home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Eisenstern Characters

by geartrooper2 on 12/14/2007 11:46, 2 messages, last message: 12/14/2007 15:47, 1088 views, last view: 04/27/2024 01:35

I imagine this idea will probably go over like a lead balloon but here goes;

In the quest to make competitive game characters its a difficult road to traverse singlehandedly. Large companies have many people to work together to make the art. There isn't much chance of a hobbyist to compete steadily. So why bother? What if there were a template for the game characters in Eisenstern? What if instead of trying to produce top-of-the-line game characters there were another direction? Here is my proposal.

http://johnny3d.promail.ca/eisenchar.png

This is a quick sketch. But you get the idea.

   Board Index   

#1: ..

by Julius on 12/14/2007 15:38

Sounds like a good idea, and I can definitly imagine having all characters with that "rayman" style.

Also saves a lot of time to leave out the joints, and it makes parts switchable with a simple md3.cfg change and proper tags.

In fact I think this style could even be applied to the FPS.

reply to this message

#2: ..

by Julius on 12/14/2007 15:47

It would absolutly rock to have some real-time physics to animate the capes and such on those characters though.

reply to this message

   Board Index   


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53868528 visitors requested 71643700 pages
page created in 0.019 seconds using 10 queries
hosted by Boost Digital