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New Sauerbraten Map - Complexities

by marcpullen on 01/23/2007 05:48, 12 messages, last message: 01/25/2007 19:53, 1393 views, last view: 04/27/2024 03:21

http://www.quadropolis.us/node/445

Grab it while it hot, or whatever. Enjoy!

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#1: ..

by GNU|Jeffz on 01/23/2007 09:15

uh.. why do you say we need to use a cvs version of sauerbraten to play this?

\"IMPORTANT: This was built using a version of Sauerbraten from the CVS repositorty:

Date Created - Monday, December 04, 2006, 1:00:24 AM

If you can\'t find it, try this link to download it:

http://sauerbraten.cvs.sourceforge.net/*checkout*/sauerbraten/sauerbraten/bin/sauerbraten.exe?revision=1.187

Rename your old Sauerbraten/bin/sauerbraten.exe to something else for safe keeping, and save the downloaded version from the CVS in its place as sauerbraten.exe\"

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#2: Re: ..

by Drakas on 01/23/2007 09:18, refers to #1

There are some (light) rendering problems in current Sauer.

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#3: ..

by SanHolo on 01/23/2007 09:30

Current sauerbraten (4.12.2006, GUI, OS X) crashes when trying to load this map.
The consoles tells me that "this map requires a newer version of cube 2".

Strange that sauer crashes although it knows that it cannot load this map.

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#4: Re: ..

by Aardappel_ on 01/23/2007 10:25, refers to #3

it doesn't "crash", it exits on purpose.

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#5: ..

by Passa on 01/23/2007 12:02

Awesome, stunning map. Nuff sed.

Good work fanatic :P

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#6: Re: ..

by SanHolo on 01/23/2007 13:34, refers to #4

Ah, okay.

What I meant with "the Console tells me..." is the Console.app in Mac OS X, not within sauerbraten. Sauer exited immediately.

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#7: ..

by makkE on 01/23/2007 14:12

Note, People:

I recently fixed up the torch models, this means if you run this map in an up-to-date cvs, donĀ“t wonder why they are hanging too low.

Fanatic, I can either move em back up myself, or I could mail you the model in question, so you could have a look yourself.

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#8: Re: ..

by marcpullen on 01/24/2007 01:26, refers to #7

I was wondering why the model was so much higher than the drop point. :)

It can probably wait till the next official release to be honest. I figure most people will shy away from using something from the CVS anyway.

I can re-release my map when that new official version comes out, or just beforehand if someone wants to include my map in the next release.

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#9: Re: ..

by absinth on 01/24/2007 14:48, refers to #8

>include my map in the next release
since the map is great this is obviously what should be done ;-)

the map also highlights some of the current limitations in sauer - it looks great everywhere, except for the "fire" and the waterfalls.

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#10: Re: ..

by marcpullen on 01/25/2007 02:51, refers to #9

It would be nice if you could shape the materials, especially the water. Like the same way you would edit a normal cube. The scrolling side texture seems to be too slow too. Water would move faster I think. :)

All the map models with fire could could use animation, and some sparkly fire things (like Quake, Unreal, or ZDOOM have with pixels). I was also surprised to find that map models aren't lit very well. Most of the torches look like they are in a dark corner, even tho the light source is right there above it.

Minor stuff, but I'm sure it will get better. Only a release or two ago, you couldn't have two different water surfaces in view of each other at different heights. Now you can, and it looks fantastic. :)

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#11: ..

by makkE on 01/25/2007 04:38

Mapmodels have been tweaked and will all work better and recieve better lightning in the next release.
Some of the other stuff you mention (not all) is already being worked upon.


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#12: ..

by Aardappel_ on 01/25/2007 19:53

fantastic map! there's some gorgeous geometry in there. It's funny how it feels like cube style even though its sauer.

I am still not sure about the lighting... it doesn't seem to interact well with the rock texture you've chosen maybe, but a lot of the detail you've built is lost on it. Also, 15 sounds a bit extreme.

Gameplay wise it seems you aren't giving players a reason to visit all areas... some are hard to get to or navigate, yet there's no reason to do so.

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