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"Intels and Sauer" thread

by djGentoo on 06/25/2007 14:15, 24 messages, last message: 07/03/2007 18:53, 5066 views, last view: 05/17/2024 08:12

After being posted numerous times in the General thread and not receiving any attention, I've decided to post a separate thread. I know other people have been having trouble with running Sauerbraten on an Intel GMA950. Can anyone help us?

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#1: ..

by djGentoo on 06/25/2007 19:53

The problem is that it crashes when I try to start it, not that there's an issue with the gameplay. I tried the patch with no luck.

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#2: Message censored by administrator

by ATIRULE on 06/25/2007 21:56, refers to #1

#3: ..

by CCmachine[Lappy]cookie#3 on 06/25/2007 23:38

from one of my posts in general thread:


problems with sauerbraten though:
on windows it runs but crashes every time thereĀ“s an explosion.. shaders seem to work though.

on linux(ubuntu) with the relevant SDL libraries installed, after giving me these errors in the terminal:
WARNING: Using floating point vertexes. (use \"/floatvtx 0\" to disable)
Rendering using the OpenGL 1.5 assembly shader path.
WARNING: No occlusion query support. (large maps may be SLOW)
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: Non-power-of-two textures not supported!

the terminal shows what looks like urandom ad the system beep goes off several times, before exiting me back to my desktop. If i use the \"max compatibility\" arguments (-w640 -h480 -b8 -z8 -a0 -f) in the sauerbraten_unix file to run it, it runs but i get much lower FPS than windows without shaders :( (they work in windows, i get shiny water and everything)

specs:
intel 950GMA graphics (mobile)
core 2 duo 1.73ghz
1gb ram ddr2
30gbs of space set for ubuntu

-------------------------
that said, the BIOS and ubuntu both identify my graphic chp as a 945 if that makes any difference(?)

occlusion culling is not working in either OS though, annoying :(

@eihrul: do you mean cube runs fine on your laptop? i've read a lot on google about the intel graphics being dodgy in Linux :S

notes:
-with /floatvtx 0 it doesnt't crash on Windows anymore :)
been googling and i think i ight have found something: http://www.thinkwiki.org/wiki/Intel_Graphics_Media_Accelerator_950 gonna try it now, brb..

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#4: ..

by djGentoo on 06/26/2007 01:24

I'm running Xubuntu 7.04 (Ubuntu with XFCE, which makes it run faster) with the new Intel drivers (v2.0RC4).
I'm going to spare you the GLXInfo dump because with the -f0 switch (which I should have been using from the start, and usually do...), it works. Thanks immensely for your help.

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#5: 950

by RingoStarrreverse on 06/27/2007 06:08

I have an Intel 82945G 64MB

2.80, 2.80GHZ Intel Pentium D 1 GIG ram

I have had problems with Sauerbraten in the past, but the Current CVS gives me no problems, except a very rare with water reflect/refractions on and calclighting.


I usually have the water off anyway so I get more FPS.


The only problem with Sauerbraten is that it is locked on 60FPS, and when I change my refreshrate to 75Hz, the maximum FPS is 75.


I have tried /maxfps 500 but nothing works.

So, Sauer is pretty much fine for me.

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#6: Re: 950

by Quin on 06/27/2007 10:07, refers to #5

"The only problem with Sauerbraten is that it is locked on 60FPS, and when I change my refreshrate to 75Hz, the maximum FPS is 75."

Turn off VSync in your display driver settings.

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#7: Re: 950

by Acord on 06/27/2007 16:11, refers to #5

the HZ is how many times your screen redraws itself each second. If you've got an old/laptop LCD, most of them only go up to 75, so anything above 75 is faster than your monitor can display anyways.

I'd just leave VSYNC on and enjoy a tear free Sauer that displays as fast as your monitor allows.

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#8: Re: 950

by ConorKirkpatrickpetersininsthuejej on 06/28/2007 05:18, refers to #6

Quin: Vsync is not in my driver settings :(


BTW: GeForce Go 6200 in my Sony Vaio is locked on 60fps too, but I think it is in the drivers to turn it off.


lemme check...

Yep, I turned it off with the GeForce go!

BTW, Is there a reason beyond "The GPU is to slow" that when turning bloom 40 on, I drop to 7 fps when I had 200 before turning it on? The other FX only bring me down 30-50fps, but bloom brings it to it's knees!

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#9: Re: 950

by Passa on 06/28/2007 06:31, refers to #8

Bloom brings my 7800GT or my 8800GTS to their knees as well. But then again my whole computer is messed so I might not be the best benchmark..

Imo bloom only looks good at low values anyway (higher values blind me heh) and at the low values the performance/visual quality tradeoff is not worth it, at least for now with my specs. If there was no performance hit, I'd enable it but in the meantime I'd rather enjoy a silky smooth FPS.

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#10: ..

by ConorKirkpatrickpetersininsthuejej on 06/28/2007 06:53

The effects other than bloom don't lag me, just bloom

Video (shitty WMV):

http://www.unbase.com/n/1509967175

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#11: Re: 950

by rancor on 06/28/2007 07:54, refers to #9

It's not just your computer, my 7800GT doesn't do real well with bloom either.

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#12: Bloom

by RingoStarrreverse on 06/28/2007 09:55

(this is conorkirkpatrick BTW)

Well, it could be our computers :P


Intel Pentium M (dual) 1.83GHz with 1Gig of ram. :D

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#13: ..

by CCmachine[Lappy]cookie#3 on 06/29/2007 23:49

for those who have it working, is occlusion culling? i noticed if i look at a blank wall int he corner of metl3 into where the rest of the map would be my FPS drops like a brick o.o

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#14: Occlusion culling

by RingoStarrreverse on 06/30/2007 23:34

Sauer's ocullsion culling is not as effective as Cube 1's.

You card has to support it too.

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#15: Re: Occlusion culling

by CCmachine[Lappy]cookie#3 on 07/01/2007 14:30, refers to #14

isnt occluding more important on older cards though?

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#16: Re: Occlusion culling

by Passa on 07/01/2007 15:37, refers to #15

Yep, but the older cards are so old they don't support occluding in the first place.

Occlusion culling is going to become irrelevant soon anyway. The average PC is becoming faster, especially in the GPU department, thanks to Vista and its DirectX powered Aero interface.

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#17: ..

by absinth on 07/01/2007 16:06

>Yep, but the older cards are so old they don't support occluding in the first place.

hardware occlusion queries (what sauer uses) are supported in ATI and NVIDIA cards since 2001 (ATI Radeon 7500/8500 NVIDIA GeForce 3), so i would say even old cards support them.

it's just intel that lags more than half a decade behind and just now added occlusion query support with the GMAX3k

>Occlusion culling is going to become irrelevant soon anyway.
>The average PC is becoming faster, especially in the GPU department

so what?
on the contrary the data sets are growing faster than the CPU/GPU power. the desire is still to display as much geometry per frame as possible, so a technology that allows to discard of a large chunk of the scene that does not HAVE to be rendered will NEVER become "irrelevant".

>thanks to Vista and its DirectX powered Aero interface.

ROFL

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#18: Re: ..

by Passa on 07/01/2007 17:14, refers to #17

"on the contrary the data sets are growing faster than the CPU/GPU power. the desire is still to display as much geometry per frame as possible, so a technology that allows to discard of a large chunk of the scene that does not HAVE to be rendered will NEVER become "irrelevant"."

In reference to Sauerbraten, it will. I wasn't referring to other engines. I thought that was pretty obvious.


">thanks to Vista and its DirectX powered Aero interface.

ROFL"

Laugh all you want, but at the end of the day its true. Base Vista machines now ship with standalone GPUs in most cases as opposed to crappy integrated solutions with XP machines. All the big name PC manufacturers are doing it, and its obviously going to mean more and more people will have proper GPUs rather than integrated graphics.

Not every thread on these damn forums needs to be turned into an OS war or just another generic flame war.

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#19: Re: ..

by CC_machine[servermachine] on 07/01/2007 20:03, refers to #18

he has a point.

But, doesn't sauer not run properly on Vista in most cases? Are we bothered (yet)?

note: that last sentence was intended as "are we bothered to support vista(yet)" not "are we bothered about vista" entirely ...

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#20: Re: ..

by windows_sux|mac_sux|linux_sux|bsd_sux on 07/01/2007 21:33, refers to #18

Then why do you try to make them one?

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