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Cube & Cube 2 FORUM


"simulation" edition released! (2007-02-13)

by Aard Appel. on 02/13/2007 09:15, 0 messages, last message: 02/13/2007 09:15, 1314 views, last view: 04/30/2024 03:17, closed on 02/13/2007 09:41

http://sourceforge.net/project/showfiles.php?group_id=102911

* new autograss feature
* added "setteam" command for forcing teams via mastermode
* added support for material texture slots
* monsters wake up if monsters close to them get shot by a visible player
* dying while using a menu doesn't pop up the scoreboard anymore
* added a static version of the wiki to the documentation
* uniformly scaled down the spec factor in all maps from 8 to 6 (as used in metl4)
* deaths now spawn a number gibs depending on the amount of excess damage, if that is a lot then no corpse is rendered
* increased the minimum ambient light factor for opponents in multiplayer a lot (can't hide in the dark anymore)
* added simple keybinding options to the menus
* added damageblendfactor & damagespherefactor var
* starting grenades reduced to just 1
* added support for md2 vweps
* added optional flipping over X and Y axes to "texture" command
* added makke's new ammo/health models
* added models for rocket/grenade launcher projectiles
* fixed broken world-specular on ATI cards
* changed rendering architecture to do seperate Z pass to get more accurate occlusion culling and reduced pixelshader load

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