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NYC map - WIP

by Red on 12/22/2007 22:18, 147 messages, last message: 06/26/2014 21:06, 76335 views, last view: 12/09/2021 01:20

Hi! I decided to create a new thread about my map - NYC - I'm still working on. This map will probably be the largest map ever made for Sauerbraten. I will post new screenshots here. Feel free to comment.

1. http://img99.imageshack.us/my.php?image=nyc01ut8.jpg
2. http://img99.imageshack.us/my.php?image=nyc02ph7.jpg
3. http://img99.imageshack.us/my.php?image=nyc03ox6.jpg
4. http://img99.imageshack.us/my.php?image=nyc04ck3.jpg

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#63: ..

by Speculant on 03/07/2008 04:16

sooo....umm, when will this map be available?

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#64: ..

by ATIRULE on 03/07/2008 07:12

come one give us a bone setup a coop server so we can peak

just be sure not to save it and make a back up copy incase of A$$ hats

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#65: ..

by Red on 03/22/2008 17:28

http://img528.imageshack.us/my.php?image=titleiv2.jpg

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#66: Re: ..

by hampus_ on 03/22/2008 19:50, refers to #65

Looking good :)
Can't wait to try it out.

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#67: is it done yet

by ProxyRULE on 03/23/2008 05:51

is it ready yet ?

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#68: ..

by ProxyRULE on 03/23/2008 05:53

is it ready yet ?

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#69: Whoa

by Dracion on 03/23/2008 11:36

Nice map, but I've got a nasty feeling it's going to take ~1/2 hour to load >_<.

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#70: ..

by ~BANNED~ on 03/24/2008 02:07

can we get a preview soon plz

meh I don't think loading time will be bad
but fps might be "teh suxors" on older gpus


~The Ban you have requested is currently unavailable please try again later~ XD

.hack//Flamed

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#71: WHOA NELLY!

by GibsonSGKing on 03/29/2008 19:14

OMG THATS AWESOME!!!!!! u should use the spiderman 2 game on the xbox for reference to help u make the city. but dam ur good! u have such detail in the city, and its huuuuuge! but if i were u i would put some teleporters in buildings or somethin so u can get around easier. NO, WAIT!!!! MAKE A SUBWAY SYSTEM!!!! at the bottom of the subway stairs u could put teleporters that take u around the city! it would be sweeeeeeeet! and make some way that u could get ontop of some buildings! then u could snipe and stuff! it would be sweeeeeeeeeeeeeet!!!!

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#72: OMG!!

by GibsonSGKing on 03/29/2008 19:18

AWESOME IDEA!!!!!!! idk if this is even possible, but u should make it so that the city goes from night to day and back at an advanced rate, that way it would go through, hmmmm idk, 2 days on average for every deathmatch game or somethin. just a thought =D

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#73: Whoa!

by Nomad on 03/30/2008 18:07

Take it easy there GibsonSGKing!

You just made my head spin!

Also to your game idea from the city going to day-to-night kind of thing, I doubt the engine can do that, but tou can add spin to skyboxes so they look like their spining.

To the subway system,

That would be nice, but the map is so big, I really don't know about it!

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#74: Re: OMG!!

by the W4 (old comp) on 03/30/2008 19:31, refers to #72

You would have to have some crazy number of skyboxes and lightmaps to do a day night cycle well. There is no dynamic lighting system in sauerbraten that could handle the entire map. And with very large maps, loading a new lightmaps every minute is not really that great.


For a good subway system, a set of "dynamic" teleporters and teledests would probably have to be implemented. If a teleporter only goes to one other spot, it would be very complicated to actually get around the city. It would be much better to have a pop up menu with a list of possible destinations that a user can then select from. But that is not easy to put into action.

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#75: ..

by IllvilJa on 04/01/2008 00:51

Using teleports as a kind of a very simplified way of imitating a subway network sounds quite fun! I like it.

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#76: Re: ..

by tman_elite on 04/01/2008 06:07, refers to #75

I like the idea of teleporters too. Instead of a menu, you could just have a row of teleporters with signs that say where each one goes.

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#77: Re: ..

by %username% on 04/01/2008 19:16, refers to #76

You know, teleporters is really good idea, but also you can make simulation of railroad by making some operations on one cube

| push
v

########
########
########
########
########
########
########
########
||
\/
-------# <- push
------##
-----###
----####
---#####
--######
-#######
########
||
\/
#-------
##------
###-----
####----
#####---
######--
#######-
########

Finished!

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#78: ..

by Osbios on 04/03/2008 19:02

yes, and then you have just some trillion of polygons? no thanks.

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#79: Re: ..

by %username% on 04/04/2008 14:32, refers to #78

Yeah, you're right, map's too big

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#80: Big Map.

by dkjhfkjsdconrofhdjsk on 04/04/2008 15:34

I think a big map would be cool. It would provide a lot of roaming around. It could also be a good SP map.

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#81: Re: ..

by %username% on 04/05/2008 14:15, refers to #79

But tunnels is good idea, too

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#82: ..

by + on 04/08/2008 09:45

wow. quite a project. I wonder if my trusty macbook will run it. (it has trouble with big maps for some reason).

What are the system specs lookin like?

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