Animated textures? |
by thojoh370
on 07/01/2007 14:27, 24 messages, last message: 07/23/2007 22:09, 10434 views, last view: 12/09/2021 02:59 |
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Does Sauerbraten support any filetype that can be animated? I know that GIF can be animated so I tried to source-edit Sauerbraten so that it loads GIF files instead of JPG, but it didn't want to show the GIF images in-game.
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#13: Re: crude animation shader |
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by a baby rabbit
on 07/12/2007 17:21, refers to #12
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Fussy critters.... Okay, now always animates in the same order - also minus the lightmap stuff, since I figure a 'movie screen' probably emits light.
shader 0 "movie" [
@vpstart
DP3 result.texcoord[0].x, opos, program.env[0];
DP3 result.texcoord[0].y, opos, program.env[1];
TEMP off;
MUL off, program.env[6], 1; // animation rate
FRC off.x, off.x;
MUL off.x, off.x, 4; // thus 4x4 tiled image
FLR result.texcoord[2].xy, off;
@fogcoord
END
] [
@fpstart
OPTION ARB_fog_linear;
TEMP dtc;
FRC dtc, fragment.texcoord[0];
ADD dtc, dtc, fragment.texcoord[2];
MUL dtc, dtc, 0.25; // 1/4 - so correct scaling
TEX result.color, dtc, texture[0], 2D;
END
]
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#14: Re: crude animation shader |
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by Rainforce
on 07/12/2007 19:06, refers to #13
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hm... I think both versions are important. This one is good if you try to make thinks like a screen were text rushes through.
I hope that there are more posts like this one...
another question: how do you know how to make this?
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#15: .. |
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by Eris
on 07/12/2007 23:32
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leet man
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#16: Re: crude animation shader |
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by Passa
on 07/13/2007 01:36, refers to #13
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Wow baby rabbit, thats really impressive stuff :)
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#17: .. |
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by Acord
on 07/13/2007 15:13
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This is gonna get used. Zer gut.
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#18: Re: crude animation shader |
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by kurtis84
on 07/13/2007 16:03, refers to #14
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he knows how to make this, because the shader language is STANDARD OPENGL stuff, it's NOT sauer-specific people.
We can just "live and learn", but a bit of reading helps that along ;)
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#19: Re: crude animation shader |
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by kurtis84
on 07/13/2007 16:04, refers to #18
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btw baby-rabbit, it's a nice script :)
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#20: heeh |
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by Eris
on 07/15/2007 12:18
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thats how you get streetcred n props
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#21: Re: crude animation shader |
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by Rainforce
on 07/20/2007 15:34, refers to #18
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sorry, I don't know anything about openGL...
and hey, acute illiteratism isn't funny! XD
--
Does anybody know a good source for learnin something about OGL?
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#22: getting started with OGL |
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by MeatROme
on 07/20/2007 20:33, refers to #21
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Get a copy of the "OpenGL-RedBook" and peruse http://nehe.gamedev.net/
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#23: .. |
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by crudscurdler
on 07/22/2007 07:11
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there's also the opengl shading language book
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#24: .. |
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by Eris
on 07/23/2007 22:09
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So much for so little lol
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