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Game play vs graphics.....

by James007 on 02/17/2007 20:55, 22 messages, last message: 03/06/2007 08:17, 4586 views, last view: 05/05/2024 04:33

i really do like the Sauerbraten engine, its pretty cool to mess around with the map maker and stuff.

its just that i noticed the game tilts more to the graphics side then game play (the game is more fun to look at than play). i love the graphics, the water effects are amazing and i can stare at it for like 10min lol.

i know its suppose to be old skool and simple(like quake or doom) but its just not very fun after u play it for a bit. the weapons are fairly balenced i guess but still needs a larger variety(i guess u kind of do have the doom/quake feeling weapons in a way).

the single player is kind of boring and bland, nuthing really sets all of the enemies apart.

any ways i dont really know what my point is, but i think there needs to be a larger focus on gameplay rather then fantastic graphics(i take game play over graphics any day). im the average gamer i guess, Nexuiz(made by the Alein Trap team) doesnt pull me in either its just to unoriginal and it doesnt support macs to well(but Sauerbraten is original in a way).

well i dont know really, i just like games that expand on game play and have something new to give rather than go into a room and shooting goblins over and over.

i really like the engine and might start a project with it later.... like later as in some months lol.

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#3: ..

by Greywhind on 02/18/2007 05:04

Funny... because actually the game is supposed to be all about gameplay, not graphics.

I agree - the minimalistic gameplay can be strange at first, but I've grown to like it.

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#4: Re: ..

by Drakas on 02/18/2007 08:51, refers to #1

just why do people say something when they don't know.

Cube 2 engine is an engine with fps game (Sauerbraten) and rpg game (Eisenstern) on top.

I guess that gameplay will be worked on later.

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#5: ..

by Passa on 02/18/2007 09:02

"i know its suppose to be old skool and simple(like quake or doom) but its just not very fun after u play it for a bit"

Then, most likely, you don't enjoy DooM or Quake either.

Counter-Strike players will _not_ appreciate Sauerbraten :P

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#6: ..

by mitto_mors on 02/19/2007 10:42

as the homepage says, Sauerbraten isn\'t about nice graphics(which i think it has awesome lighting and water effects) but about easy dynamic map editing. The gameplay i think is like a tech demo where it shows what it can do and show some of the potential it has. If you would like to change the gameplay then perhaps make a mod or ask the dev for permission to use it to make a new game. :). i\'m not trying to flame, i\'m just pointing out what the website says.

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#7: Re: ..

by Drakas on 02/19/2007 16:05, refers to #6

you don't need to ask. the source is open source, do whatever you want to do with it. the media, however, is multi-licensed. read in cube.wikispaces.com

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#8: ..

by Aardappel_ on 02/19/2007 20:18

the gameplay is this way because that's how it was intended, not because we are lazy and are just making an engine demo.

Just because you don't like this simpler style of gameplay doesn't mean its not finished.

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#9: Re: ..

by Drakas on 02/19/2007 20:52, refers to #8

Yeah, I do not really see the point of bloating the game with massive amount of weapons, features and so on...
You just go and shoot. That's all!

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#10: ..

by Stakhanov on 02/20/2007 02:29

I reckon the replay value of Cube is rather limited , especially for single player.

Doom and Quake don't suffer from the primitive AI of their monsters because of the atmosphere and immersion ; while Cube has a cartoonish feel. What we need is an AI structure adapted to the Cube engine (dynamic pathfinding would be ideal)

New weapons aren't really necessary , each has a niche and it would take work to add weapons balanced for Cube and fitting in its world. But the potential for game modes is totally wasted at the moment.

Capture can be somewhat enjoyable to play , but pales before most other team games in existence. No other game has a higher mapper per players ratio , so new game modes would be immediately playable once coded. While mapping for Cube has been made trivial , modifying source code isn't within the reach of anyone. There needs to be an impulse to encourage and focus efforts on Cube gameplay development.

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#11: Re: ..

by Passa on 02/20/2007 06:21, refers to #10

We're talking about Sauerbraten here, not Cube..

And maybe you should play mitaman's Sauerbraten single player map pack (mpsp6) .. it makes the AI feel pretty damn smart.

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#12: ..

by sinsky on 02/20/2007 14:33

From my experience with Sauer, multiplayer is where the fun is. Singleplayer is good for gazing at map design and engine effects. There's also a whole new level of fun with editing, modding, etc., you need a lot of time and energy for this but it's easier compared to almost any other game at the moment. Now this may go offtopic but the hard thing to do is finding a place on the market and people who work on it getting paid. I suppose this is the jump in quality people here want but aren't really ready to pay for, and media licenses in the game don't allow direct sales so I figure this is no easy task.

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#13: ..

by Sauceofallevils............................ on 02/21/2007 19:35

The simplicity is whats great about this game in the first place. This game brings back old style gameplay with new stlye graphics. The gameplay is fast paced and chaotic. I happen to like the gameplay alot.

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#14: ..

by Geartrooper on 02/25/2007 07:03

If anything I think even more cartoonish characters would suit the game.

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#15: singleplayer

by spentron on 02/28/2007 12:55

A lot of people have criticized Quake single player, but not me... Played almost every add-on level made, love it. In Cube 1, play my levels Cube101, camera, mm5remix, yeah simplistic stuff but if you're not careful and a half decent player you're going to die.

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#16: Re: ..

by Lex Luthor on 02/28/2007 13:59, refers to #14

No,I prefer it that SauerBraten keeps up being serious and not a total humorous character's like the Ogro's,Infect I prefer if Aard Appel will remove the Ogro's and replace them with something else,They're getting boring tough :|

ZoniK the hedgehog.

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#17: Re: ..

by Drakas on 02/28/2007 17:08, refers to #16

How can you say that about the ogro? :'(

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#18: Re: ..

by Lex Luthor on 02/28/2007 17:11, refers to #17

They're big fat and crappy but I see they won't be changed since the Ogro's are the signature models for SauerBraten/Cube,My suggestion will be to add a grenade enemy,So what do you think about that?

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#19: ..

by Caffeine on 02/28/2007 19:50

I didn't like Doom1 - Doom3 nor Q1 - Q4 gameplay. That also applies to Cube and Sauerbraten, unfortunately. However, I am very impressed by the engine, and I hope the RPG becomes something interesting. Perhaps I'll even manage to contribute something worthwhile. :)

As for the getting rid of the ogro: why? Some people obviously like it, so the easiest solution would be to simply add more models and give players a choice. That wouldn't be very difficult, would it?

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#20: Re: ..

by thenewrandomcivilian on 02/28/2007 20:28, refers to #18

i say add more orgo colors and stuff. iwas confused about the orgo as a playermodel but ive grown to like it :D

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#21: ..

by Wolfy on 03/06/2007 01:44

maybe add more diverse enemies than your basic bland ones, they dont even have guns it looks like, they just seem to throw crap at you with weird looking axes and maces which they dont even use, and why do you have to be an orgo? there should be at least 2 or 3 characters to choose to play as

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#22: Re: ..

by Drakas on 03/06/2007 08:17, refers to #21

now let's analyse the word "add", Wolfy?

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