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Cube & Cube 2 FORUM


Action Cube has problems

by Actioncuber on 04/25/2007 06:36, 5 messages, last message: 04/26/2007 05:10, 881 views, last view: 04/19/2024 11:05

I have some problems with Action Cube. If aynone else has noticed them I am asking for your help. Firstly, Has anyone noticed how screwed up the add entities menu is?? If you remember, Cube Legends also had a messed up adding entities menu, such as when you told it to add a certain object or mapmodel, it would add different one instead, The same problem is here, on Action Cube. When I am making a map, and try to add an enemy it instead adds a player start. And some mapmodels I add turn out to be something completely
different than what they're supposed to be. I don't know if this is some sort of flaw in the way the menu was written or what. My second issue is on adding .Md2 weapons to action cube. How are are you supposed to know how many frames to put in the model???
Is Action Cube still in the making or something??
-Thanks,
Actioncuber

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#1: Mmm, memories.

by tentus_ on 04/25/2007 07:10

Yeah, I never did get the CL menus completely fixed, did I? The only reason was that I didn't need them: Once you learn the gist of which models are where in CL, you just choose a number and scroll up or down through the models. I had the entire keypad mapped to entproperty, so by hitting a single button a single value of the nearest entity would increase or decrease by one. Here's what it looked like (If my memory serves me right, it's been a long time)-

keymap 258 KP2 "entproperty 0 1"
keymap 259 KP3 "entproperty 0 -1"
keymap 261 KP5 "entproperty 1 1"
keymap 262 KP6 "entproperty 1 -1"
keymap 264 KP8 "entproperty 2 1"
keymap 265 KP9 "entproperty 2 -1"
keymap 267 KP_DIVIDE "entproperty 3 1"
keymap 268 KP_MULTIPLY "entproperty 3 -1"

I had to look up the numbers, but the rest of that is just coming from memory, so I have no idea if it works or not. But the premise is the same: keystrokes make menus slow and irritating by comparison.

--------

With weapons, just look at what's there and follow the basis they establish: I can't remember the number of frames per animation off the top of my head, but it was really simple.

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#2: ..

by w4 on 04/25/2007 22:40

The entire game just needs to be ported to sauerbraten because i cant edit with the cube engine, its horrific.

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#3: Re: ..

by Drakas on 04/25/2007 23:41, refers to #2

yes, it *needs* to be ported.
Also, we *need* more things.
We *need* a better place to live in.
We *need* better politicians.

If the developers had the time, they could do this kind of thing. But it is a tremendous amount of work to do.

And your reasoning... just pathetic...

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#4: Message censored by administrator

by w4 on 04/26/2007 04:48, refers to #3

#5: ..

by wqer on 04/26/2007 05:10

OMFG :-|

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