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Dual monitors.

by sadfadsfasdfdasfdsfconordsjfhdsakjfhjkdsfh on 08/13/2007 07:17, 15 messages, last message: 08/21/2007 00:02, 2942 views, last view: 05/03/2024 18:42

I have a dual monitor set up and I am trying to get it to work on both of them.


I tried setting the resolution with the -w and -h parameters, but it can't set a video mode more than my primary display can handle.


I can put it in a window, and play "sorta" on dual monitors, but the window is at the bottom, so I can only see half of sauer.

when alt+tabbing to try to move the window, it wont let me, it moves down the screen by itself! D:

I tried alt+spacebar and the move menu and moving with the keyboard, but it won't move up, only down...


Hope someone can help,

Conor.

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#1: SDL_VIDEO_WINDOW_POS

by Quin on 08/13/2007 07:55

Set the environment variable "SDL_VIDEO_WINDOW_POS" to "0,0" before starting the game in windowed mode.

I've had similar problems, I've added this environment variable as windowed-mode default to SauerMod as well as a 'grabmouse' toggle.

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#2: it... is... beautiful!

by fsdfdsfdsfsfdsfdssdfsdfconorfjdsfkjdshfkjahfkjsdfdas on 08/13/2007 09:21

Oh... my... <diety>... This is AWESOME!11

I get like 20fps, (Guess why? ;)) but it owns!


Oh, and my screens arent the same size, nor are they close together (CRT, next to laptop) and they aren't at the same height, but it is cool!

http://img527.imageshack.us/img527/5903/screenshot22215gw6.jpg


Thank you so much! :)

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#3: Re: it... is... beautiful!

by noerrorsfound! on 08/13/2007 09:57, refers to #2

I would envy you if you could run all the shaders, too.

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#4: Re: it... is... beautiful!

by fsdfdsfdsfsfdsfdssdfsdfconorfjdsfkjdshfkjahfkjsdfdas on 08/13/2007 09:59, refers to #3

I can run shaders, but not stuff like bloom and waterreflections. Just shaderdetail 3...

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#5: Re: it... is... beautiful!

by Quin on 08/13/2007 10:08, refers to #2

No worries, it was a good question :)

Now, someone go put it on the wiki for me. </lazy>

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#6: ..

by Passa on 08/13/2007 14:56

Strange.. I remember some years ago I setup dual monitor Sauerbraten on my GF2 PIII box and it ran fine, albeit gave me motion sickness in five minutes :/

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#7: ..

by SheeEttin on 08/13/2007 17:19

Talk about widescreen!

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#8: ..

by w4 ¿?¿?¿ on 08/13/2007 21:27

Is sauer multitreaded (it uses multiple cores) and is there a limit to the ammount of ram it can use.

(please ignore my horrid techical terms as i am not thinking well today)

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#9: Re: ..

by SheeEttin on 08/14/2007 05:42, refers to #8

As far as I know, it is not multithreaded, though it does not hog one of two cores as some games do.
You can see an example of CPU usage here:
http://i13.tinypic.com/4p0dobc.jpg

If you look at the memory usage on the lower right, you can see where I start Sauer, and where I load an SP map for a short time. This is on a 2.6 GHz dual-core Pentium D. Two pixels = one second.

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#10: Re: ..

by Passa on 08/14/2007 10:05, refers to #9

Sauer seems to use a lot of CPU (20% or so of my E6600) but in reality I find no performance difference depending on your CPU. The same GPU on a Pentium 4 3.2GHz system (MUCH slower than my E6600) and it used about the same % of CPU, and ran just as fast.

RAM usage is very minimal also.

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#11: Re: ..

by kurtis84 on 08/16/2007 01:00, refers to #10

RAM usage isn't too bad, unless you're editing. Compiling lighting at a high lightprecision setting can crash sauer if it runs out of ram. I've seen sauer use up to 700-750mb's of ram to compile k_rpg1. I have 2gb's of ram, and have never seen it use all, but it'll crash first. Not sure if there is an engine limit or not, bt it would make sense.

Also, if you select enough terrain with a very small gridsize, and try to apply a heightfield, you can crash it. I don't know if that has anything to do with ram usage, but it seems like it would.

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#12: Re: ..

by Quin on 08/16/2007 05:19, refers to #11

I tried compiling redhot with 'lightprecision 1', crashed somewhere around 500 lightmaps (80%) on a machine with 1GB of ram :P

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#13: ..

by crudscurdler on 08/19/2007 09:47

If I have 4 monitors, can sauerbraten use 3 for left, right and front?

Doom 1 could do this iirc.

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#14: Re: ..

by SheeEttin on 08/20/2007 17:14, refers to #13

Yes, if you turn your FOV way up. I think the max is 120.
(As opposed to UT2k4, in which I think you can go to at least 180... Hard to play, though.)

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#15: Re: ..

by noerrorsfound! on 08/21/2007 00:02, refers to #14

The maximum is 150 in Sauerbraten, 120 in AssaultCube.

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