new release! assassin edition |
by Aardappel_
on 12/22/2007 19:14, 268 messages, last message: 12/29/2008 17:05, 270574 views, last view: 04/20/2024 03:10, closed on 12/29/2008 17:22 |
|
http://sourceforge.net/project/showfiles.php?group_id=102911
New gameplay! Hudguns! lots of cool bits and bobs! Feedback in this thread!
|
|
Board Index
|
|
#1: .. |
by thenewrandomcivilian [using safari for windoze!]
on 12/22/2007 19:30
|
|
Don't care for the pistol model, it just seems to busy to me. The new gamemode and maps are awesome! so is slowmotion DMSP! great stuff right here.
reply to this message
|
|
#2: .. |
by noname
on 12/22/2007 19:48
|
|
client crashed on island; happened by graham also.
http://www.img-share.net/uploads/64crash.PNG
but, very nice :D
reply to this message
|
|
#3: .. |
by noname
on 12/22/2007 20:23
|
|
next bug ;(
how i got it: --> spectator + follow
then come to this
http://www.img-share.net/uploads/110wtf.JPG
and you will hear 300x weapon change sounds.
sry 4 my bad english.
reply to this message
|
|
#4: great |
by >driAn<.
on 12/22/2007 20:58
|
|
Just got back from the army for a few days, good timing ;)
reply to this message
|
|
#5: .. |
by SheeEttin
on 12/22/2007 21:01
|
|
Might as well list a few things I don't like as well...
- The chaingun model doesn't appear to do anything aside from vibrate.
- Your feet seem a little "sticky", i.e. you can run down steep slopes unrealistically. Try running off some ledges in maps like island (which, incidentally, doesn't crash for me).
That's all I can think of off the top of my head, but I'm sure I'll come up with more... ;)
reply to this message
|
|
#6: Woop announcement |
by Drakas
on 12/22/2007 21:02
|
|
Some screens and a simple description: http://woop.us/sauerbraten-assassin-edition-released
reply to this message
|
|
#7: .. |
by James007
on 12/23/2007 02:43
|
|
cant wait for the mac version, hope you guys get it out soon =]
reply to this message
|
|
#8: James007 |
by conorfjdhfsdhfdhsfkshkdj
on 12/23/2007 04:07
|
|
It is easy to get the Mac version.
Download Linux sauerbraten, then download Libsdl, sdl_image, sdl_mixer.
Drop those into library/frameworks.
I then compiled with Xcode
reply to this message
|
|
#9: unknown command: hwmipmap |
by steve_e
on 12/23/2007 04:14
|
|
after
init: cfg
I then get:
unknown command: hwmipmap
when Sauer loads the default map met14.ogz
I have no idea what this actually means or does, so I don't kno whether it is a problem with that maps .cfg, or Sauer's .cfg, or it is a problem with my graphics hardware (Geforce 8800 GTS)
reply to this message
|
|
#10: steve_e |
by conorfjdhfsdhfdhsfkshkdj
on 12/23/2007 04:15
|
|
steve_e, make sure to uninstall your old sauerbraten before installing the new version, that is what I suspect here...
reply to this message
|
|
#11: Re: steve_e |
by steve_e
on 12/23/2007 04:34, refers to #10
|
|
Right - didn't do that - thought about it, but, umm , was too lazy. I will give it a go... cheers.
reply to this message
|
|
#12: .. |
by James007
on 12/23/2007 04:51
|
|
i'll wait for somone to compile it for mac who has done that before, i have no idea what any of that stuff means and dont feel like doing it any ways.
reply to this message
|
|
#13: Re: steve_e |
by steve_e
on 12/23/2007 05:21, refers to #11
|
|
Uninstall and fresh new install did the trick - I still get the 'Could not set gamma' alert, though I had this in the previous version, but strangely disappeared when I installed this new assassin version ontop of the summer edition.
Anywho, it is looking good - I am going to enjoy playing with the barrels and boxes! I would love to be able to trigger a barrel to explode - I am assuming you can only make one explode by shooting it, though setting the H value to 1 will make it explode with a single hit.
reply to this message
|
|
#14: platform command |
by steve_e
on 12/23/2007 06:34
|
|
"T is a tag that may be used to start or stop the elevator with the "platform" command; if a non-zero tag is specified, then the platform or elevator will stop upon hitting an obstacle, rather than reversing direction."
I have been trying figure out how this works without success - can not find any example code... is it possible to trigger the platform as the docs suggest? If so, how is the platfrom command called in cubescript?
reply to this message
|
|
#15: Re: platform command |
by steve_e
on 12/23/2007 07:38, refers to #15
|
|
Excellent - thank you very much for that! Cheers!.
reply to this message
|
|
#16: Win32 Exception error |
by steve_e
on 12/23/2007 08:06
|
|
Twice now when doing a quicklight Sauer has crashed out:
C:\Program Files\Sauerbraten>bin\sauerbraten.exe -r
init: sdl
init: enet
init: video: mode
init: video: misc
init: gl
Renderer: GeForce 8800 GTS/PCI/SSE2 (NVIDIA Corporation)
Driver: 2.1.1
Rendering using the OpenGL 1.5 GLSL shader path.
init: console
init: gl: effects
init: world
init: sound
init: cfg
Could not set gamma (card/driver doesn't support it?)
sdl:
init: localconnect
init: mainloop
read map packages\base\metl4.ogz (0.2 seconds)
Mining Station by metlslime
game mode is ffa/default
read map packages\base\foggy2.ogz (1.7 seconds)
Untitled Map by Unknown
game mode is SP
wrote map file packages\base\foggy2.ogz
Sauerbraten Win32 Exception: 0xc0000005 [0xb831006]
setupmaterials - material.cpp [326]
allchanged - octarender.cpp [1087]
calclight - lightmap.cpp [1092]
executeret - command.cpp [415]
execute - command.cpp [501]
menuprocess - menus.cpp [296]
SDL_main - mai
reply to this message
|
|
#17: Re: Win32 Exception error |
by steve_e
on 12/23/2007 08:19, refers to #16
|
|
And again using calclight 0:
C:\Program Files\Sauerbraten>bin\sauerbraten.exe -r
init: sdl
init: enet
init: video: mode
init: video: misc
init: gl
Renderer: GeForce 8800 GTS/PCI/SSE2 (NVIDIA Corporation)
Driver: 2.1.1
Rendering using the OpenGL 1.5 GLSL shader path.
init: console
init: gl: effects
init: world
init: sound
init: cfg
Could not set gamma (card/driver doesn't support it?)
sdl:
init: localconnect
init: mainloop
read map packages\base\metl4.ogz (0.1 seconds)
Mining Station by metlslime
game mode is ffa/default
read map packages\base\foggy2.ogz (1.3 seconds)
Untitled Map by Unknown
game mode is SP
wrote map file packages\base\foggy2.ogz
Sauerbraten Win32 Exception: 0xc0000005 [0xbdcd016]
setupmaterials - material.cpp [326]
allchanged - octarender.cpp [1087]
calclight - lightmap.cpp [1092]
executeret - command.cpp [415]
s_strncpy - tools.h [80]
execute - command.cpp [501]
keypress - console.
Just as it is about to finish recalculating the lighting it crashes.
reply to this message
|
|
#18: Re: Win32 Exception error |
by steve_e
on 12/23/2007 09:14, refers to #17
|
|
The above seems to happen when calculating lighting in maps using the lava material as far as I can tell. Created a new map with water - rendered fine and no crashing, Same map but with lava instead of water and it crashed out doing the lightcalc.
reply to this message
|
|
#19: Re: Win32 Exception error |
by steve_e
on 12/23/2007 10:12, refers to #19
|
|
Here is a link to a current file that demonstrates the problem (at least on my PC):
http://tigerleo.com/igd/cube2/adrift.ogz
The other file that I am having the same sort of problems with has too many resource files attached to it to package up quickly at the moment. It shares similar attributes as the one I have linked to here whereby there are large expanses of lava on heightmapped regions...
This is what I got from this 'adrift.ogz' file:
C:\Program Files\Sauerbraten>bin\sauerbraten.exe -r
init: sdl
init: enet
init: video: mode
init: video: misc
init: gl
Renderer: GeForce 8800 GTS/PCI/SSE2 (NVIDIA Corporation)
Driver: 2.1.1
Rendering using the OpenGL 1.5 GLSL shader path.
init: console
init: gl: effects
init: world
init: sound
init: cfg
Could not set gamma (card/driver doesn't support it?)
sdl:
init: localconnect
init: mainloop
read map packages\base\metl4.ogz (0.1 seconds)
Mining Station by metlslime
game mode is ffa/default
read map packages\base\adrift.ogz (2.1 seconds)
Untitled Map by Unknown
game mode is ffa/default
wrote map file packages\base\adrift.ogz
Sauerbraten Win32 Exception: 0xc0000005 [0x8]
destroyva - octarender.cpp [768]
vaclearc - octarender.cpp [779]
vaclearc - octarender.cpp [782]
vaclearc - octarender.cpp [782]
vaclearc - octarender.cpp [782]
allchanged - octarender.cpp [1080]
calclight - ligh
reply to this message
|
|
#20: Re: Win32 Exception error |
by steve_e
on 12/23/2007 10:34, refers to #19
|
|
Here is a link to a map that rendered fine under the Summer release - no problems and I don't think Sauer had ever crashed on me using that version:
http://tigerleo.com/igd/cube2/lava_crash.zip
Latest exception error report for that map under the assassin release:
read map packages\base\foggy2.ogz (1.4 seconds)
Untitled Map by Unknown
game mode is SP
Sauerbraten Win32 Exception: 0xc0000005 [0x9b75000]
setupmaterials - material.cpp [326]
allchanged - octarender.cpp [1087]
calclight - lightmap.cpp [1092]
executeret - command.cpp [415]
execute - command.cpp [501]
menuprocess - menus.cpp [296]
SDL_main - mai
reply to this message
|
|
|
Board Index
|
|