the RPG maps and Skycastle are splendid for Multiplayers |
by thedarkhuman
on 11/24/2007 20:49, 5 messages, last message: 08/06/2008 22:08, 1476 views, last view: 04/08/2024 13:36 |
|
We played in DM, and we had lot of fun on these big maps. rpg_01 and village are also very beautiful. Hoping bigger map.
|
|
Board Index
|
|
#1: .. |
by w 400%
on 11/25/2007 00:03
|
|
efficiency and instagib are pretty good on sky castle
reply to this message
|
|
#2: true |
by FreekSh0w86
on 06/11/2008 22:37
|
|
I agree, I like large maps for multiplayer but most players complain about skycastle's system requirements everytime. It is playable for me, but laggy at some parts.
reply to this message
|
|
#3: .. |
by constchar*
on 06/15/2008 22:06
|
|
skycastle runs alright for me, although sometimes it lags a little bit if I turn on bloom for some reason.
Generally speaking I find the types of
environments and detail that Sauerbraten
can handle just astonishing because any
other engine, like Source or Quake, would
have a hard time dealing with it.
reply to this message
|
|
#4: .. |
by Bibi2
on 08/06/2008 18:16
|
|
I think there is not enought player start. It's OK when you are very few, but when there are more than 8 people playing in skycastle, they always spawn near other freshly spawned players. In other hand, if there were playerstarts everywhere, a little game (~4players) will be too boring.
With more playerstart and with bases, skycastle could be an interesting capture map.
reply to this message
|
|
#5: Re: true |
by $k!llz
on 08/06/2008 22:08, refers to #2
|
|
WTF i get 60fps on skycastle with all shaders cranked and all vid card settings cranked. even metl4 lags more that skycastle
reply to this message
|
|
|
Board Index
|
|