(Hopefully easy) crosshair question. |
by Muki Hyena
on 08/30/2007 05:39, 4 messages, last message: 08/30/2007 21:25, 1319 views, last view: 04/19/2024 13:27 |
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I want to change my crosshair in-game using a key that I've also binded to a zoom. I've got three levels of zoom; while zoomed I want to use a crosshair I have in /Data/ called crosshair_scope.png, and unzoomed to use the regular crosshair.png. My crosshair_scope.png is 50x50, so I'm pretty sure it meets the resolution recommendations.
This is what I have and it doesn't seem to be working.
zoom_index = (registersound zoom)
zoomend_index = (registersound zoomend)
bind MOUSE3 [ zoom0 ]
zoom0 = [ fov 120; hudgun 1; crosshairsize 25; sensitivity 3; crosshair = textureload("data/crosshair.png", 3, false); bind MOUSE3 [ sound $zoom_index; zoom1 ] ]
zoom1 = [ fov 60; hudgun 0; crosshairsize 20; sensitivity 2; crosshair = textureload("data/crosshair_scope.png", 3, false); bind MOUSE3 [ sound $zoom_index; zoom2 ] ]
zoom2 = [ fov 10; hudgun 0; crosshairsize 20; sensitivity 1; crosshair = textureload("data/crosshair_scope.png", 3, false); bind MOUSE3 [ sound $zoomend_index; zoom0 ] ]
bind MOUSE4 [ universaldelta 1; zoom0 ]
bind MOUSE5 [ universaldelta -1; zoom0 ]
Help is appreciated in advance.
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#1: .. |
by Quin
on 08/30/2007 06:19
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You can't change the crosshair texture with a script, what you've done there is mix C code in with CubeScript.
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#2: Re: .. |
by Muki Hyena
on 08/30/2007 06:35, refers to #1
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So it's impossible? Well SHEEYIT.
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#3: .. |
by Drakas
on 08/30/2007 10:57
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lol.
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#4: Re: .. |
by SheeEttin
on 08/30/2007 21:25, refers to #2
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Of course, if you defined a command that executed code passed to it, then it could happen.
But I know nothing about this. My experience is really in scripting, not compiled programs.
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