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Creating Water

by Kable on 08/25/2002 14:26, 5 messages, last message: 01/16/2004 11:45, 1876 views, last view: 05/03/2024 19:45

Hi,

I'm working on a map, and I can't find anything on creating a setion of water in a level.

Can anyone please point me in the right direction?

Thanks.

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#1: Nevermind

by Kable on 08/25/2002 15:17

I found out.

/waterlevel x

x being the global level of the water in the level.

Wouldn't it be possible, in future, to be able to set the water levels differently depending on whether or not you grab a section of tiles?

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#2: Re: Nevermind

by SleepwalkR on 08/25/2002 17:08, refers to #1

Wouldn't it be possible, in future, to search the forum before adding threads? =)

Seriously, AFAIK, it's not planned.

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#3: would be nicer

by Lava on 01/15/2004 15:53

like if you press A water go up and Z water go down,just like in sonic project metrix

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#4: HINT

by Lava on 01/15/2004 15:55

Its not planned but i wish if this thing i just said A and Z i wish if it be planned

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#5: Re: would be nicer

by spentron-postcrash2 on 01/16/2004 11:45, refers to #3

A and Z are already used for something more important, although you can move that ... As you may see here: http://www.intergate.com/~spentron/cube/cube.html , and elsewhere, you can easily add controls with autoexec scripting. With my autoexec, at least you can use the console less for other things so waterlevel will be one of the few commands that still require it.

There is a nasty little problem with adding a button for waterlevel in this way though, waterlevel (no number after it) does not return the waterlevel already in the map, it only returns -128 until you set it during the session in which case it returns your last setting (i.e. if you have a map with waterlevel -40 and ask what it is, it says -128, if you then set it to -50 it says -50, but if you then load a map with -60 it still says -50). But buttons can still be made to do the same thing as the console does.

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