Cube 2???? |
by Zeta
on 04/17/2007 22:23, 28 messages, last message: 04/19/2007 10:48, 4287 views, last view: 12/09/2021 04:22 |
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Not really, Sauerbraten is awesome
Cube "2" isn't, I mean make some new weapon models, its just cube 1 but with better map graphics...
The weapons look so low poly compared to the rest of the game, I think if you would like to attract more attention to this mod, I would improve the background game play a bit, the only thing worth playing in cube is Instagib.
All im asking is new gun models, and seirously i hate the pistol, dual pistols would be way better.
I know this game doesnt have a very big team, but I know someone who could maybe make weapon models for you, and I can model in 3dsmax but im not that good yet.
PLZ i love Sauerbraten's Editor but Cube 2 needs to be improved, im not dissing your work on the engine its truely amazing, but gameplay is hurting badly...
Im not dissing Sauerbraten
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#21: .. |
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by Minion...Seriously
on 04/18/2007 20:35
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Meh I've explained my whole position on this very badly. Sorry.
The particle trail of the rifle was a good example but look at it like this: The choice to implement a particle trail for the rifle was a design decision that yes does definitely impact gameplay, but the asset itself really does not. How much different would the gameplay be if it shot out star shaped particles instead of cloud puffs? There'd be little to no difference.
The same applies for most assets. Media assets themselves are representational, the asset itself is not nearly as important as the reason it is there. Changing the punch animation to a more natural overhand throw won't change the gameplay or make it more fun.
My point isn't that art direction is worthless but rather that replacing what already exists with something that does the same thing but is more attractive isn't going to make the gameplay better.
Hope that was more comprehensible.
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#22: .. |
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by marvin2k
on 04/18/2007 20:43
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you can use my gun models, if you want, you can download in
quadropolis.us
i will repack them soon for a 1.0 version.
they are in md3.
:-P
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#23: Re: .. |
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by Drakas
on 04/18/2007 21:27, refers to #21
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It changes a lot if you are a hardcore gamer like me. Every single modification changes the way I play this game. The new movement of hudguns is very annoying for me, I find that the old way was much better than it is now really.
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#24: Re: .. |
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by eihrul
on 04/18/2007 21:39, refers to #23
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hudgunsway 0
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#25: Re: .. |
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by Minion...Seriously
on 04/18/2007 21:52, refers to #23
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How does it change how you play?
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#26: .. |
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by Minion...Seriously
on 04/18/2007 22:15
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Followup to that, what are you doing differently now that there are new jump pad and teleporter models?
Sorry for the double post.
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#27: shove it up |
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by ..devoid
on 04/19/2007 09:21
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I just cant stand this crap... Im so sick and tired of people who has become INDOCTRINATED by hitscan focused games! Since FPS started to move away from sprites, there has been nothing but bloody hitscan weapons! And those weapons isnt realistic anyway, so stop referring to "realistic" gameplay with friggin "realistic" weapons. Take all the childish toys like guns, beanspitters and rifles and showed them up where the sun never shines!
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#28: Re: shove it up |
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by Aardappel_
on 04/19/2007 10:48, refers to #27
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amen
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