Trying to script a three-level zoom |
by Muki
on 08/17/2007 05:41, 30 messages, last message: 08/21/2007 06:02, 12155 views, last view: 04/25/2024 19:51 |
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Im trying to script a zoom feature to my MOUSE 3, which clicks through three levels of zoom.
Standard/Zoom 1: fov 120; hudgun 1; crosshairsize 25; sensitivity 3
Zoom 2: hudgun 0; fov 60; crosshairsize 20; sensitivity 2;
Zoom 3: hudgun 0; fov 10; crosshairsize 20; sensitivity 1;
I also want to add a sound each time the button is clicked...
Sorry Im such a noob at this, but hey, the more I learn the better my stuff will get, and maybe Ill start taking scripting up as a hobby ;)
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#10: Re: .. |
by demosthenes
on 08/17/2007 11:30, refers to #8
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I prefer this:
bind mouse3 [zoomit]
alias zoomit [if (= fov 120) [fov 60; sensitivity 2] [if (= fov 60) [fov 10; sensitivity 10] [fov 120; sensitivity 3] ]
Really, it makes little difference.
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#11: Re: yet another variant |
by MeatROme
on 08/17/2007 12:56, refers to #10
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$fov
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#12: .. |
by SanHolo
on 08/17/2007 15:34
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Clicking through zoom-levels? Boy, my zoom only works while I hold down mouse2. And nevertheless, sometimes just letting go of mouse2 is too slow to avoid damage.
I love the speed of sauerbraten. =D
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#13: Re: .. |
by Muki
on 08/17/2007 19:55, refers to #12
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Really though, it's more for large maps like Urban-C, SkyCastle, and Thor that I use this script on. It works okay in Face-Capture as well...
I wish the rifle had more range though.
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#14: .. |
by makkE
on 08/17/2007 19:58
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The rifle´s range is infinite.
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#15: Re: .. |
by SheeEttin
on 08/17/2007 23:32, refers to #14
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Isn't everything's? (Well, edge of map aside...)
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#16: .. |
by Muki Hyena
on 08/18/2007 08:46
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Try shooting someone in the back spawn of Face Classic from the top of the opposite tower... it won't hit. The rifle doesn't have infinite range.
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#17: Re: .. |
by demosthenes
on 08/18/2007 09:20, refers to #16
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All the ranges are limited. I've tested it and had rockets explode just far enough from my face to keep from taking damage.
It's pretty silly sometimes; rockets explode in mid-air, rifle round hit invisible walls, etc. Makes for some very difficult long-range battles. Awfully hard to kill each other that way.
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#18: .. |
by makkE
on 08/18/2007 09:24
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Demosthenes: That´s a driver issue you got there.
But yes, I tried, the rifle´s range is limited it seems. Never would have thought.
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#19: Re: .. |
by noerrorsfound!
on 08/18/2007 09:47, refers to #18
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This is easily noticeable when trying to snipe people on face-capture. :)
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#20: .. |
by makkE
on 08/18/2007 09:48
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I don´t play capture, or oversized maps like village or wcdc for that matter.
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#21: Re: .. |
by SanHolo
on 08/18/2007 11:10, refers to #18
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It's only the rifle which has limited range, other projectiles have unlimited range. You won't see the rockets smoke after a while, but it still flies.
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#22: Re: .. |
by crudscurdler
on 08/18/2007 11:41, refers to #21
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<quote author=\"SanHolo\">It\'s only the rifle which has limited range, other projectiles have unlimited range. You won\'t see the rockets smoke after a while, but it still flies.</quote>
It would be cool if the bullet from the rifle had a bit of a lob to it, like grenades do, but a lesser extreme.
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#23: Re: .. |
by SheeEttin
on 08/18/2007 16:25, refers to #22
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That'd require compensating for the bullet drop. Not something you want to have to deal with in a game as fast-paced as Sauerbraten.
While it's less realistic, having no bullet drop makes it much easier to snipe, or even just shoot accurately.
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#24: Re: .. |
by Passa
on 08/19/2007 00:06, refers to #20
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"I don´t play capture, or oversized maps like village or wcdc for that matter."
BLASPHEMY!
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#25: .. |
by makkE
on 08/19/2007 02:46
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I worship other gods.
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#26: Re: .. |
by crudscurdler
on 08/19/2007 09:42, refers to #23
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SheeEttin,
they could always add a second rifle :p
one that requires compensation for bullet drop.
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#27: Re: .. |
by demosthenes
on 08/19/2007 17:32, refers to #18
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Well, I meant other people's rockets, but perhaps I am misremembering. I'll have to run another test or two.
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#28: Re: .. |
by SheeEttin
on 08/20/2007 17:17, refers to #27
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Probably. There is a graphics driver bug in which rockets would explode as soon as they were fired, but the way you described it, someone was firing rockets at you and they exploded before they hit you.
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#29: Re: .. |
by demosthenes
on 08/21/2007 05:54, refers to #28
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Wow, I just cannot state clearly what I meant.
I know for a fact that my drivers are up to date and work propery. My rockets behave as they should.
I think I remember playing a round with my sister on a large map and observing her rockets (fired at extreme range) exploding before they reached me, in mid-air. I may have been mistaken about that, but I know for a fact that I've watched her try to machine-gun me and try the rifle on the same map, and those two *did* meet a glass wall several feet from my face, and the reverse was also true: I couldn't hit her. We both were standing still.
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