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the RPG maps and Skycastle are splendid for Multiplayers

by thedarkhuman on 11/24/2007 20:49, 5 messages, last message: 08/06/2008 22:08, 1476 views, last view: 04/08/2024 13:36

We played in DM, and we had lot of fun on these big maps. rpg_01 and village are also very beautiful. Hoping bigger map.

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#1: ..

by w 400% on 11/25/2007 00:03

efficiency and instagib are pretty good on sky castle

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#2: true

by FreekSh0w86 on 06/11/2008 22:37

I agree, I like large maps for multiplayer but most players complain about skycastle's system requirements everytime. It is playable for me, but laggy at some parts.

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#3: ..

by constchar* on 06/15/2008 22:06

skycastle runs alright for me, although sometimes it lags a little bit if I turn on bloom for some reason.

Generally speaking I find the types of
environments and detail that Sauerbraten
can handle just astonishing because any
other engine, like Source or Quake, would
have a hard time dealing with it.

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#4: ..

by Bibi2 on 08/06/2008 18:16

I think there is not enought player start. It's OK when you are very few, but when there are more than 8 people playing in skycastle, they always spawn near other freshly spawned players. In other hand, if there were playerstarts everywhere, a little game (~4players) will be too boring.

With more playerstart and with bases, skycastle could be an interesting capture map.

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#5: Re: true

by $k!llz on 08/06/2008 22:08, refers to #2

WTF i get 60fps on skycastle with all shaders cranked and all vid card settings cranked. even metl4 lags more that skycastle

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