--------------------Configuration: cube - Win32 Release--------------------
Linking...
client.obj : error LNK2001: unresolved external symbol "int gamemode" (?gamemode@@3HA)
editing.obj : error LNK2001: unresolved external symbol "int gamemode" (?gamemode@@3HA)
monster.obj : error LNK2001: unresolved external symbol "int gamemode" (?gamemode@@3HA)
worldio.obj : error LNK2001: unresolved external symbol "int gamemode" (?gamemode@@3HA)
physics.obj : error LNK2001: unresolved external symbol "int __cdecl variable(char *,int,int,int,int *,void (__cdecl*)(void))" (?variable@@YAHPADHHHPAHP6AXXZ@Z)
renderextras.obj : error LNK2001: unresolved external symbol "int __cdecl variable(char *,int,int,int,int *,void (__cdecl*)(void))" (?variable@@YAHPADHHHPAHP6AXXZ@Z)
rendergl.obj : error LNK2001: unresolved external symbol "int __cdecl variable(char *,int,int,int,int *,void (__cdecl*)(void))" (?variable@@YAHPADHHHPAHP6AXXZ@Z)
worldrender.obj : error LNK2001: unresolved external symbol "int __cdecl variable(char *,int,int,int,int *,void (__cdecl*)(void))" (?variable@@YAHPADHHHPAHP6AXXZ@Z)
client.obj : error LNK2001: unresolved external symbol "int __cdecl variable(char *,int,int,int,int *,void (__cdecl*)(void))" (?variable@@YAHPADHHHPAHP6AXXZ@Z)
editing.obj : error LNK2001: unresolved external symbol "int __cdecl variable(char *,int,int,int,int *,void (__cdecl*)(void))" (?variable@@YAHPADHHHPAHP6AXXZ@Z)
main.obj : error LNK2001: unresolved external symbol "int __cdecl variable(char *,int,int,int,int *,void (__cdecl*)(void))" (?variable@@YAHPADHHHPAHP6AXXZ@Z)
monster.obj : error LNK2001: unresolved external symbol "int __cdecl variable(char *,int,int,int,int *,void (__cdecl*)(void))" (?variable@@YAHPADHHHPAHP6AXXZ@Z)
weapon.obj : error LNK2001: unresolved external symbol "struct dynent * player1" (?player1@@3PAUdynent@@A)
world.obj : error LNK2001: unresolved external symbol "struct dynent * player1" (?player1@@3PAUdynent@@A)
worldio.obj : error LNK2001: unresolved external symbol "struct dynent * player1" (?player1@@3PAUdynent@@A)
worldrender.obj : error LNK2001: unresolved external symbol "struct dynent * player1" (?player1@@3PAUdynent@@A)
physics.obj : error LNK2001: unresolved external symbol "struct dynent * player1" (?player1@@3PAUdynent@@A)
renderextras.obj : error LNK2001: unresolved external symbol "struct dynent * player1" (?player1@@3PAUdynent@@A)
rendergl.obj : error LNK2001: unresolved external symbol "struct dynent * player1" (?player1@@3PAUdynent@@A)
rendermd2.obj : error LNK2001: unresolved external symbol "struct dynent * player1" (?player1@@3PAUdynent@@A)
client.obj : error LNK2001: unresolved external symbol "struct dynent * player1" (?player1@@3PAUdynent@@A)
editing.obj : error LNK2001: unresolved external symbol "struct dynent * player1" (?player1@@3PAUdynent@@A)
main.obj : error LNK2001: unresolved external symbol "struct dynent * player1" (?player1@@3PAUdynent@@A)
monster.obj : error LNK2001: unresolved external symbol "struct dynent * player1" (?player1@@3PAUdynent@@A)
worldio.obj : error LNK2001: unresolved external symbol "bool __cdecl addcommand(char *,void (__cdecl*)(void),int)" (?addcommand@@YA_NPADP6AXXZH@Z)
renderextras.obj : error LNK2001: unresolved external symbol "bool __cdecl addcommand(char *,void (__cdecl*)(void),int)" (?addcommand@@YA_NPADP6AXXZH@Z)
rendergl.obj : error LNK2001: unresolved external symbol "bool __cdecl addcommand(char *,void (__cdecl*)(void),int)" (?addcommand@@YA_NPADP6AXXZH@Z)
weapon.obj : error LNK2001: unresolved external symbol "bool __cdecl addcommand(char *,void (__cdecl*)(void),int)" (?addcommand@@YA_NPADP6AXXZH@Z)
world.obj : error LNK2001: unresolved external symbol "bool __cdecl addcommand(char *,void (__cdecl*)(void),int)" (?addcommand@@YA_NPADP6AXXZH@Z)
client.obj : error LNK2001: unresolved external symbol "bool __cdecl addcommand(char *,void (__cdecl*)(void),int)" (?addcommand@@YA_NPADP6AXXZH@Z)
console.obj : error LNK2001: unresolved external symbol "bool __cdecl addcommand(char *,void (__cdecl*)(void),int)" (?addcommand@@YA_NPADP6AXXZH@Z)
editing.obj : error LNK2001: unresolved external symbol "bool __cdecl addcommand(char *,void (__cdecl*)(void),int)" (?addcommand@@YA_NPADP6AXXZH@Z)
main.obj : error LNK2001: unresolved external symbol "bool __cdecl addcommand(char *,void (__cdecl*)(void),int)" (?addcommand@@YA_NPADP6AXXZH@Z)
worldio.obj : error LNK2001: unresolved external symbol "int lastmillis" (?lastmillis@@3HA)
renderextras.obj : error LNK2001: unresolved external symbol "int lastmillis" (?lastmillis@@3HA)
rendergl.obj : error LNK2001: unresolved external symbol "int lastmillis" (?lastmillis@@3HA)
rendermd2.obj : error LNK2001: unresolved external symbol "int lastmillis" (?lastmillis@@3HA)
weapon.obj : error LNK2001: unresolved external symbol "int lastmillis" (?lastmillis@@3HA)
client.obj : error LNK2001: unresolved external symbol "int lastmillis" (?lastmillis@@3HA)
console.obj : error LNK2001: unresolved external symbol "int lastmillis" (?lastmillis@@3HA)
main.obj : error LNK2001: unresolved external symbol "int lastmillis" (?lastmillis@@3HA)
monster.obj : error LNK2001: unresolved external symbol "int lastmillis" (?lastmillis@@3HA)
client.obj : error LNK2001: unresolved external symbol "struct vector<struct dynent *> players" (?players@@3U?$vector@PAUdynent@@@@A)
physics.obj : error LNK2001: unresolved external symbol "struct vector<struct dynent *> players" (?players@@3U?$vector@PAUdynent@@@@A)
weapon.obj : error LNK2001: unresolved external symbol "struct vector<struct dynent *> players" (?players@@3U?$vector@PAUdynent@@@@A)
client.obj : error LNK2001: unresolved external symbol "void __cdecl addserver(char *)" (?addserver@@YAXPAD@Z)
client.obj : error LNK2001: unresolved external symbol "void __cdecl zapclient(int)" (?zapclient@@YAXH@Z)
client.obj : error LNK2001: unresolved external symbol "void __cdecl putitems(unsigned char * &)" (?putitems@@YAXAAPAE@Z)
client.obj : error LNK2001: unresolved external symbol "int nextmode" (?nextmode@@3HA)
worldio.obj : error LNK2001: unresolved external symbol "int nextmode" (?nextmode@@3HA)
client.obj : error LNK2001: unresolved external symbol "void __cdecl timeupdate(int)" (?timeupdate@@YAXH@Z)
client.obj : error LNK2001: unresolved external symbol "void __cdecl calclight(void)" (?calclight@@YAXXZ)
world.obj : error LNK2001: unresolved external symbol "void __cdecl calclight(void)" (?calclight@@YAXXZ)
worldio.obj : error LNK2001: unresolved external symbol "void __cdecl calclight(void)" (?calclight@@YAXXZ)
client.obj : error LNK2001: unresolved external symbol "void __cdecl realpickup(int,struct dynent *)" (?realpickup@@YAXHPAUdynent@@@Z)
world.obj : error LNK2001: unresolved external symbol "struct vector<struct entity> ents" (?ents@@3U?$vector@Uentity@@@@A)
worldio.obj : error LNK2001: unresolved external symbol "struct vector<struct entity> ents" (?ents@@3U?$vector@Uentity@@@@A)
client.obj : error LNK2001: unresolved external symbol "struct vector<struct entity> ents" (?ents@@3U?$vector@Uentity@@@@A)
monster.obj : error LNK2001: unresolved external symbol "struct vector<struct entity> ents" (?ents@@3U?$vector@Uentity@@@@A)
physics.obj : error LNK2001: unresolved external symbol "struct vector<struct entity> ents" (?ents@@3U?$vector@Uentity@@@@A)
renderextras.obj : error LNK2001: unresolved external symbol "struct vector<struct entity> ents" (?ents@@3U?$vector@Uentity@@@@A)
client.obj : error LNK2001: unresolved external symbol "void __cdecl spawnplayer(struct dynent *)" (?spawnplayer@@YAXPAUdynent@@@Z)
monster.obj : error LNK2001: unresolved external symbol "void __cdecl spawnplayer(struct dynent *)" (?spawnplayer@@YAXPAUdynent@@@Z)
client.obj : error LNK2001: unresolved external symbol "int __cdecl aliveothers(void)" (?aliveothers@@YAHXZ)
client.obj : error LNK2001: unresolved external symbol "void __cdecl selfdamage(int,int,struct dynent *)" (?selfdamage@@YAXHHPAUdynent@@@Z)
weapon.obj : error LNK2001: unresolved external symbol "void __cdecl selfdamage(int,int,struct dynent *)" (?selfdamage@@YAXHHPAUdynent@@@Z)
client.obj : error LNK2001: unresolved external symbol "char * __cdecl getalias(char *)" (?getalias@@YAPADPAD@Z)
client.obj : error LNK2001: unresolved external symbol "void __cdecl setspawn(int,bool)" (?setspawn@@YAXH_N@Z)
world.obj : error LNK2001: unresolved external symbol "void __cdecl setspawn(int,bool)" (?setspawn@@YAXH_N@Z)
client.obj : error LNK2001: unresolved external symbol "void __cdecl resetspawns(void)" (?resetspawns@@YAXXZ)
world.obj : error LNK2001: unresolved external symbol "void __cdecl playsound(int,struct vec *)" (?playsound@@YAXHPAUvec@@@Z)
client.obj : error LNK2001: unresolved external symbol "void __cdecl playsound(int,struct vec *)" (?playsound@@YAXHPAUvec@@@Z)
monster.obj : error LNK2001: unresolved external symbol "void __cdecl playsound(int,struct vec *)" (?playsound@@YAXHPAUvec@@@Z)
physics.obj : error LNK2001: unresolved external symbol "void __cdecl playsound(int,struct vec *)" (?playsound@@YAXHPAUvec@@@Z)
weapon.obj : error LNK2001: unresolved external symbol "void __cdecl playsound(int,struct vec *)" (?playsound@@YAXHPAUvec@@@Z)
client.obj : error LNK2001: unresolved external symbol "struct dynent * __cdecl getclient(int)" (?getclient@@YAPAUdynent@@H@Z)
client.obj : error LNK2001: unresolved external symbol "char * __cdecl getclientmap(void)" (?getclientmap@@YAPADXZ)
worldio.obj : error LNK2001: unresolved external symbol "char * __cdecl getclientmap(void)" (?getclientmap@@YAPADXZ)
console.obj : error LNK2001: unresolved external symbol "int __cdecl execute(char *,bool)" (?execute@@YAHPAD_N@Z)
world.obj : error LNK2001: unresolved external symbol "int __cdecl execute(char *,bool)" (?execute@@YAHPAD_N@Z)
console.obj : error LNK2001: unresolved external symbol "bool __cdecl menukey(int,bool)" (?menukey@@YA_NH_N@Z)
console.obj : error LNK2001: unresolved external symbol "void __cdecl complete(char *)" (?complete@@YAXPAD@Z)
console.obj : error LNK2001: unresolved external symbol "void __cdecl resetcomplete(void)" (?resetcomplete@@YAXXZ)
editing.obj : error LNK2001: unresolved external symbol "void __cdecl entinmap(struct dynent *)" (?entinmap@@YAXPAUdynent@@@Z)
monster.obj : error LNK2001: unresolved external symbol "void __cdecl entinmap(struct dynent *)" (?entinmap@@YAXPAUdynent@@@Z)
editing.obj : error LNK2001: unresolved external symbol "struct block * __cdecl blockcopy(struct block &)" (?blockcopy@@YAPAUblock@@AAU1@@Z)
editing.obj : error LNK2001: unresolved external symbol "void __cdecl blockpaste(struct block &)" (?blockpaste@@YAXAAUblock@@@Z)
main.obj : error LNK2001: unresolved external symbol "void __cdecl cleansound(void)" (?cleansound@@YAXXZ)
main.obj : error LNK2001: unresolved external symbol "void __cdecl writeservercfg(void)" (?writeservercfg@@YAXXZ)
main.obj : error LNK2001: unresolved external symbol "void __cdecl mousemove(int,int)" (?mousemove@@YAXHH@Z)
main.obj : error LNK2001: unresolved external symbol "void __cdecl computeraytable(float,float)" (?computeraytable@@YAXMM@Z)
rendergl.obj : error LNK2001: unresolved external symbol "int curtime" (?curtime@@3HA)
main.obj : error LNK2001: unresolved external symbol "int curtime" (?curtime@@3HA)
monster.obj : error LNK2001: unresolved external symbol "int curtime" (?curtime@@3HA)
physics.obj : error LNK2001: unresolved external symbol "int curtime" (?curtime@@3HA)
renderextras.obj : error LNK2001: unresolved external symbol "int curtime" (?curtime@@3HA)
main.obj : error LNK2001: unresolved external symbol "void __cdecl updateworld(int)" (?updateworld@@YAXH@Z)
main.obj : error LNK2001: unresolved external symbol "void __cdecl cleardlights(void)" (?cleardlights@@YAXXZ)
world.obj : error LNK2001: unresolved external symbol "void __cdecl cleardlights(void)" (?cleardlights@@YAXXZ)
worldio.obj : error LNK2001: unresolved external symbol "void __cdecl cleardlights(void)" (?cleardlights@@YAXXZ)
main.obj : error LNK2001: unresolved external symbol "void __cdecl initsound(void)" (?initsound@@YAXXZ)
main.obj : error LNK2001: unresolved external symbol "void __cdecl exec(char *)" (?exec@@YAXPAD@Z)
main.obj : error LNK2001: unresolved external symbol "void __cdecl newmenu(char *)" (?newmenu@@YAXPAD@Z)
main.obj : error LNK2001: unresolved external symbol "void __cdecl initclient(void)" (?initclient@@YAXXZ)
main.obj : error LNK2001: unresolved external symbol "bool nogore" (?nogore@@3_NA)
monster.obj : error LNK2001: unresolved external symbol "struct dynent * __cdecl newdynent(void)" (?newdynent@@YAPAUdynent@@XZ)
monster.obj : error LNK2001: unresolved external symbol "void __cdecl teleport(int,struct dynent *)" (?teleport@@YAXHPAUdynent@@@Z)
monster.obj : error LNK2001: unresolved external symbol "void __cdecl renderclient(struct dynent *,bool,int,float)" (?renderclient@@YAXPAUdynent@@_NHM@Z)
physics.obj : error LNK2001: unresolved external symbol "void __cdecl playsoundc(int)" (?playsoundc@@YAXH@Z)
weapon.obj : error LNK2001: unresolved external symbol "void __cdecl playsoundc(int)" (?playsoundc@@YAXH@Z)
renderextras.obj : error LNK2001: unresolved external symbol "int __cdecl getvar(char *)" (?getvar@@YAHPAD@Z)
world.obj : error LNK2001: unresolved external symbol "int __cdecl getvar(char *)" (?getvar@@YAHPAD@Z)
renderextras.obj : error LNK2001: unresolved external symbol "void __cdecl particle_splash(int,int,int,struct vec &)" (?particle_splash@@YAXHHHAAUvec@@@Z)
weapon.obj : error LNK2001: unresolved external symbol "void __cdecl particle_splash(int,int,int,struct vec &)" (?particle_splash@@YAXHHHAAUvec@@@Z)
renderextras.obj : error LNK2001: unresolved external symbol "void __cdecl setorient(struct vec &,struct vec &)" (?setorient@@YAXAAUvec@@0@Z)
renderextras.obj : error LNK2001: unresolved external symbol "bool __cdecl rendermenu(void)" (?rendermenu@@YA_NXZ)
renderextras.obj : error LNK2001: unresolved external symbol "void __cdecl renderscores(void)" (?renderscores@@YAXXZ)
rendergl.obj : error LNK2001: unresolved external symbol "struct vertex * verts" (?verts@@3PAUvertex@@A)
rendergl.obj : error LNK2001: unresolved external symbol "int __cdecl renderwater(float)" (?renderwater@@YAHM@Z)
rendergl.obj : error LNK2001: unresolved external symbol "void __cdecl render_particles(int)" (?render_particles@@YAXH@Z)
rendergl.obj : error LNK2001: unresolved external symbol "void __cdecl renderentities(void)" (?renderentities@@YAXXZ)
rendergl.obj : error LNK2001: unresolved external symbol "void __cdecl renderclients(void)" (?renderclients@@YAXXZ)
rendergl.obj : error LNK2001: unresolved external symbol "void __cdecl finishstrips(void)" (?finishstrips@@YAXXZ)
rendergl.obj : error LNK2001: unresolved external symbol "int curvert" (?curvert@@3HA)
rendergl.obj : error LNK2001: unresolved external symbol "void __cdecl resetcubes(void)" (?resetcubes@@YAXXZ)
rendermd2.obj : error LNK2001: unresolved external symbol "int __cdecl isoccluded(float,float,float,float,float)" (?isoccluded@@YAHMMMMM@Z)
worldrender.obj : error LNK2001: unresolved external symbol "int __cdecl isoccluded(float,float,float,float,float)" (?isoccluded@@YAHMMMMM@Z)
weapon.obj : error LNK2001: unresolved external symbol "void __cdecl dodynlight(struct vec &,struct vec &,int,int,struct dynent *)" (?dodynlight@@YAXAAUvec@@0HHPAUdynent@@@Z)
weapon.obj : error LNK2001: unresolved external symbol "void __cdecl particle_trail(int,int,struct vec &,struct vec &)" (?particle_trail@@YAXHHAAUvec@@0@Z)
world.obj : error LNK2001: unresolved external symbol "bool __cdecl identexists(char *)" (?identexists@@YA_NPAD@Z)
worldio.obj : error LNK2001: unresolved external symbol "bool __cdecl identexists(char *)" (?identexists@@YA_NPAD@Z)
world.obj : error LNK2001: unresolved external symbol "void __cdecl startmap(char *)" (?startmap@@YAXPAD@Z)
worldio.obj : error LNK2001: unresolved external symbol "void __cdecl startmap(char *)" (?startmap@@YAXPAD@Z)
worldio.obj : error LNK2001: unresolved external symbol _gzclose
worldio.obj : error LNK2001: unresolved external symbol _gzputc
worldio.obj : error LNK2001: unresolved external symbol _gzwrite
worldio.obj : error LNK2001: unresolved external symbol _gzopen
worldio.obj : error LNK2001: unresolved external symbol "bool __cdecl execfile(char *)" (?execfile@@YA_NPAD@Z)
worldio.obj : error LNK2001: unresolved external symbol "void __cdecl alias(char *,char *)" (?alias@@YAXPAD0@Z)
worldio.obj : error LNK2001: unresolved external symbol _gzgetc
worldio.obj : error LNK2001: unresolved external symbol _gzread
worldrender.obj : error LNK2001: unresolved external symbol "void __cdecl render_square(int,float,float,float,float,int,int,int,int,int,struct sqr *,struct sqr *,bool)" (?render_square@@YAXHMMMMHHHHHPAUsqr@@0_N@Z)
worldrender.obj : error LNK2001: unresolved external symbol "void __cdecl render_tris(int,int,int,bool,struct sqr *,struct sqr *,struct sqr *,struct sqr *,struct sqr *,struct sqr *)" (?render_tris@@YAXHHH_NPAUsqr@@11111@Z)
worldrender.obj : error LNK2001: unresolved external symbol "void __cdecl addwaterquad(int,int,int)" (?addwaterquad@@YAXHHH@Z)
worldrender.obj : error LNK2001: unresolved external symbol "void __cdecl render_flatdelta(int,int,int,int,float,float,float,float,struct sqr *,struct sqr *,struct sqr *,struct sqr *,bool)" (?render_flatdelta@@YAXHHHHMMMMPAUsqr@@000_N@Z)
worldrender.obj : error LNK2001: unresolved external symbol "void __cdecl render_flat(int,int,int,int,int,struct sqr *,struct sqr *,struct sqr *,struct sqr *,bool)" (?render_flat@@YAXHHHHHPAUsqr@@000_N@Z)
worldrender.obj : error LNK2001: unresolved external symbol "void __cdecl mipstats(int,int,int)" (?mipstats@@YAXHHH@Z)
../cube/bin/cube.exe : fatal error LNK1120: 78 unresolved externals
Error executing link.exe.
cube.exe - 148 error(s), 0 warning(s)
OUCH!
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