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Wiimote on Sauer

by Chaos on 03/18/2007 04:51, 26 messages, last message: 03/05/2008 21:27, 6482 views, last view: 05/05/2024 13:55

I just bought a Wiimote a few days ago to experiment with using it on the PC.

So naturally I had to give it a try on Sauer. Let me just say wow.. with some tweaking, this could be very cool. I have to use GlovePie (Like most games) to script the inputs but it's so worth it.

The motion sensing and joystick aren't the best for the mouse axis's but it "kinda" works. I'm hoping I fair better when I build my homemade IR "Sensor Bar" (if it can be called that) and let it do the tracking.

Has anyone else tried the Wiimote on Sauer yet?

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#7: Re: ..

by Lex Luthor on 03/20/2007 07:31, refers to #6

GOOGLE IT!

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#8: Re: ..

by Burnys! on 03/20/2007 07:33, refers to #6

Ignore Lex Luthor,He is a fucking cunt ;(

you can get it from here
http://carl.kenner.googlepages.com/glovepie_download

reply to this message

#9: Re: ..

by Lex Luthor on 03/20/2007 07:38, refers to #8

I'm not a cunt you idiot,You don't get it Burnys I told him to google it since he is too lazy to find the program for himself and posting the link itself will help him being more lazy without bother searching the program himself it's not like it's hard to find it in google anyway.

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#10: Re: ..

by kurtis84 on 03/27/2007 23:15, refers to #9

Lex: I agree...People could ask google the same questions asked all over this forum, for things NOT directly related to Sauerbraten...and actually, thing related to Sauerbraten would work if googled, too!

Why wait for a forum answer, when we have google?...I think it's a combimation of lazy and ignorant.

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#11: ..

by Zeta on 04/01/2007 18:09

i think i might try this, i just need a blue tooth adapter, i already got 4 wiimotes and a wii XD only 2 nunchucks tho =(

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#12: wiimote mac cube2

by xirtus on 02/12/2008 08:07

hey I did it, first time playing the game, looks okay but its way choppy because of the wii, I haven't tried without the wii yet.

would be willing to get involved around here, don't know much about nothin but as long as its not windows I'll play with it...

anyone else know about the lag, and chop? who do I have to talk to around here to fix that, because I want it fixed as soon as possible...

I like this site, I think the robot checker is really cool

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#13: Re: wiimote mac cube2

by xirtus on 02/12/2008 08:08, refers to #12

*should have mentioned on a mac using darwiin remote.
this robot checkers a little harder, 3 multiplied by 7?
what is that again? 21 I think?

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#14: tekka pixilation of the 20th century

by xirtus on 02/12/2008 09:47

(a few hours later)
I'm sorry... I'm the epitome of new here, but I've been reading and playing and I think you need a little mario sunshine around hurr. things have thus far been (very importantly) about fps doom/quake rippoff and being up to snuff, than about gaming innvation. the thing that differs cube and ultimately cube2 is that its not just a quake or doom ripoff but a real game, and so far its been a lot more fun and, actually pretty! -I liked the thor level a lot, brilliant water, this place is great, whoever did all that work I respect tremendously, and it adds to the game because its different, and could be a cool begging, cause I'd like to see some cube underwater, or cube in empty floating space.

but you need better support for shit like the wiimote, I respect nintendo's originality. and the point they made with the wii by making innovative games and not just realism, cause reality is boring...

and why not have rocket packs or vehicles? thats retarded, in the slowing down of progress, because it's something you, or I guess we, could all handle implementing.

and say yes to changing the level editor a little, I love cubic 3d mapping as much as the next geek but seems to me that theres even more options that could be simultaneous. more random land generation, more curve based paths. why not play cube on rainbow road or on floating asteroid fields in space? why not?

I know that there's been some would love to play some sort of fiddling with an rpg. I've played at it and it's beautiful in some ways, but why not be more colorful and exciting, innovative and unreal?

what about a bouncy aircastle gravity level or one thats just a blob with no distinguishable lines or angles that you roll over?

these things are not hard. these things are outside the box, these things are not square, they're just a hell of a lot more interesting.


someone said the ark was built by amatuers, the titanic was built by professionals...

I hope that this posts and doesn't piss people off, because I'm just trying to make my point...

<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/EWLgWtVr3F8&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/EWLgWtVr3F8&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

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#15: m,,

by ATIRULE on 02/12/2008 09:56

well said but there are some things that will never change and this is one of them =/

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#16: ..

by ezombie on 02/12/2008 16:55

I'm not sure you are fully aware of the math restrictions and special techniques that make the Cube 2 engine so very much faster then any other comparable one. I'm not saying it's currently perfect (I already cleaned up a bunch of minor math) - but after two weeks of heavy optimizations I only garnished maybe 1-2 FPS.

Some of what you suggest would bog Sauer down to where it is just another engine - same speed, same high hardware requirements.

I am new here too, and I have already heard quite a few people asking about adding certain advanced features to Sauerbraten. These ideas sometimes even have merit.

But just realize that NOTHING in software engineering is free. You want twice as fancy, and twice as capable - you get to pay with it by twice as slow.

So people should just be aware of the true cost of each wigglydo and sparklyflash. There is more then just development time (aka someone elses sweat) for new goodies, there is also a permanent drawback that must be weighed and balanced.

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#17: Re: tekka pixilation of the 20th century

by smartalco on 02/12/2008 23:58, refers to #14

you can have cubes under water and cubes in space

support for shit like the wii-mote? what are you smoking? /PC/ games generally don\'t have native support for /console/ peripherals

the game doesn\'t /need/ rocket packs or vehicles, and there are plenty of games without them already

you could make a rainbow road map, or floating asteroids (there already are some of these), just learn how

the rpg is still heavily under dev

i think your asking a little much of a fairly new and completely /free/ game here

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#18: Re: tekka pixilation of the 20th century

by xirtus on 02/14/2008 01:56, refers to #17

I'm smoking weed, and playing cube2 with a wiimote, what the hell is that weird or something? I don't think so, and I bet a hell of a lot more people are doing it, or would if they knew they could...

and I'm not asking much more than to not copout... the wiimote works great, but its just, well a wii bit choppy... It's really awesome...

it will be really depressing if you just shut down the idea because you can't afford a 20-30 dollar mouse-like peripheral....

and it is a great idea. I'm sorry you're some sort of windows "people" who don't really ask or expect much out of their machines, but its not really hard to do this stuff. it's bluetooth, theres no plug in, its pretty much just play...

but this is the age where most new computers come with cameras built into them. infrared ports and bluetooth come default... a lot of people have touchscreens now, are you saying that cube2 isn't for them it's only for xubuntu users in africa. cause I don't see how that makes sense. and we're talking about plugin codes here, how hard are you trying to pretend this is?

I have great respect for the cleanliness of cube2, make no mistake it is charming and pretty. a lot of thinking and rethinking went the way games work. I just don't see how that logic can't be applied further...

ask for wanting a nonbogged down system is really awesome. and you're credited with making a great game for those kids in puru with the new windup $100 laptops, cheers.

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#19: ...

by BigFish on 02/14/2008 02:16

Isn't using the Wii remote with the computer illegal? Or at least, it kinda sounds illegal to me...

QUOTE:
the wiimote works great, but its just, well a wii bit choppy...

Anyways, why are you complaining!? Evidently the Wii remote works just fine with Sauer!

QUOTE:
a lot of people have touchscreens now

Since when!? o_O

QUOTE:
great game for those kids in puru with the new windup $100 laptops

And also, does Sauer really run on those really cheap laptops? Just because it runs on Linux doesn't mean it runs on low-end computers. (Plus, you totally butchered Peru there...)

Plus, about some of your other posts, I don't mean to sound rude, but the whole attitude of open source projects is that anyone can join in and make something. For example, if you want an underwater level, and no one has made one, then make one yourself! This mentality has been the start of many great projects. A lot of things have been made because users have been frustrated with a programs limitations.

Good luck! :D

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#20: ..

by ezombie on 02/14/2008 02:37

Sauer is reported to run great on the $400 Asus EeePC:

http://forum.eeeuser.com/viewtopic.php?pid=53608#p53608

As for touchscreens on PCs, this is virtually unheard of in the western world at least. And while some new laptops/monitors have cameras included, and many new computers have bluetooth - this is still not the norm. New computers represent a small fraction of the installed computer base in most developed countries.

The best and most unique feature of Cube/Cube 2 IMHO is it's ability to run on typical, dated hardware at respectable speeds - yet still look great doing it!

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#21: Re: ...

by tentus_ on 02/14/2008 05:43, refers to #19

Using the wiimote illegal? No, not at all, unless the country you're in has a law against using hardware that you purchased. There is no modification to the device, no crazy cracking software, just some logical use of hardware. See http://www.cs.cmu.edu/~johnny/projects/wii/ for some examples of the device's potential.

Concerning touchscreens being common: while I do not personally own one, I have friends who do, mostly art majors and a few biologists. They're not common, no, but they're not that hard to find either. I have a Wacom that is just pen-sensitive, no display, but it creates a nice in-between. Playing with the Wacom is actually really entertaining, it's rather like playing with a drunken avatar... rockets and shotgun are the only way to land a hit.

I personally want to go out and get a Bluetooth adapter and see how my wiimotes fare on Sauer... from the look of things ( http://www.wiili.org/index.php/Compatible_Bluetooth_Devices ) I only need around 20-30 US dollars to get a decent one.

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#22: Okay.

by BigFish on 02/15/2008 05:57

Alright. It just sounds kinda... weird, you know? You think Nintendo would not like it for people to just buy the controller to play PC games... But then again, they're got so much money from the Wii, I guess they don't have much to worry about! :D

Playing Sauer with a Wiimote would be interesting, though. It would make a YouTube hit, probably... :\

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#23: Re: tekka pixilation of the 20th century

by tman_elite on 02/21/2008 22:04, refers to #18

xirtus, I understand what you are saying about the creativity and innovation and all that stuff. You said yourself that "this stuff is not hard." The great thing about open-source stuff is that if you want to change something, go ahead and do it. Post your changes somewhere, and if other people like them they'll download it. I don't mean to sound rude, but if, as you say, the stuff is easy, then you could do it yourself.

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#24: Script?

by hdfsjkconorhfsdjhf on 02/23/2008 08:17

Could you provide the GlovePIE script you used so I could try this out? :D

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#25: muka

by xirtus on 03/05/2008 10:45

sigh... what am I doing wrong? I can't figure out even the basic reason why its choppy... I apologize, call me a newb, I'm over it... just someone explain to me why? I think it might be asking and answering the system too rapidly, but I have my doubts...

I know that there is obviously a bunch of people here who don't want to use the wiimote and thats fine, but I bet that the vast majority of users who see this post understand that its the 21st century, and the wiimote is todays 20 dollar mouse, albeit wireless and 3d...

ask for touchscreens, look If you can't get your shit from china like the rest of us than I don't know who can help you, except for corporations like apple, for a nominal fee...

but you should be able to get a 17in touchscreen for less than an iphone. -but writing a pretty unix script to run it as a fully customizable multitouch videoscreen keytroller would take some time...

but I digress, you don't even need that for christ sakes...

this stuff isn't rocket science or even 21st century tech, this is simple open code.

have any of you taken the time to see the infrared-wiimotecam motion head tracking positioning video on youtube?
http://www.youtube.com/watch?v=Jd3-eiid-Uw

granted I haven't actually figured this one out yet, but it seems to me you could just grab this guys opensource code and put it in the game, he'd be down... than if you wore infrared light glasses and put the wiimote on the screen facing you, the wiimote cam picks up and calibrates your angle and distance, and tracks you live giving you a realistic view that you control.

theres already been a few implementations of it:
http://www.youtube.com/watch?v=8pdWoN04P-E&watch_response

and you can can find more on your own...

I understand that I'm coming from a different direction, I think that must be what it is. -I'll just tell you I've shown the cube with the wiimote to a lot of people, who've never heard of it before, and are just like, "wow! amazing, etc" it blows them away cause it's so intuitive and logical. It just makes sense... it's a great game, it has a great controller. -nintendo is inevitably embracing their new function...

I respect the conservative approach and I don't want to piss everyone off, but somehow I I need to explain my feelings of desperation, because I don't think people get that this is the 21st century, and we need to assess how much already succeeded, and how much is obsolete.

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#26: ..

by tman_elite on 03/05/2008 21:27

If you really want to play games with the wiimote, you could always buy a wii. And like I said before, sauerbraten is open source, which means that if you know how to do it, go right ahead. If you don't know how, then until someone with the skills, time, and a reason to do this stuff decides to work on it, it simply won't get done.

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