How to put the models in-game? |
by DaFiend
on 10/29/2002 21:16, 8 messages, last message: 12/08/2002 09:00, 1262 views, last view: 04/11/2024 01:46 |
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Hey,
I have made some models and i want to put them in the game.
I just wanted to know how many polygons the game uses for the hud view and how i can make the weapons in-game.
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#1: .. |
by Darthvim
on 10/30/2002 17:56
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the guns have ~270 polygones (you won't find weapon models with such an amount :), of polys...
you need the md2.qc i have put into the weapons directory
(you only need to animate the shoot animation (pow))
i hope i could help you :)
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#2: .. |
by SniperMaster
on 11/16/2002 15:25
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for the rifle: whats the aniamtion cycle?
what frames do what part in the rendered effect?
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#3: .. |
by Darthvim
on 11/16/2002 20:15
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the polys for the hud ~270
the animation cycle is in the md2.qc in the weapons directory (for example C:\Games\Cube\packages\models\hudguns\shotg)
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#4: New with making md2 models |
by Al_Capone
on 11/29/2002 21:05
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I'm using studioMDx and I have some questions, anyone here can help me out ?
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#5: .. |
by Darthvim
on 11/29/2002 21:11
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yes, could be. ask me your questions :)
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#6: Re: .. |
by Al_Capone
on 11/29/2002 23:04, refers to #5
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How do I create active, pow and idle, also is there anyway to anable snap ?
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#7: .. |
by Darthvim
on 11/30/2002 12:01
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if you export your model to md2 it creates automatically active *(unused),
pow and idle *(unused)
the frames for pow have just to be from 8 till 25
have a look into the md2.qc with the notepad. it is in the hudgun models directory.
*(aard deleted it cause it was uneccessary)
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#8: Re: .. |
by Al_Capone
on 12/08/2002 09:00, refers to #7
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Ok, I got the model to show up and shoot but there no mapping, any ideas on how to do this ?
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