Halo-like maps? |
by tman_elite
on 12/01/2007 06:21, 105 messages, last message: 02/29/2008 16:01, 48013 views, last view: 12/09/2021 02:39 |
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I was just wondering, wouldn't it be cool if some people made some maps similar to those from Halo 2 and Halo 3? For example, I think a level like Valhalla from Halo 3 would be really cool. Also a map like Lockout from Halo 2 would be sweet. There's a whole bunch of Halo maps that would make great Sauer maps.
I'd try to do it, but I would fail miserably. I suck at mapping stuff...
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#98: Vehicle mod... |
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by IllvilJa
on 02/28/2008 18:26
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Actually, it would make sense to create a mod/total conversion of Sauerbraten, where players instead of running around on two (or whatever the number) of legs actually ARE vehicles.
The sauerbraten engine does have some rudimentary physics built in already and if one makes enough compromises with vehicular realism, the changes to the Sauerbraten engine required to support these vehicles would be minimal (if any at all).
Urban Assault (released 1998) contained nothing but vehicles, and the ingame physics were a joke compared to those found in games like Battlefield 2 or Team Fortress 2 but never the less, the game were a blast. So, Sauerbraten should have very little problems being the basis for a really fun vehicle game. Two teams with turretless tanks and AA vehicles together with some choppers would be enough.
So the requests for vehicles in Sauerbraten is not that absurd. Actually, the fact that the requests pop constantly is an indication of SOMETHING constructive out there knocking on the door.
So so much for the joke. But it was a good one, except I prefer tracked vehicles rather than legged. :-)
(Sorry for being offtopic...)
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#99: while we're on the topic... |
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by tman_elite
on 02/28/2008 18:29
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I think if sauerbraten ever were to have vehicles, they wouldn't be like the little halo ones (mogoose, ghost) but they would be tanks that actually slow you down, but give you increased health and firepower.
Anyway, that doesn't really matter.
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#100: .. |
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by James007
on 02/28/2008 21:36
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team fortress2 is a joke.
I really dont see any vehicles coming into Sauer unless someone spends.... a while working on it.
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#101: Re: Vehicle mod... |
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by tentus_
on 02/28/2008 22:33, refers to #98
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You prefer tracks to legs? Huh, I always enjoyed mount/vehicles that have a bit of rocking in them, the really big mechs and such that thump around. Gives you a feeling on empowerment when each step shakes the ground, in my opinion. But I guess that's a taste thing.
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#102: anyway |
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by tman_elite
on 02/29/2008 03:15
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To get back on topic, I think I'm going to try to make a Valhalla-based map. It will suck, I assure you, but hey, practice makes perfect. And Valhalla is pretty basic, just two identical bases with some hills in between.
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#103: .. |
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by ATIRULE
on 02/29/2008 03:54
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why why why won't this thread DIE And stay DEAD
~Trolls are not evil just misunderstood~
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#104: Re: .. |
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by tman_elite
on 02/29/2008 04:03, refers to #103
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Seriously, guy, why why why won't you STOP reading it and stop POSTING?
"~Trolls are not evil just misunderstood~" -- yeah, and annoying...
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#105: *AHEM* |
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by fshdfkconorsfd
on 02/29/2008 16:01
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For various vehicle models and funny things, turn to polycount.
http://polycount.com/models/quake2/frosty/
http://polycount.com/models/quake2/bucket/
http://polycount.com/models/quake2/hamster/
http://polycount.com/models/quake2/mek/
http://polycount.com/models/quake2/bignose/
http://polycount.com/models/quake2/ufo/
http://polycount.com/models/quake2/jeep/
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