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3ds to ogz

by Arkiir on 02/25/2007 18:55, 4 messages, last message: 02/26/2007 09:21, 1027 views, last view: 02/27/2024 13:56

This question is for Aard and anyne that can help me.

I'm trying to export some maps i've made in 3dsmax and Maya but i don't know if there is a plugin for it or some kind of file extension converter that can change 3ds file to ogz?
I know there has to be some way and example is c:\sauerbraten\doc\dev\sauer_maps_in_maps.jpeg

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#1: Not so.

by eihrul on 02/25/2007 19:24

That is an image of a Sauer map that has been exported TO 3dsmax, not the other way around. Sauer *IS* the editor, so there are no plans to really ever support external formats.

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#2: mapmodel

by conorkirk@gmail.com on 02/26/2007 03:26

Cant you just model the level and make a newmap and get rid of everything and make the level you modeled in 3ds max an MD2 so you can just have the whole level be an MD2?

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#3: Re: mapmodel

by shadow,516 on 02/26/2007 03:33, refers to #2

If you did that, then the level would have one giant bounding box.

Unless you made it passthrough, and used the clip material.

But even then, it would only have a singular directional light (ugly)

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#4: the bottom line is:

by Aardappel_ on 02/26/2007 09:21

if you want to make levels using anything other than the sauer editor, then other engines are a WAY better choice.

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