sauerbraten dedictated server |
by Mr.Chips
on 03/04/2007 12:04, 4 messages, last message: 11/20/2007 06:50, 1445 views, last view: 05/02/2024 08:22 |
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I have setted up a sauerbraten dedictated server with succeed. But I've got a few questions. Here is my very simple sauerbraten startup script:
#!/bin/bash
cd /home/pieterjan/sauerbraten
./sauerbraten_unix -d -c8 -n"blabla" -pblabla -lfanatic_quake
My questions are:
- How can I display server welcome messages?
- Why is fanatic_quake not the default map? I thought -lfanatic_quake would do that ...
- I want (mode 4) instagib as default game mode, but if I put -ginstagib in my startup script I've got this error: cannot start game module: instagib
Thank you
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#1: Mixing Client Params with Server Startup |
by MeatROme
on 03/04/2007 18:10
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Your mixing parameters for the client with starting a server.
Sauerbraten Servers are very basic multiplexers really. Almost no logic is done on them - the game is handled (nearly completely) client-side.
There are no _official_ servers displaying a MOTD or allowing for administrator defined map-rotation.
There are some MODs out there that do,
but your not allowed to run them on the official network - especially if the MOD makes mastermode unusable.
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#3: .. |
by patrick295
on 11/19/2007 21:38
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Hi did you find the solution with linux to run a server with the map you want ?
thanks
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#4: Re: Mixing Client Params with Server Startup |
by SheeEttin
on 11/19/2007 23:34, refers to #1
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I wonder if something like how id Software's games take +foo on the command line and process it as if it was entered in the game console would be good for Sauer...
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#5: Re: Mixing Client Params with Server Startup |
by rancor
on 11/20/2007 06:50, refers to #4
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I think the -x argument does something along those lines.
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