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Speedmapping!

by Aardappel on 11/21/2002 17:39, 78 messages, last message: 01/20/2003 01:08, 48463 views, last view: 05/18/2024 09:22

I used to do a lot of speedmapping in the quake community which was a lot of fun. The aim: make a DM map (or sometimes SP) map, maybe with a certain theme, in 100 minutes.

Cube with its speedy editing and lack of compilation is perfect for speedmapping, and I don't know why we didn't do this before.

So lets find a time when most people can be on irc together for 100 minutes. if succesfull we plan on doing this weekly. Again, the idea is simple:

- show up on irc 10 minutes beforehand and tell the organizer you are ready to participate. If you participate you are expected to be familiar with the basics of the cube editing process.

- the organizer (me) comes up with a theme that has to be followed. This may include a certain style of geometry, layout, textures, gametype etc. Noone can check if you aren't simply modifying or reusing bits from maps that you already had, this relies on the honesty of the participants.

- after 100 minutes time is up, you MUST now dcc the organizer your map within 5 minutes or so. No excuses ("I need to texture this, place lights blah blah"), if your map is unfinished after 100 minutes then so be it. It is up to you to manage your time and make sure you have placed all needed entities and done playtesting if needed. You name your map "smXX_YYYY" where XX is the number of the speedmap contest (e.g. "01"), and YYYY your name (e.g. "aard"). The map may only require a .cgz/.cfg, no extra custom media.

- organizer collects maps and makes the pack available for download online.

- we all play them together (optional :)

There is no rating, this is not a contest, we're just trying to have fun. If your map is prettier than the others without cheating this just buys you bragging rights :)

Maybe later we'll do some coop editing speedmapping, but this will require more preparation.

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#1: Sounds cool

by Piglet on 11/21/2002 18:00

Sounds good fun, i'll certinally give it a go as long as the timing is appropriate.

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#2: ..

by Darthvim on 11/21/2002 22:15

yes :)

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#3: well I'm in

by pushplay on 11/22/2002 01:20

That probably goes without saying. But not this weekend, I have homework this weekend of biblic proportions.

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#4: well......

by underworldfan on 11/22/2002 04:15

This probably goes without saying.

But PLEASE i would wish fervently for you guys to make SP maps (NOT DM).

:)

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#5: Aardappel

by underworldfan on 11/22/2002 04:16

its a good idea by the way!

Speedmapping is fun, and cube seems ideally suited to this technique.

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#6: Re: well......

by Piglet on 11/22/2002 10:06, refers to #4

it would probably be best to do both types

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#7: I'm in :)

by Skaus on 11/22/2002 15:07

Time\place?

I might not be able to make it this weekend, as it's my birthday on sunday, but next week is more likely :)

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#8: SP/DM

by Aardappel@home on 11/22/2002 15:48

we'll do both... DM is just plain easier and allows more freedom (you can make a decent DM map even without playtesting), whereas SP gives more enjoyable results (but you'll have to reserve about 20 minutes of the time in monster/trigger/item placement and testing them).

first session will be DM to get going, if all goes well next one we'll try SP.

I think a weekend day makes most sense.. maybe we can do sunday or something.

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#9: Re: SP/DM

by Piglet on 11/22/2002 16:49, refers to #8

sunday sounds good, what sort of time (i can PROBABLY do anywhere from 8am - 10pm GMT)

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#10: ..

by Gom Jabbar on 11/23/2002 00:18

Hmm, I'm definatly interested (as long as it's DM) but I don't know about my time on sunday and I can't tell until sunday afternoon...

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#11: Hummm

by spentron@PP on 11/23/2002 01:27

It could just turn out that I can do. "can't tell until" .. yeah that's me too. AND I can't alt-TAB from Cube, either, unless I want to reboot.

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#12: ok

by Aardappel@home on 11/23/2002 01:29

we'll tentatively try to get something together on sunday evening (GMT/CET), watch this thread :)

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#13: Re: ok

by Piglet on 11/23/2002 10:30, refers to #12

sounds good, ill keep watch

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#14: ..

by SirLiveAlot. on 11/23/2002 18:05

sounds good, but we need a specific time.

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#15: sunday

by Aardappel@home on 11/24/2002 14:19

ok, sorry for the short notice, but I can't do the speedmapping tonight, only this afternoon... lets say 4PM CET (== 3PM GMT, 10 AM EST). I know this is not an ideal time, but show up on irc (#cube irc.gamesnet.net) if you fancy having a go... if not we'll try some other day.

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#16: Re: sunday

by Piglet on 11/24/2002 15:19, refers to #15

Ok, i'll probably see you there

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#17: ok, that didn't work out

by Aardappel on 11/25/2002 10:34

We need longer advance notice I think. I want to make this a weekly gig at the same time each week, tentatively sundays 9 CET / 8 GMT / 3 EST, as that is a good time for most people on the planet on average. Let me know if people have big problems with this.

For trying it earlier, tentatively lets try and get together on wednesday, same time. Anyone?

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#18: ..

by Gom Jabbar on 11/25/2002 19:09

You're talking of 9 PM cet there, ain't you?

As for wednesday I prolly won't have time since I have a meeting that afternoon which could last rather long and I dunno if I'm that enthusiastic to map afterwards.

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#19: Re: ok, that didn't work out

by Piglet on 11/25/2002 19:19, refers to #17

both dates/times sound good to me :)

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#20: Re: ok, that didn't work out

by Piglet on 11/27/2002 21:31, refers to #19

hmm it seems wensday's fallen through, hopefully we can get enough for next sunday though (if only the cube community was a little larger!)

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