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Cube & Cube 2 FORUM
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Seams between polygon edges |
by tau
on 07/31/2007 16:39, 2 messages, last message: 08/01/2007 03:13, 830 views, last view: 04/19/2024 10:06 |
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Hello,
I was testing cube 2 on my ATI x800 and I noticed that background is leaking thru the polygon edges of everything if you are inside... If I enable bloom, it's even worse as it becomes brighter...
Is there any way to fix it? Any ideas will be welcome, I can even code it myself, but need an idea how to fix it.
Thank you!
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#1: .. |
by a baby rabbit
on 07/31/2007 17:52
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Seams/sparkles - I believe it's an issue of T-junctions, and I'm not sure if a cheap algorithm exists to adequately decompose the cube geometry into a nice T-junction free soup of triangles... otherwise I'm sure eihrul would have imlemented it by now ;-)
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#2: Re: .. |
by Quin
on 08/01/2007 03:13, refers to #1
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'sparklies' as they are called.
The engine has a 'sparklyfix' variable, but apparently it wasn't working properly. I've been told this has been fixed in CVS.
Other useful things you can do is use a dark skybox (eg. "skyboxes/black"), and on ATI cards the 'ati_skybox_bug' helps remove the distortion/leaks.
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