drakas on 01/01/2008 18:55, refers to #20

You can't compare these two games.

reply to this message

#22: ..

by Grogan on 01/01/2008 20:42

I'm sure you've all heard it said that "opinions are like assholes and everyone's got one". Some of them stink.

After reading that article the other day, I tried Warsow and I was most unimpressed. First of all they didn't include source code so I had to drop in an older libcurl to get it to even run. No single player mode, so I joined a server and played for a bit and was not impressed at all with the game play, and the graphics look like a cheap cartoon. I'm sure someone would pipe up and say "It's not about that!" but for me it's important.

Some of the others listed, like AlienArena I like, but in my opinion it doesn't touch Sauerbraten.

reply to this message

#23: Re: ..

by MovingTarget on 01/01/2008 20:52, refers to #21

I know. I was just illustrating my point.

reply to this message

#24: ..

by Quin on 01/01/2008 22:23

I agree, Warsow isn't that spectacular, but I understand how people think that type of movement can be better. I honestly think more movement techniques is okay, just need to have a few less million different tricks.

reply to this message

#25: Re: ..

by MovingTarget on 01/01/2008 22:28, refers to #24

I think that just walljumping would work for a start, if you could get it implemented correctly.

reply to this message

#26: ..

by HashBox2 on 01/01/2008 22:53

Quin: Warsow's movement can be tricky and annoying at first, but once you really learn it and get the hang of it you'll find playing other FPS a royal pain :P It's _very_ fast, I dont even play online, I just enjoy jumping around the maps and learning new tricks. The only thing I dont like about it is the lack of high quality maps.

reply to this message

#27: ..

by Acord on 01/01/2008 23:26

We do have double jumps implemented already, kind of like a short forward boost. You have to flick your mouse in the direction you want to go.

I had thought about wall jumps in BF, but unless a map is totally enclosed, it's simply going to break it.

Trick movement is fun in some ways, but BF is going to be a lot more about crowd control and team communication. That being said, the controls are a little floaty if you don't know what you're doing. IE, jumping, boosting back to the ground, turning around and running backwards while ripping off a clip that adds to your momentum - but if you don't experiment, it's hard to find it.

And I feel like the goal is to have these subtleties, but not to let them destroy the gameplay or to make it too MP oriented. At the same time, I'm a big believer in *not* handing all the fun tricks to the player on a silver platter, and not *requiring* them to be mastered to progress through the game.

I feel like it's more rewarding to put something good like a sniper rifle or a rocket launcher out of reach using normal methods.

reply to this message

#28: ..

by oskar669 on 01/02/2008 03:48

I agree with the article... and the author. I've been watching cube/sauerbraten for about 2 years now, and the gameplay quite simply needs to be refined. I get a headache after about 10 minutes, it's so damn fast... but it's not only the speed. The movements are very hectic, and It doesn't feel very dynamic.
But the graphics are absolutely amazing, and the map editor rocks. No wonder 10% of the people on the servers work on maps!
I don't care much for Warsow, I think it's too complex, but it has a very smooth gameplay, that I can even enjoy while I'm getting completely owned.

reply to this message

#29: Gamespeed

by steve_e on 01/02/2008 03:51

Can be slowed down - I tend to set it to 80 for my maps so that there is more control.

reply to this message

#30: Re: Gamespeed

by JadeMatrix on 01/02/2008 03:59, refers to #29

But not in mp. Plus, it isn't just gamespeed, but the style of gameplay that he's talking about.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Thread closed!

This thread has been closed, which is why you can't post any more messages in it.


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42367077 visitors requested 58073048 pages
page created in 0.037 seconds using 9 queries
hosted by Boost Digital