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Cube & Cube 2 FORUM


iPod Touch?

by conorfjdhfsdhfdhsfkshkdj on 12/23/2007 04:11, 24 messages, last message: 05/01/2010 16:37, 5457 views, last view: 05/23/2024 19:35, closed on 05/04/2010 23:07

I was wondering of the possibility of an iPod Touch port.

I remember back when there was a Dell PDA port of Cube 1, and I thought (Other than the terrible controls) that it might be kinda cool.

iPod Touch Specs:

(Everything from my sysinfo.)

Memory Size: 116.00MB
User Memory: 92.88MB
CPU Frequency: 400Mhz
Bus frequency: 100Mhz
Byte-Order: 1234



It has an Accelerometer, which could be used for jumping, and the controls could be drawn on the touch screen.

The iPod Touch has OpenGL ES (That may be a problem...)

Also, since the controls would be on the touch screen, it would lessen the area that the game would be drawn on, so less to render.

What do you think?

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#1: oops

by conorfjdhfsdhfdhsfkshkdj on 12/23/2007 04:11

I forgot to mention, it runs OS X, which is Unix-Like.

reply to this message

#2: Re: oops

by Drakas on 12/23/2007 09:11, refers to #1

Just no.

reply to this message

#3: ok

by jkhskjfhdconorfjdhsjkd on 12/23/2007 09:57

ok, thanks :)

reply to this message

#4: Re: oops

by rancor on 12/23/2007 23:16, refers to #2

Cube would probably work, actually. OpenGL ES and a 400MHz ARM CPU is quite similar to the Dell Axim that the Cube port mentioned ran on. Anybody own one of these and feel like doing the port?

Some comparison info:
http://iphone.fiveforty.net/wiki/index.php/OpenGL
http://www.glbenchmark.com/phonedetails.jsp?benchmark=pro&D=Dell%20Axim%20X51v&testgroup=system
http://en.wikipedia.org/wiki/Dell_Axim

Sauerbraten is not possible on such hardware, ever.

reply to this message

#5: Cool...

by dafhjsddashfjksconorhfkjdshfjkds on 12/24/2007 04:14

Cool! I tried out the Teapot demo from that page and voila, a teapot running (from what I can see) well over 30Fps, and even shiny (shaded)...

reply to this message

#6: Okay

by afdskjlconorhfjdshk on 12/26/2007 08:46

A PS1 Emulator has just been ported to the iPod Touch/iPhone :O

I am going to set up a build environment for the iPod Touch so I can compile this. (And squash the thousands of bugs (errors) that will most likely come up when I make :D)

reply to this message

#7: böb

by böp on 12/26/2007 14:46

löl

reply to this message

#8: WhY

by CC_machine[ff3b2] on 12/29/2007 21:57

just.... WHY?
what\'s the point, you might as well port Cube 1 to the gp2x instead, that\'s at least a gaming console.

http://gp2x.co.uk
http://archive.gp2x.de
theres been a working port of Yeti3d out for ages:

reply to this message

#9: Re: WhY

by rancor on 12/29/2007 23:14, refers to #8

Actually, the GP2x would be a really bad platform for Cube, since it appears to lack hardware accelerated OpenGL. In contrast, the IPod Tough/IPhone has OpenGL ES 1.1, which is actually better then the OpenGL ES 1.0 supported by the Dell Axim x51.

reply to this message

#10: ..

by W4 (on his old computer) on 12/30/2007 21:25

just use a program like telekinesis to stream the game screen from your computer to your iphone. Using that approch, almost anything can be run "on your iphone" with hardly any hardware requirements. The main issue then is control, a fps with only multitouch input could be difficult to play.

IMO, its not worth it. Better to try and port something like x-plane, which would be able to use the accelerometer and multi-touch really well.

reply to this message

#11: Sounds good :D

by afdskjlconorhfjdshk on 12/30/2007 22:46

Although, I am working a few things out with cross compiling, I like the Xplane idea, although, keep in mind, I am stubborn, and I am not ditching Cube 1 that easy, just, I am doing it myself :P


There is a PSX emulator for the iTouch/iPhone right now, and the controls SEEM terrible when you think about it, but when you see and use it, it isn't too bad...

(The controls are like this: Every button on the touchscreen, with the top half of the screen devoted to the actual game. This is also a potential performance increase, because there is less to render :) )

reply to this message

#12: ..

by Moomi 14 on 04/18/2010 10:44

..

reply to this message

#13: ..

by Fischkopf on 04/19/2010 01:39

necrophiliac.

reply to this message

#14: ..

by Quin on 04/19/2010 05:30

Already been done.

http://itunes.apple.com/us/app/cube/id292763299?mt=8

reply to this message

#15: Re: ..

by LeftClicker on 04/19/2010 17:35, refers to #14

Thank you. I thought I was going crazy, since no one else had mentioned it.

reply to this message

#16: Re: ..

by SheeEttin on 04/19/2010 22:35, refers to #14

Check the dates, Quin. This is a two-year-old thread. :P

But anyway, now that the iPad's out, how long until we see Cube on there? :D

reply to this message

#17: Re: ..

by Quin on 04/20/2010 09:26, refers to #16

Heh, I didn't notice that. Stupid thread bumpers.

reply to this message

#18: Re: ..

by baby~rabbit on 04/20/2010 10:27, refers to #16

Cube 1 runs on the iphone/iPod, and so it will automatically run on the iPad. The controls will feel even worse due to the iPad dimensions and weight.

There is an outside chance I might update it for the iPad, but more likely not. Meanwhile life is too short to port Cube 2 without investment.

reply to this message

#19: Re: ..

by LeftClicker on 04/25/2010 01:46, refers to #18

"The controls will feel even worse due to the iPad dimensions and weight" with or without the screen doubling?

reply to this message

#20: Re: ..

by LeftClicker on 04/25/2010 02:10, refers to #16

Offtopic, but guess who's on Slashdot?! No, not me. You! Congrats.
https://linux.slashdot.org/story/10/04/22/0640241/More-Evidence-For-Steam-Games-On-Linux

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