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Teleport without model

by mitto_mors on 04/21/2007 05:57, 13 messages, last message: 04/24/2007 22:58, 1349 views, last view: 05/01/2024 09:50

is there a way to have a teleport without the model there? i've looked in the readme and stuff but to no avail :(.

6 + 6 = IMA SHOOT YOU NOW

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#1: ..

by mitto_mors on 04/21/2007 06:49

sorry to be an ass here, i was also wondering if there's a way to make the side of the water look like the top, ie no waterfall, it kinda looks weird to have a waterfall in space lol. I've tried changing the default.cfg but that only changes the texture, i wanna make the sides look like the nice water effect that is on the top.

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#2: ..

by Anteater on 04/21/2007 14:25

I think for something like that you'll need to mod the source code for the executable itself.

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#3: Invisibility

by MeatROme on 04/21/2007 14:43, refers to #2

You shouldn't ask what the engine can do for you, but what you can do with the engine.

Try working with noclip and a "container"-box consisting of skybox maybe to achieve your effect; it's been done before :)

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#4: ..

by w4 on 04/21/2007 21:16

Ok, delete the teleport model and replace it with a model of nothing. There you go. Teleport without the model. It may also work if you just delet the model completly but i havent tried either of them.

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#5: That would work but...

by |1PF|ConorKirk on 04/21/2007 21:51

If you did that, then NONE of the maps would have it.


Just browse through data/default_map_settings and take a looksie there, then read the docs about custom cfg's (READ it, dont just skim :))

then you should get it.

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#6: ..

by mitto_mors on 04/22/2007 06:15

i was hoping there would be a way of doin it without editing the engine and stuff as i would like it a feature in my map...but if it cant be done it's ok...i'll just work around it

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#7: RTM

by demosthenes on 04/22/2007 06:46

I'm pretty sure that if the teleport entity is listed in the map defaults cfg, and you change it in your map's cfg, then you could make your teleports mapmodel-free.

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#8: Re: ..

by shadow,516 on 04/22/2007 19:30, refers to #1

There is a reason that glass doesn't have real time reflections. When you have two reflection planes that are perpendicular, you run the risk of having them reflect/refract each other - a situation that would make all but the beefiest computers shit themselves. So, no. There is now way to make the sides of water reflective, and I don't suggest you try.

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#9: ..

by Eris on 04/23/2007 08:49

Or hide the model behind/under a noclip wall

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#10: ..

by mitto_mors1 on 04/24/2007 05:16

re Shadow: I didnt think of that lol, but the water ontop only reflects on one side, the top so when you are underwater it doesnt reflect but it refracts still so im thinking maybe it wont try to reflect itself.

its cool though i just made it use one of the caustics pics as the waterfall texture for now(2d but ok lookin).

The idea was to create something similar to the stargate from SG1 with the teleport in the middle so i could hide the teleport and have that cool looking water effect as the wormhole, ie. refraction and normal mapping?

ps. for some reason i cant use mitto_mors anymore cause it\'s already taken, but thats me!!! lol

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#11: ..

by Geartrooper on 04/24/2007 05:37

you may have better results quicker if you use a custom mapmodel.

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#12: ..

by mitto_mors1 on 04/24/2007 11:23

i have looked everywhere for the reference to the teleport model in the cfg files and nothing :( also im trying to achieve this map using the standard textures and models which makes it a lil harder lol. would help if i could find a normal paint or concrete textures in sauerbraten lol, but its my choice to do it the hard way...for now :P.

A cool feature i think would be to be able to colour a cube with rgb and brightness just like a light ie. cube 128 255 0 255 = a normal looking cube painted cyan, or cube 255 255 255 255 = OWIE BRIGHT WHITE, i know adding in textures would be easier for the coders, but less variable, much larger download and longer in the long run with editing in some cases and maybe ontop some filters, like noise to make it look like rough dirt(cube 128 128 64 32 1) or wine full of bugs lol. Im full of idiotic stuff aint i lmao

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#13: ..

by w4 on 04/24/2007 22:58

Just take out the teleport model for single player, for multiplayer you have to do something else

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