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Cube & Cube 2 FORUM


First commercial game using the cube engine

by otel on 01/18/2007 21:19, 39 messages, last message: 01/26/2007 10:21, 6718 views, last view: 05/02/2024 05:49

Blood Toll officially released today and is one of the first games to allow players to compete for real money. The game currently uses a highly modified version of the Cube Engine. It is still completely free to download and play so give it a try www.bloodtoll.com . The only time that it will cost you money is if you decide to make a credit card deposit to play for real money.

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#20: ..

by Drakas on 01/21/2007 11:05

..like why the hell would you limit the users on their passwords at all?

By the way, as rancor stated, and it sounds like this to me - you'r eputting the actual passwords directly into the database without hashing. Did you know that this is a strong security and privacy issue? On sites that don't use a known CMS, I always use different passwords (Have at least 20 passwords on top of my head xD), so I am ok - but some people are, say, using their personal passwords which might be an easy way to their e-mail and private stuff - come on, the admins can see the database data!

If you're not limiting anything, you create a simple hash that has to be verified alll the time... well, simple!

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#21: Re: ..

by Eivets on 01/21/2007 11:08, refers to #15

You really consider using your "normal" password for that site? Meaning a password you are using elsewhere as well??? That sounds .... whatever...

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#22: Re: ..

by neal on 01/21/2007 11:16, refers to #21

The passwords are going straight into a hash function with a nonce. I do not sore the passwords directly into a database. You guys really seem to get worked up about nothing. I was using the same validation routine on a number of the form fields and that is why the special characters were not permitted.

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#23: Re: ..

by Drakas on 01/21/2007 14:02, refers to #21

i am not considering, no :)

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#24: ..

by {LiD}CC_machine-hates-cookies-much on 01/21/2007 14:53

i dont like the idea really... it's like gambling.

anybody else noticed the "service fee" when people are playing?
(i noticed in a 75c game when i die i lose 75c, but when i kill somebody else i only get 73c...)

IMHO, the money motivator will ruin gameplay. Instead of looking for a challenge for fun, people will always look for newbs to pwn for money. and that isn't good for newbs, either.

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#25: Re: ..

by Eivets on 01/21/2007 16:35, refers to #22

That remark had nothing to do with your site. I would never use a password twice unless for sites I personally know and trust the owner. There are good password storage tools out there like KeePass, which also generate random passwords.

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#26: Re: ..

by shadow,516 on 01/21/2007 18:56, refers to #26

Fingerprint readers FTW ^_^

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#27: Message censored by administrator

by Eivets on 01/21/2007 23:00, refers to #26

#28: ..

by makkE on 01/22/2007 01:07

Generally, if you guys want more people play and pay... you might want to consider catering more to those "established" kind of dm-gameplay ala q3/ut99/03/04 ... or come up with something totally diffrent..

Just from a commercial point of view, cubeĀ“s gameplay is rather niche stuff I think..

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#29: PFFF

by devoid ftw on 01/23/2007 17:04

pffff! capitalizing on opensource.... bah!!

*spits*

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#30: ..

by GNU|Jeffz on 01/23/2007 22:47

devoid: no one is capitalizing on "open source", they are capitalizing on a product with a permissive license.

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#31: Re: PFFF

by shadow,516 on 01/23/2007 22:53, refers to #29

erm... Aard would LOVE for companies to use his engine. That's why he made it open source, and that's also the basis of dot3 labs...

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#32: Re: PFFF

by MeatROme on 01/23/2007 23:26, refers to #31

yeah. just like with http://www.proper-games.com/technology.html
which was endorsed (on this forum [use search]) by dot3 labs even before the company itself had been established.

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#33: Re: ..

by Aardappel_ on 01/24/2007 02:15, refers to #30

http://www.opensource.org/licenses/

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#34: Re: ..

by Drakas on 01/24/2007 08:22, refers to #30

You already lost on the discussion yesterday.
I would either do zlib/libpng or closed source! Screw GPL, it restricts freedoms!

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#35: Passwords

by Pxtl on 01/24/2007 17:24

My freaking bank has a 12-character limit on their passwords for their website. My BANK, goddamnit - and it's a big one.

I could see having some limits on characters if you're worried about bizarro unicode strings confusing things though.

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#36: Re: Passwords

by absinth on 01/24/2007 17:28, refers to #35

hm i don't think a 12 character limit is really a problem - even if you restrict yourself to letters and number that would mean 3.226.266.762.400.000.000.000 combinations to check ;o)

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#37: Re: Passwords

by Pxtl on 01/24/2007 19:23, refers to #36

Well, the problem is that the password-variants I use for financial things are much longer than 12 characters.

Forcing me to use a shorter password means (1) using a variant-set that I use for lower-security things like forums so that every monkey with a phpBB will be a few guesses away from my bank account, or (2) using a new password that I will inevitably either forget and have to bug them for (which will be like pulling teeth because they're a "high security" insititution) or sticking it on a post-it-note on the side of my monitor (very safe).

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#38: Re: Passwords

by SanHolo on 01/25/2007 15:56, refers to #37

I could not live without a password management software. (Yes, I have different passwords for most of my logins).

Luckily, there is one built-in into Mac OS X, but I'm sure there are some for Linux as well as Wintendo.

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#39: Re: Passwords

by RealNitro on 01/26/2007 10:21, refers to #37

"Well, the problem is that the password-variants I use for financial things are much longer than 12 characters."

Well, just pick some password you like, and only use the first 12 characters. :-/

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