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Unreal Tornament

by Chainfist on 06/10/2007 10:55, 53 messages, last message: 06/21/2007 00:14, 18258 views, last view: 05/18/2024 20:40

What is with Suerbraten and Unreal Tournament (mostly ut2004) maps? Serpentine is an example. I think it is just strange. I was playng in Ut2004, then I started playing Sauerbraten. I looked through the maps and I saw the map I had been playing 5 minutes ago in a completely different game. That just blew me away...

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#1: ..

by Drakas on 06/10/2007 11:14

not mostly, no.
All I know is serpentine, id, roughinery and face-capture. That's all.

Just attempts to re-create good maps, that's all

reply to this message

#2: ..

by White-templar on 06/10/2007 13:54

Who is ready to make a deck17 ?

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#3: ..

by SanHolo on 06/10/2007 14:56

Oh yeah, I thought that to copy deck-16 would be a really good idea!

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#4: ..

by tentus_ on 06/10/2007 16:42

You've got to admit, some of the UT maps are wonderfully done. Following their lead is not a bad idea at all (but copying 1-for-1 isn't as good an idea). The nice thing about copying 1-for-1 is that it really emphasizes how powerful and flexible the Sauer engine has become.

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#5: ..

by absinth on 06/10/2007 17:04

i don't care for UT, but i miss quake3 maps in sauerbraten

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#6: ..

by White-templar on 06/10/2007 18:51

I\'m going create a deck17

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#7: ..

by White-templar on 06/10/2007 18:57

I wait the next version, so i can add the lava :) When its finished i put on quadropolis

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#8: Re: ..

by rancor on 06/10/2007 21:25, refers to #5

Yeah, "The Longest Yard" in Sauerbraten would be amazing.

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#9: Re: ..

by theW4, finally can post again on 06/10/2007 22:43, refers to #4

No you arnt creating anything that even resembles the unreal 3 engine.

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#10: Re: ..

by tentus_ on 06/11/2007 05:22, refers to #9

Compare.

http://www.planetunreal.com/cliffyb/_img/maps/ut2003/ctf3.jpg
http://sauerbraten.org/newerer/screenshot_1758308.jpg

http://www.planetunreal.com/cliffyb/_img/maps/ut2003/shot3.jpg
http://sauerbraten.org/newerer/screenshot_96727.jpg

http://www.planetunreal.com/cliffyb/_img/maps/ut2003/dm-frozen1.jpg
http://sauerbraten.org/new/screenshot_752473.jpg

http://www.planetunreal.com/cliffyb/_img/maps/ut2003/screenshot.jpg
http://sauerbraten.org/newerer/screenshot_330163.jpg

http://www.planetunreal.com/cliffyb/_img/maps/ut2003/Shot02_l.jpg
http://sauerbraten.org/new/screenshot_785224.jpg

Notice how similar? Oh wait, you're head's up a place that doesn't allow for great visibility...

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#11: SP Door

by George HarrisRS on 06/11/2007 07:11

Yeah, and how did we get permission to use that door from Quake 1?


(Just play the Quake 1 demo and you will soon see.)

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#12: Re: ..

by RealNitro on 06/11/2007 07:13, refers to #10

Tentus, theW4 mentioned the Unreal 3 engine, not the Unreal 2003 engine. :-)

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#13: ..

by Chainfist on 06/11/2007 09:58

Still, if there are going to be UT maps, why not make UT game modes? Onslaught...vehicles in sauerbraten... quite a thought.

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#14: Re: ..

by Passa on 06/11/2007 12:15, refers to #13

Aaaand quite a lot of coding :)

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#15: ..

by Drakas on 06/11/2007 13:06

Deck-17, that'd be very nice, IMO!

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#16: Re: ..

by absinth on 06/11/2007 14:35, refers to #8

>"The Longest Yard" in Sauerbraten would be amazing.
i don't think cloning the longest yard would be difficult for anyone with a bit of experience.

(not that i have a clue about mapping, i tried replicating Q3TOURNEY6 and failed ;-)

personally i'd really like to see The Camping Grounds.

reply to this message

#17: Re: ..

by tentus_ on 06/11/2007 16:27, refers to #12

See the funny thing is, we hadn't mentioned Unreal 3 until he came along. We were talking about maps we have played in UT2004 and UT2003.

It's like randomly saying in the Eisenstern thread that we're nowhere near having the WoW servers. "Well, yeah, but that's fine for now..."

I'm just tired of w4 being a pest. I know I should ignore trolls like him, but he's really good at getting on my nerves.

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#18: Re: ..

by theW4, finally can post again on 06/11/2007 20:20, refers to #10

Lets all think about which one uses Havok physics/game engine elements for a second. Stop claiming this engine, that is great for being free, rivals an engine that costs like 3 million dollars to license.

Lets see, can sauerbraten handle a 2 million triangle mesh?
http://www.unrealtechnology.com/screens/character_creation1.jpg

Or what about physics? Can sauerbraten do cloth simulation?

Or just the 1000s of other item the unreal 3 engine can do that sauerbraten cant


Just because it looks the same doesnt mean they are the same.





USE YOUR HEAD! Sauebreaten isnt god you know

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#19: ..

by absinth on 06/11/2007 20:46

rofl
i find it entertaining somehow

reply to this message

#20: Re: ..

by Julius on 06/11/2007 22:49, refers to #18

Lol, you realize that that mesh you posted a screen of is just used as a base for a normal map?
Sauerbraten could do *that* just as fine as UT3 can!

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