Idea for the waterfalls |
by White Templar
on 06/30/2007 18:18, 31 messages, last message: 07/12/2007 20:11, 5575 views, last view: 05/14/2024 23:28 |
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For make the waterfalls more realistic you can add smokes or spatters particles at the fall like this : http://img408.imageshack.us/img408/58/flottebm6.jpg
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#1: .. |
by scyper
on 06/30/2007 18:54
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Good idea, it would be nice to see shining waterfalls to, so it looks like the rest of the water.
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#2: haha |
by rc the one
on 07/04/2007 03:52
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Hey, do it yourself in the map, it's not too hard.
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#3: hmm |
by Mr Hawes
on 07/06/2007 03:07
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how would you add that in a map?
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#4: .. |
by Mr Hawes
on 07/06/2007 03:16
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It would be cool if the water could curve over the edge of a drop and gradually smoothen out as it reached the edge.
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#5: Re: .. |
by theW4, finally can post again
on 07/06/2007 04:19, refers to #4
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OH yes, truly great liquid physics arnt hard at all to code
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#6: Re: .. |
by windows_sux|mac_sux|linux_sux|bsd_sux
on 07/06/2007 10:17, refers to #5
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</sarcasm>
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#7: .. |
by White Templar
on 07/06/2007 14:12
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I think a newent particle must be created for the waterfalls
Or the effect automatically added on all the waterfalls.
But the smoke/others particles of spring edition arent realistics.
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#8: ; |
by .........
on 07/06/2007 21:44
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not unless its a really big waterfall
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#9: To make that |
by thojoh370
on 07/07/2007 06:03
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To make that, click where you want the steam to rise, and enter "/newent particles 1". Then leave Edit mode, and watch the results. The codes for the command particles are:
0: Fireball?
1: Steam
2: Sparks
Have fun!
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#10: Re: To make that |
by Q009
on 07/07/2007 13:11, refers to #9
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22: grenade explosion
23: rocket explosion
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#11: Re: To make that |
by baby rabbit
on 07/07/2007 13:28, refers to #9
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sigh... undocumented features - work in progress has no guarantee of working the same in the next release. Your maps wont crash, but more work for you to update them...
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#12: Message censored by administrator |
by Mr Hawes
on 07/10/2007 22:16
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#13: Re: whats the point |
by _Fanatic
on 07/10/2007 22:41, refers to #12
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Please look at my map:
http://www.quadropolis.us/node/715
I don't consider it "extreme", but adding stuff to the waterfalls makes a big difference IMO.
I prefer a nice looking map that also plays well.
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#14: Re: whats the point |
by Mr Hawes
on 07/10/2007 22:55, refers to #13
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Very nice map! I as well prefer nice looking maps. the only reason i like sauerbraten is because because you can make very detailed maps, even if nobody really pays attention to the detail who plays it
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#15: .. |
by noerrorsfound!
on 07/11/2007 00:37
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While we're on water-related subjects, I'll bring up the waterrefract issue again. With waterrefract turned off the water is transparent, which is quite an advantage in multiplayer. For example, on river_c:
waterrefract 1 (default):
http://img215.imageshack.us/img215/6227/refractmv4.jpg
waterrefract 0:
http://img165.imageshack.us/img165/2900/norefractkm3.jpg
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#16: Re: whats the point |
by noerrorsfound!
on 07/11/2007 01:02, refers to #12
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Actually, some maps are made just for looks:
http://quadropolis.us/node/715
"This map was not intended to run fast or with high FPS. It was designed to look "pretty". As such, I didn't add any weapons or ammo, no health or pickups.
Think of it as a demo map to see what the engine can do and how well (or poorly) your system can run it."
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#17: Re: .. |
by theW4, finally can post again
on 07/11/2007 02:45, refers to #15
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You could also play in wirframe mode to see where everyone is. Its really sad people care so much about their scores and not about having fun.
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#18: Wireframe |
by RingoStarrreverse
on 07/11/2007 03:03
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Wireframe not in edit is disabled in the latest CVS.
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#19: .. |
by Passa
on 07/11/2007 03:53
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Bah, wireframe in-game.. so what? Imo, it would be harder to play with wireframe, how could you navigate the map properly? You'd get some advantages, but more disadvantages.
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#20: Re: whats the point |
by hampus_
on 07/11/2007 10:44, refers to #16
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Everyone can turn off waterrefract, if they want. You don't get an unfair advantage, it's just a matter of personal preference. Yeah I know, most people don't know about this. But you can compare it to other games special movement, that was not intended, but you can still use it to your advantage.
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