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NYC map - WIP

by Red on 12/22/2007 22:18, 146 messages, last message: 06/26/2014 21:06, 103488 views, last view: 05/13/2024 23:14

Hi! I decided to create a new thread about my map - NYC - I'm still working on. This map will probably be the largest map ever made for Sauerbraten. I will post new screenshots here. Feel free to comment.

1. http://img99.imageshack.us/my.php?image=nyc01ut8.jpg
2. http://img99.imageshack.us/my.php?image=nyc02ph7.jpg
3. http://img99.imageshack.us/my.php?image=nyc03ox6.jpg
4. http://img99.imageshack.us/my.php?image=nyc04ck3.jpg

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#68: Whoa

by Dracion on 03/23/2008 11:36

Nice map, but I've got a nasty feeling it's going to take ~1/2 hour to load >_<.

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#69: ..

by ~BANNED~ on 03/24/2008 02:07

can we get a preview soon plz

meh I don't think loading time will be bad
but fps might be "teh suxors" on older gpus


~The Ban you have requested is currently unavailable please try again later~ XD

.hack//Flamed

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#70: WHOA NELLY!

by GibsonSGKing on 03/29/2008 19:14

OMG THATS AWESOME!!!!!! u should use the spiderman 2 game on the xbox for reference to help u make the city. but dam ur good! u have such detail in the city, and its huuuuuge! but if i were u i would put some teleporters in buildings or somethin so u can get around easier. NO, WAIT!!!! MAKE A SUBWAY SYSTEM!!!! at the bottom of the subway stairs u could put teleporters that take u around the city! it would be sweeeeeeeet! and make some way that u could get ontop of some buildings! then u could snipe and stuff! it would be sweeeeeeeeeeeeeet!!!!

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#71: OMG!!

by GibsonSGKing on 03/29/2008 19:18

AWESOME IDEA!!!!!!! idk if this is even possible, but u should make it so that the city goes from night to day and back at an advanced rate, that way it would go through, hmmmm idk, 2 days on average for every deathmatch game or somethin. just a thought =D

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#72: Whoa!

by Nomad on 03/30/2008 18:07

Take it easy there GibsonSGKing!

You just made my head spin!

Also to your game idea from the city going to day-to-night kind of thing, I doubt the engine can do that, but tou can add spin to skyboxes so they look like their spining.

To the subway system,

That would be nice, but the map is so big, I really don't know about it!

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#73: Re: OMG!!

by the W4 (old comp) on 03/30/2008 19:31, refers to #71

You would have to have some crazy number of skyboxes and lightmaps to do a day night cycle well. There is no dynamic lighting system in sauerbraten that could handle the entire map. And with very large maps, loading a new lightmaps every minute is not really that great.


For a good subway system, a set of "dynamic" teleporters and teledests would probably have to be implemented. If a teleporter only goes to one other spot, it would be very complicated to actually get around the city. It would be much better to have a pop up menu with a list of possible destinations that a user can then select from. But that is not easy to put into action.

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#74: ..

by IllvilJa on 04/01/2008 00:51

Using teleports as a kind of a very simplified way of imitating a subway network sounds quite fun! I like it.

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#75: Re: ..

by tman_elite on 04/01/2008 06:07, refers to #74

I like the idea of teleporters too. Instead of a menu, you could just have a row of teleporters with signs that say where each one goes.

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#76: Re: ..

by %username% on 04/01/2008 19:16, refers to #75

You know, teleporters is really good idea, but also you can make simulation of railroad by making some operations on one cube

| push
v

########
########
########
########
########
########
########
########
||
\/
-------# <- push
------##
-----###
----####
---#####
--######
-#######
########
||
\/
#-------
##------
###-----
####----
#####---
######--
#######-
########

Finished!

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#77: ..

by Osbios on 04/03/2008 19:02

yes, and then you have just some trillion of polygons? no thanks.

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#78: Re: ..

by %username% on 04/04/2008 14:32, refers to #77

Yeah, you're right, map's too big

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#79: Big Map.

by dkjhfkjsdconrofhdjsk on 04/04/2008 15:34

I think a big map would be cool. It would provide a lot of roaming around. It could also be a good SP map.

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#80: Re: ..

by %username% on 04/05/2008 14:15, refers to #78

But tunnels is good idea, too

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#81: ..

by + on 04/08/2008 09:45

wow. quite a project. I wonder if my trusty macbook will run it. (it has trouble with big maps for some reason).

What are the system specs lookin like?

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#82: big maps are a disaster waiting to happen

by paintball9 on 04/08/2008 21:09

ive got one on the go, 2048 across and is a replica of the pyramids of giza, it takes 15 minutes to load and crashed when i try to copy sections. i currently have 42 million cubes and im not even half done, as well as no lighting yet and only solid buildings so far no tunnels even started, only minimal textures and no mapmodels. if anyone wants to take a look at it its posted here http://hostfil.es/file/10968/sauerbraten-project-ogz.html
warning: it is actually that big, its brought every system ive tried it on to its knees.

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#83: Newb

by DarknessLover on 04/12/2008 07:16

Yeah I am a noob, how Do I put that so I can select it and play it?

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#84: Loading maps

by MeatROme on 04/12/2008 11:40

Menus do not auto-update,
your console will autocomplete though (everything you put in packages/base/).

http://cube.wikispaces.com/Script+Demo+-+Map+Menu

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#85: Hm

by DarknessLover on 04/12/2008 16:48

I can't access the config file, what program do I need?

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#86: Re: Hm

by hampus_ on 04/12/2008 17:24, refers to #85

You can use an ordinary text editor, like Notepad.

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#87: --

by %username% on 04/25/2008 13:27

How long time remaining to the first release of this map?
Can you upload map in current state?

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