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Cube & Cube 2 FORUM


Developers Corner

by Shockie on 10/19/2002 16:36, 279 messages, last message: 02/04/2006 13:50, 114197 views, last view: 12/09/2021 04:22

i would like to have this thread for development problems/ideas, and what people have done. i believe it could be quite useful!

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#200: Re: stupid question 2

by pushplay on 07/14/2003 12:25, refers to #199

Actually, it seems to be SDL's doing.

http://muldy.megauser.net/index.php?load=sdl
http://www.libsdl.org/pipermail/sdl/2003-February/052629.html

So we can either keep the recirect and kill the console window or put all the text back into the console. I wonder why the VC++ compiler doesn't have this problem?

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#201: Re: stupid question 2

by D.plomat on 07/15/2003 13:27, refers to #200

somewhat strange...

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#202: models and arenas

by ZyghnMovaxDP on 07/19/2003 23:45

Is there a place to download new models? Is there a place to download a tool to modify and create new models? Also, I have new arenas to share, is there a place to do this? Please email me. Thanks. Free games kick ass.

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#203: Download models

by pushplay on 07/20/2003 04:25

http://www.planetquake.com/polycount/

Quake2 section.

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#204: "states"

by Rman77 on 07/22/2003 01:07

if you were to make a command trigger a state (pain for example) what code would you use?

void whatever()
{ ??? }

Command(whatever,ARG_NONE)
thanks for the help!

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#205: Re: "states"

by pushplay on 07/22/2003 06:28, refers to #204

That'll do it.

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#206: Re: "states"

by Rman77 on 07/22/2003 19:16, refers to #205

er maybe I wasn't real clear on what I was asking, I ment what is the code to trigger or set the state?

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#207: Re: "states"

by pushplay on 07/22/2003 23:47, refers to #206

Ok, now I don't know what you're asking.

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#208: Cube source for OS X?

by Bill on 07/23/2003 00:59

Hi, I'm a mac user, and I'd like to get my claws into-- er, look at-- the source code for my version of this most excellent program. Is it available, or is it tucked away in the dungeons of some mysterious third party?

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#209: Re: "states"

by Rman77 on 07/23/2003 01:49, refers to #207

Er ok scrap the old question leme try again.. From what I gather (and this may be wrong) a characters animations and other things are determined by it's monsterstade (right?) ex. monsterstate pain or whatever shows the pain animation. My question is where is the monster state set? (or how)

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#210: Re: Cube source for OS X?

by pushplay on 07/23/2003 02:15, refers to #208

Someone was working on a mac port and seems to have disappeared into the aether. And the Cube source is part of the download you observant person you.

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#211: Re: "states"

by pushplay on 07/23/2003 02:19, refers to #209

It's obvious if you search for the term monsterstate. Common man.

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#212: Re: "states"

by Rman77 on 07/23/2003 02:34, refers to #211

well maybe i'm not useing it right then, guess i'm guna have to poke at the source more =)

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#213: More on that mac port

by Bill on 07/23/2003 07:15

Well, I actually downloaded an OS X version of Cube earlier today, and it runs fine. I don't remember where I got it, though, and the source didn't come with it.

I do still have the original download, though, so I can prove it exists! :)

I guess I just got lucky.

-Bill

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#214: Oh, For X

by pushplay on 07/23/2003 08:09

Heh, look away.

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#215: ..

by Pathegreat on 07/23/2003 14:55

um there already is a cube on mac i just downloaded the source code for my mod, sadly i forgot the site if i can find the link ill post it

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#216: ..

by Frank__i (Flameshot leader) on 07/24/2003 01:40

hey , i have a question for all you coders (im not a coder , tell you all now) . Would it be easy to ad tga suport since cube doesent support it ?

thanx for the anser , bye

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#217: Re: ..

by Thalion on 07/24/2003 07:47, refers to #216

Yes, it is easy, as SDL_Image supports it. Besides, TGA is one of the easiest formats to read.

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#218: Re: ..

by Aardappel on 07/24/2003 10:14, refers to #216

it does support it... you probably just saved your tga in the wrong format (has to be 24bit)

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#219: ..

by Frank__i (Flameshot leader) on 07/24/2003 19:49

well ok , thanx , i guess i can do what i wanted to do now

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