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Help needed for project

by Sauerplayer on 06/16/2007 14:47, 8 messages, last message: 06/18/2007 11:23, 1024 views, last view: 04/18/2024 23:47

Didn't know where else to try, but we're going to need a few people with certain talents to help with our Legends of Sauer mod. Currently, we have our own forums up, and have five people working on the project. Passa is currently in the process of of replacing all core Sauerbraten content with customized things and will be a mapper/semi-coder, I am modeling the weapons and will be designing a single player campaign. Max of S2D will be a mapper, as will be WigSplitta. We are not sure if ConorKirk is helping us anymore, as he has not posted in the forum or replied to my email. We are in need of the following talents:
*A coder/scripter
*An animator
*A texturer
*A music composer
*Another modeler
Any skill level will do, though I would preferably like it if you had some idea what exactly you're doing though. ;0)
Anyone who is interested can drop a line right here, and I will get right back to you.
-Sauerplayer

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#1: ..

by Geartrooper on 06/16/2007 20:38

I can animate some if you need me. I'm sorry but I can't help model. Other projects are piling up.

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#2: Re: ..

by Sauerplayer on 06/17/2007 00:59, refers to #1

Ok cool. I tried sending you an email, but hotmail said your address is invalid. I'll just post it here.
------------------------------------
Thanks for offering to help. In case you didn't know, Legends of Sauer will be a medieval game. I would like to know what your particular animating strengths and weaknesses are though, Can you animate weapons and characters, or just weapons? Just weapons would be fine, but I would like to know in advance s I don't go ahead and model any characters. I know how to animate a little bit also, but only frame by frame, using Quake model editor. There is going to be about 13 weapons in the entire game, and I model a few every couple weeks, so do you think the work is spread out enough? Anyway, if you want to help, our forums are here: http://randumb.ath.cx/legendsforum/index.php Passa has it set so people can only register with his consent. If you'd like to join, you can email him here: apassarello@gmail.com When, and if you join our forums, try to read the other threads, so you know what's going on currently. Post every now and then to express your ideas or opinion, or tell us what you'd like to work on. That way we're all content as of what we're doing. We already have the 1st DEV release out, and it can be found here:
I know, it's not much, but it is being ported over to Sauerbraten from Cube, and that's a lot of work in itself. So far we still have a ways to go, but we are able to get weapons currently, so that is why I am making a new set.
------------------------------------
Anyway, thank you.
We are still in need of four more talents. If you'd like to help, just post here.

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#3: ..

by GNU-.-Jeffz on 06/17/2007 03:08

what is the goal of this project?

ps. can you use blank lines to break up your messages.


orwisetheyarereallyhardtoreadgetmypoint?tnx.

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#4: animating

by Geartrooper on 06/17/2007 05:25

I can animate guns and characters, anything. Currently I'm doing some of the animation for Eisenstern and I animated the upcoming new player character for Sauerbraten. I'm the resident modeler for Sauerbraten and I animate my own work. If you get a copy of CVS and use /thirdperson that is Ironsnout, one of my projects I made for Sauerbraten.

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#5: I'd like to do something too

by Captain_Ahab on 06/17/2007 19:06

I'd like to do something too, but I have almost no time because of life right now.
I'll be glad to finish up my generic man and woman ( nude, provide your own clothes ). I need to unwrap the man-in-uniform and then rig them both.
man is under 1300 tris and the woman under 2000 tris ( but she has fingers, so I can get her number down if needed. )

I can do small things in blender at least.
I'll post them ( screens and .blends ) on my gmail page so feel free to check there for models...sauerbraten is welcome to anything I make ( just give a credit, please, if you think of it ). If there are any specific objects needed, I'll do them and post them as I've said; just let me know what's needed. I'm afraid I can't work under a deadline right now...sorry.
I suck at animation though, and my texturing isn't so hot either.

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#6: ..

by theW4, finally can post again on 06/18/2007 01:27

Yea, how big should al modles be as most of mine are really really big and i dont think most peoples computers could render them in the game.

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#7: models

by Captain_Ahab on 06/18/2007 05:05

I've put a generic female and male .blends on my google page. They have armaures, but aren't rigged. they have been unwrapped but could be better. The male has both a nude for modifying and a simple uniform for clothing, The female is only nude. No textures. The male is about 1200 tris and the female is about 1600 < iirc >
Feel free to use them

http://moukotiger.googlepages.com/home

ignore the 100 triangle fish...its lame...I'll replace it with something better someday

I'll put up lo poly weapons next in a few days

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#8: Re: models

by blackdragon on 06/18/2007 11:23, refers to #7

hello,

i can be the music composer
i play on a keyboard

Blackdragon

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