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New Release - AssaultCube v0.93

by >driAn<. on 06/05/2007 01:28, 56 messages, last message: 08/09/2008 22:06, 39844 views, last view: 04/25/2024 04:08

AssaultCube v0.93 is now released!
The ActionQuake guys asked us to change our name, so..

changelog:

* a new name: ActionCube is now known as AssaultCube. best feature ever..
* new map ac_snow
* mini team-radar
* map overview
* ingame documentation reference (command prompt and menus)
* water reflections
* dynamic player shadows
* bulletholes
* 3rd person demo playback, pausing and slow motion (experimental)
* team chat
* new 'admin' client role, break into locked servers
* new explosion gfx (sauer backport)
* improved weapon sway
* small physic improvements
* improved scorebard
* server MOTD (message of the day)
* master can now force a player to the enemy team
* player collisions improved
* local renaming of duplicate player names (sauer backport)
* improved app launcher for Mac (sauer backport)
* reload animation now plays correctly
* flag now drops correctly on heighfields
* akimbo pickup does cause a weapon change anymore when using the sniper
* ctf join bug fixed


There is a 3-on-3 Team Elimination Cup being held as the first official ActionCube Release Cup, register your team on the cup website http://assault.cubers.net/cup/

Aard offered us to use this forum for the assaultcube stuff, this makes sense as both the cube and ac communities are small. I hope it turns out well.

Get the new release here http://assault.cubers.net/download.html

enjoy

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#1: Explosion

by ConorKirkpatrickistheowangeroflmaop on 06/05/2007 04:50

Ack! These SauerBraten explosions aren't crashing me, but are causing some weird glitches.

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#2: Re: Explosion

by eihrul on 06/05/2007 04:52, refers to #1

try: mtexplosion 0

reply to this message

#3: Re: ..

by drian@work02 on 06/05/2007 09:23, refers to #3

the motd is documented, see ishttp://assault.cubers.net/docs/startup.xml
about the colors, maybe that serer is modded, you might want to ask meatrome.

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#4: ..

by Passa on 06/05/2007 09:57

"The ActionQuake guys asked us to change our name, so.."

They.. have copyright on the word Action? No offense but I would have told them to just piss off, like it affects them anyway.

Anyway.. other than that.. very cool release. Shame still about the name, AssaultCube just isn't the same.. :(

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#5: Re: ..

by drian@work02 on 06/05/2007 10:03, refers to #4

the aq team has been around for years and relesed several titles under the Action* name, I think we should respect it even if the name change sucks..

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#6: Re: ..

by Passa on 06/05/2007 11:34, refers to #5

Fair enough.. just thought that maybe they should have instead taken it as a compliment. Its not like they were losing money as a result of the name or something.. meh.

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#7: ..

by makke_nogotcookiebackyet on 06/05/2007 12:06

Passa, you didnt read the mail :P
He was very polite about it. And it´s not always about money, he just felt the action-thing was his, because he as a core member spent 7 years on it, and I think that is something we need to respect, especially when the \"action*\" mods were quite popular and ported to various engines..
People here wouldnt like a diffrent engine coming up by the name \"Sauerkraut\", would they...

We never thought much about the name, but in the end, the \"action\" did make some players assume it had the same gameplay, wich it hasn´t.. so a name change actually benefits AC too, when new players aren´t dissapointed because it doesnt play like AQ2, AHL, AUT...

Btw, Aardappel , could you change the mention of AC having similar gameplay as AQ on the homepage, that would be nice?

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#8: Re: colourful text

by MeatROme on 06/05/2007 15:13, refers to #3

No the ACcup server is not modded!

Actually colourization is done the same as in Sauerbraten. They key character is ANSI-C form-feed ("\f" or "^L").
On my linux system I can easily create it inline too, by pressing Ctrl-L.

For the server I'm using a simple wrapper script. Something like http://paste.uni.cc/16108

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#9: Re: colourful text

by drian@work02 on 06/05/2007 15:39, refers to #8

Ah ok, makes sense. I was just guessing ;)

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#10: Re: colourful text

by drian@work02 on 06/05/2007 16:22, refers to #10

There is a reason we marked the demo stuff as experimental.

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#11: Linux Version not complete?

by Aliarse on 06/05/2007 19:16

How am i supposed to run the linux version when it seems like half the files are missing?

Only folders i have here are [bots] [demos] [docs] [packages] and assaultcubeserver.sh

reply to this message

#12: Music

by Spury on 06/05/2007 20:20

Hello this might be a stupid question but can you play custom music? Just wanted to know.Thank You and good job on the game

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#13: Movings of AC forum

by r2 on 06/06/2007 14:16

I don't understand you. Firstly you move AC forum from here to Sourceforge, now you moved it back to here. Why?

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#14: Re: Movings of AC forum

by >driAn<. on 06/06/2007 17:44, refers to #13

It was on sourceforge originally, though some people posted their AC related stuff here instead.

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#15: Re: Movings of AC forum

by r2 on 06/06/2007 18:12

Ok, I misunderstood some posting on this forum.

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#16: Autoreload of sniper

by gren on 06/06/2007 22:27

In v0.93 autoreload of snifer begin after about 1s. In v0.92 it begin immediately.
In v0.93 it is bug or new irritating feature? :)

reply to this message

#17: FAQ

by MeatROme on 06/07/2007 16:12

There is now a FAQ on the CUP.
http://assault.cubers.net/cup/cupview.php?cp=FAQ

reply to this message

#18: AC maps

by MeatROme on 06/10/2007 00:23

I'd love to see AC include some more maps;
but sadly, all posts to quadropolis (at least those I've actually looked at) for AssaultCube, haven't really impressed me.

Well, to you AssaultCube mappers /out there/ :
- Only two CTF maps is really too few,
so maybe someone can find a kewl Assault-Type layout in their cubistic dreams?!?

- other game-type specific maps might make sense - on quadropolis for sure, maybe even in a release, if the map itself convinces the dev-team ... like all you sniper-fanatics out there,
make a map with TONS of sniper positions ... that could really rock any (T)OSOK match!

- arena-style maps : these are by far the easiest to create ... but if you go for such a "plain" concept, you definitely need to put a lot of work into making the most of cube editing and "smoothen" (I remember "k" for corners) your structures - e.g. one of the latest submissions for AC on quad has some "inside" areas - as often happens with beginning mappers ... they've turned out WAY TOO SMALL, you get stuck at every corner and edge ... this sucks - bad time - w/o clip and/or no-clip like sauerbraten you really need to use the grid to your advantage - remembering to leave enough room for 2 (or 3 or 4) players at key locations (e.g. doorways or arches or such) is CRUCIAL.

JM2CW

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#19: Cube 1

by ConorKirkpatrickistheowangeroflmaop on 06/10/2007 02:00

Could Cube 1 maps be brought into AC? The same engine...

We could get permission from the author of a cube 1 map. (Some of those Cube maps seem like they could be in AC)

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#20: Re: Cube 1

by MeatROme on 06/10/2007 03:54, refers to #19

if you get permission, yes this is do-able.
The map-format is virtually identical,
loading w/o problems.
Making them AC-ready though, will require some work; regarding waypoints for example AFAIK.
I've not mapped for AssaultCube ever and it's been ages since I've done any Cube mapping.

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