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Idea for the waterfalls

by White Templar on 06/30/2007 18:18, 31 messages, last message: 07/12/2007 20:11, 5575 views, last view: 05/14/2024 23:28

For make the waterfalls more realistic you can add smokes or spatters particles at the fall like this : http://img408.imageshack.us/img408/58/flottebm6.jpg

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#1: ..

by scyper on 06/30/2007 18:54

Good idea, it would be nice to see shining waterfalls to, so it looks like the rest of the water.

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#2: haha

by rc the one on 07/04/2007 03:52

Hey, do it yourself in the map, it's not too hard.

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#3: hmm

by Mr Hawes on 07/06/2007 03:07

how would you add that in a map?

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#4: ..

by Mr Hawes on 07/06/2007 03:16

It would be cool if the water could curve over the edge of a drop and gradually smoothen out as it reached the edge.

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#5: Re: ..

by theW4, finally can post again on 07/06/2007 04:19, refers to #4

OH yes, truly great liquid physics arnt hard at all to code

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#6: Re: ..

by windows_sux|mac_sux|linux_sux|bsd_sux on 07/06/2007 10:17, refers to #5

</sarcasm>

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#7: ..

by White Templar on 07/06/2007 14:12

I think a newent particle must be created for the waterfalls
Or the effect automatically added on all the waterfalls.
But the smoke/others particles of spring edition arent realistics.

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#8: ;

by ......... on 07/06/2007 21:44

not unless its a really big waterfall

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#9: To make that

by thojoh370 on 07/07/2007 06:03

To make that, click where you want the steam to rise, and enter "/newent particles 1". Then leave Edit mode, and watch the results. The codes for the command particles are:
0: Fireball?
1: Steam
2: Sparks
Have fun!

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#10: Re: To make that

by Q009 on 07/07/2007 13:11, refers to #9

22: grenade explosion
23: rocket explosion

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#11: Re: To make that

by baby rabbit on 07/07/2007 13:28, refers to #9

sigh... undocumented features - work in progress has no guarantee of working the same in the next release. Your maps wont crash, but more work for you to update them...

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#12: Message censored by administrator

by Mr Hawes on 07/10/2007 22:16

#13: Re: whats the point

by _Fanatic on 07/10/2007 22:41, refers to #12

Please look at my map:

http://www.quadropolis.us/node/715

I don't consider it "extreme", but adding stuff to the waterfalls makes a big difference IMO.

I prefer a nice looking map that also plays well.

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#14: Re: whats the point

by Mr Hawes on 07/10/2007 22:55, refers to #13

Very nice map! I as well prefer nice looking maps. the only reason i like sauerbraten is because because you can make very detailed maps, even if nobody really pays attention to the detail who plays it

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#15: ..

by noerrorsfound! on 07/11/2007 00:37

While we're on water-related subjects, I'll bring up the waterrefract issue again. With waterrefract turned off the water is transparent, which is quite an advantage in multiplayer. For example, on river_c:
waterrefract 1 (default):
http://img215.imageshack.us/img215/6227/refractmv4.jpg
waterrefract 0:
http://img165.imageshack.us/img165/2900/norefractkm3.jpg

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#16: Re: whats the point

by noerrorsfound! on 07/11/2007 01:02, refers to #12

Actually, some maps are made just for looks:
http://quadropolis.us/node/715

"This map was not intended to run fast or with high FPS. It was designed to look "pretty". As such, I didn't add any weapons or ammo, no health or pickups.

Think of it as a demo map to see what the engine can do and how well (or poorly) your system can run it."

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#17: Re: ..

by theW4, finally can post again on 07/11/2007 02:45, refers to #15

You could also play in wirframe mode to see where everyone is. Its really sad people care so much about their scores and not about having fun.

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#18: Wireframe

by RingoStarrreverse on 07/11/2007 03:03

Wireframe not in edit is disabled in the latest CVS.

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#19: ..

by Passa on 07/11/2007 03:53

Bah, wireframe in-game.. so what? Imo, it would be harder to play with wireframe, how could you navigate the map properly? You'd get some advantages, but more disadvantages.

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#20: Re: whats the point

by hampus_ on 07/11/2007 10:44, refers to #16

Everyone can turn off waterrefract, if they want. You don't get an unfair advantage, it's just a matter of personal preference. Yeah I know, most people don't know about this. But you can compare it to other games special movement, that was not intended, but you can still use it to your advantage.

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