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Speedmapping!

by Aardappel on 11/21/2002 17:39, 78 messages, last message: 01/20/2003 01:08, 43565 views, last view: 12/09/2021 04:09

I used to do a lot of speedmapping in the quake community which was a lot of fun. The aim: make a DM map (or sometimes SP) map, maybe with a certain theme, in 100 minutes.

Cube with its speedy editing and lack of compilation is perfect for speedmapping, and I don't know why we didn't do this before.

So lets find a time when most people can be on irc together for 100 minutes. if succesfull we plan on doing this weekly. Again, the idea is simple:

- show up on irc 10 minutes beforehand and tell the organizer you are ready to participate. If you participate you are expected to be familiar with the basics of the cube editing process.

- the organizer (me) comes up with a theme that has to be followed. This may include a certain style of geometry, layout, textures, gametype etc. Noone can check if you aren't simply modifying or reusing bits from maps that you already had, this relies on the honesty of the participants.

- after 100 minutes time is up, you MUST now dcc the organizer your map within 5 minutes or so. No excuses ("I need to texture this, place lights blah blah"), if your map is unfinished after 100 minutes then so be it. It is up to you to manage your time and make sure you have placed all needed entities and done playtesting if needed. You name your map "smXX_YYYY" where XX is the number of the speedmap contest (e.g. "01"), and YYYY your name (e.g. "aard"). The map may only require a .cgz/.cfg, no extra custom media.

- organizer collects maps and makes the pack available for download online.

- we all play them together (optional :)

There is no rating, this is not a contest, we're just trying to have fun. If your map is prettier than the others without cheating this just buys you bragging rights :)

Maybe later we'll do some coop editing speedmapping, but this will require more preparation.

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#77: Lucky Speedmap 7

by pushplay on 01/11/2003 03:56

I hope everyone remembers to show up this time.

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#78: Speedmap 7

by pushplay on 01/20/2003 01:08

The results are in:

http://members.shaw.ca/pushplay/cube/maps/sm07.zip

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