First commercial game using the cube engine |
by otel
on 01/18/2007 21:19, 39 messages, last message: 01/26/2007 10:21, 6718 views, last view: 05/02/2024 05:49 |
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Blood Toll officially released today and is one of the first games to allow players to compete for real money. The game currently uses a highly modified version of the Cube Engine. It is still completely free to download and play so give it a try www.bloodtoll.com . The only time that it will cost you money is if you decide to make a credit card deposit to play for real money.
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#20: .. |
by Drakas
on 01/21/2007 11:05
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..like why the hell would you limit the users on their passwords at all?
By the way, as rancor stated, and it sounds like this to me - you'r eputting the actual passwords directly into the database without hashing. Did you know that this is a strong security and privacy issue? On sites that don't use a known CMS, I always use different passwords (Have at least 20 passwords on top of my head xD), so I am ok - but some people are, say, using their personal passwords which might be an easy way to their e-mail and private stuff - come on, the admins can see the database data!
If you're not limiting anything, you create a simple hash that has to be verified alll the time... well, simple!
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#21: Re: .. |
by Eivets
on 01/21/2007 11:08, refers to #15
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You really consider using your "normal" password for that site? Meaning a password you are using elsewhere as well??? That sounds .... whatever...
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#22: Re: .. |
by neal
on 01/21/2007 11:16, refers to #21
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The passwords are going straight into a hash function with a nonce. I do not sore the passwords directly into a database. You guys really seem to get worked up about nothing. I was using the same validation routine on a number of the form fields and that is why the special characters were not permitted.
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#23: Re: .. |
by Drakas
on 01/21/2007 14:02, refers to #21
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i am not considering, no :)
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#24: .. |
by {LiD}CC_machine-hates-cookies-much
on 01/21/2007 14:53
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i dont like the idea really... it's like gambling.
anybody else noticed the "service fee" when people are playing?
(i noticed in a 75c game when i die i lose 75c, but when i kill somebody else i only get 73c...)
IMHO, the money motivator will ruin gameplay. Instead of looking for a challenge for fun, people will always look for newbs to pwn for money. and that isn't good for newbs, either.
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#25: Re: .. |
by Eivets
on 01/21/2007 16:35, refers to #22
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That remark had nothing to do with your site. I would never use a password twice unless for sites I personally know and trust the owner. There are good password storage tools out there like KeePass, which also generate random passwords.
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#26: Re: .. |
by shadow,516
on 01/21/2007 18:56, refers to #26
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Fingerprint readers FTW ^_^
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#27: Message censored by administrator |
by Eivets
on 01/21/2007 23:00, refers to #26
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#28: .. |
by makkE
on 01/22/2007 01:07
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Generally, if you guys want more people play and pay... you might want to consider catering more to those "established" kind of dm-gameplay ala q3/ut99/03/04 ... or come up with something totally diffrent..
Just from a commercial point of view, cubeĀ“s gameplay is rather niche stuff I think..
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#29: PFFF |
by devoid ftw
on 01/23/2007 17:04
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pffff! capitalizing on opensource.... bah!!
*spits*
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#30: .. |
by GNU|Jeffz
on 01/23/2007 22:47
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devoid: no one is capitalizing on "open source", they are capitalizing on a product with a permissive license.
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#31: Re: PFFF |
by shadow,516
on 01/23/2007 22:53, refers to #29
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erm... Aard would LOVE for companies to use his engine. That's why he made it open source, and that's also the basis of dot3 labs...
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#32: Re: PFFF |
by MeatROme
on 01/23/2007 23:26, refers to #31
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yeah. just like with http://www.proper-games.com/technology.html
which was endorsed (on this forum [use search]) by dot3 labs even before the company itself had been established.
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#33: Re: .. |
by Aardappel_
on 01/24/2007 02:15, refers to #30
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http://www.opensource.org/licenses/
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#34: Re: .. |
by Drakas
on 01/24/2007 08:22, refers to #30
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You already lost on the discussion yesterday.
I would either do zlib/libpng or closed source! Screw GPL, it restricts freedoms!
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#35: Passwords |
by Pxtl
on 01/24/2007 17:24
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My freaking bank has a 12-character limit on their passwords for their website. My BANK, goddamnit - and it's a big one.
I could see having some limits on characters if you're worried about bizarro unicode strings confusing things though.
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#36: Re: Passwords |
by absinth
on 01/24/2007 17:28, refers to #35
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hm i don't think a 12 character limit is really a problem - even if you restrict yourself to letters and number that would mean 3.226.266.762.400.000.000.000 combinations to check ;o)
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#37: Re: Passwords |
by Pxtl
on 01/24/2007 19:23, refers to #36
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Well, the problem is that the password-variants I use for financial things are much longer than 12 characters.
Forcing me to use a shorter password means (1) using a variant-set that I use for lower-security things like forums so that every monkey with a phpBB will be a few guesses away from my bank account, or (2) using a new password that I will inevitably either forget and have to bug them for (which will be like pulling teeth because they're a "high security" insititution) or sticking it on a post-it-note on the side of my monitor (very safe).
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#38: Re: Passwords |
by SanHolo
on 01/25/2007 15:56, refers to #37
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I could not live without a password management software. (Yes, I have different passwords for most of my logins).
Luckily, there is one built-in into Mac OS X, but I'm sure there are some for Linux as well as Wintendo.
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#39: Re: Passwords |
by RealNitro
on 01/26/2007 10:21, refers to #37
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"Well, the problem is that the password-variants I use for financial things are much longer than 12 characters."
Well, just pick some password you like, and only use the first 12 characters. :-/
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