How to bind a key to add an enemy |
by Anteater
on 02/13/2007 14:47, 7 messages, last message: 02/13/2007 19:50, 922 views, last view: 04/28/2024 17:49 |
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Hi. Is there any way to bind a key so that when it's pressed, you'll add a certain type of enemy while in edit mode? E.G. Pressing the Q button will add a rhino. Going theu the menu can get tedious after a while.
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#1: .. |
by Drakas
on 02/13/2007 15:05
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read in the editing manual?
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#2: yea there is a way |
by rcdraco away
on 02/13/2007 16:10
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/newent rhino
That should work.
To bind it type
/bind /newentrhino q
I believe that works as well.
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#3: Re: yea there is a way |
by rcdraco away
on 02/13/2007 16:11, refers to #2
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/bind /newent rhino q
That's the correct one.
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#4: /bind and /editbind |
by osbios_TheLostCookie439
on 02/13/2007 16:12
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You creat a monster like this:
/newent monster ogre
you can also bind this command on a key:
/bind n "newent monster ogre"
Now the key "n" triger the command to creat a monster.
If you want to use one key with different commands in the editmode and the normal mode then you can also use /editbind instead of /bind.
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#5: Re: /bind and /editbind |
by rcdraco away
on 02/13/2007 16:17, refers to #4
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I saw in wiki
/bind /newent monster 1 q
Binds the creation of a Rhino to the q key
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#6: Re: /bind and /editbind |
by Drakas
on 02/13/2007 19:36, refers to #5
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wrong.
/bind "key" "command"
/editbind "key" "command"
>>
/editbind "q" "newent monster 1"
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#7: Re: /bind and /editbind |
by MeatROme
on 02/13/2007 19:50, refers to #6
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Yay!
Drakas knows what he's talking about,
dunno why people give "help" when they don't.
BTW : editbinding Q will force you to use middle-mouse-click to push corners! Beware of overriding default keybinds!
If you'd like some help with quick-key access to stuff like monsters (and a lot of other editing stuff) I wrote a script-pack leveraging the power of the GUI menus.
Check it out:
http://www.quadropolis.us/node/435
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